Player Matchup

Ymir
Ymir
R3LL1K_link
Ymir
Level 102
God Stats
8W - 5L
1,500 SR
Queue Stats
354W - 382L
1,323 Elo+
Solo
Ix Chel
Ix Chel
bran_lo98
Ix Chel
Level 63
God Stats
3W - 5L
1,532 SR
Queue Stats
9W - 17L
1,378 Elo+
Solo
Sol
Sol
devils_reject-Dr
Sol
Level 129
God Stats
119W - 127L
1,471 SR
Queue Stats
645W - 708L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
moosey_mandie
Baron Samedi
Level 62
God Stats
3W - 3L
1,701 SR
Queue Stats
15W - 14L
1,432 Elo+
Party 1
Arachne
Arachne
thirdLegSlapper
Arachne
Level 60
God Stats
14W - 5L
1,479 SR
Queue Stats
19W - 16L
1,432 Elo+
Party 1
Team Averages
Level 83
1,537 SR
1,404 Elo+

VS

Team Averages
Level 71
1,626 SR
1,528 Elo+
Cthulhu
Cthulhu
BsoXL
Cthulhu
Level 23
God Stats
2W - 3L
1,804 SR
Queue Stats
3W - 3L
1,713 Elo+
Party 2
Susano
Susano
Hiqs28
Susano
Level 81
God Stats
1W - 1L
1,707 SR
Queue Stats
52W - 47L
1,463 Elo+
Party 3
Zeus
Zeus
TTVOatmanOZ
Zeus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,713 Elo+
Party 2
Guan Yu
Guan Yu
bbubblebicxt
Guan Yu
Level 156
God Stats
1W - 5L
1,703 SR
Queue Stats
214W - 238L
1,354 Elo+
Solo
Mulan
Mulan
tabatha4
Mulan
Level 32
God Stats
8W - 13L
1,419 SR
Queue Stats
50W - 55L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 18
11,861
1,186
11,895
14,911
17,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
bran_lo98
Ix Chel
17
2 / 1 / 17
10,459
1,046
10,743
9,078
5,389
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
3 / 1 / 22
11,542
1,154
22,516
9,058
4,238
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
moosey_mandie
Baron Samedi
17
4 / 0 / 14
11,038
1,104
9,902
4,351
2,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
15 / 0 / 8
13,261
1,326
18,568
13,461
8,362
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

267

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BsoXL
Cthulhu
15
1 / 5 / 3
9,996
1,000
13,287
19,683
12,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
Hiqs28
Susano
15
1 / 7 / 3
9,874
987
7,067
15,200
6,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 2
10,243
1,024
15,407
11,553
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
bbubblebicxt
Guan Yu
15
0 / 5 / 2
8,951
895
4,578
12,058
6,329
Mulan
tabatha4
Mulan
15
0 / 9 / 3
9,240
924
6,008
21,069
21,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
18
30
Kills
5
5
Deaths
30
79
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BsoXL
Cthulhu
1
5
3
0.5
L
Susano
Hiqs28
Susano
1
7
3
0.36
W
6
3
18
5
L
3
4
2
1
L
Guan Yu
bbubblebicxt
Guan Yu
0
5
2
0.2
W
Ix Chel
bran_lo98
Ix Chel
2
1
17
10.5
W
3
1
22
14
W
Baron Samedi
moosey_mandie
Baron Samedi
4
0
14
11
L
Mulan
tabatha4
Mulan
0
9
3
0.17
W
15
0
8
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,624
Damage
46,347
50,859
Taken
79,563
37,504
Mitigated
50,936
8,257
Healing
4,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BsoXL
Cthulhu
13,287
859
49
1,518
19,683
12,026
0
13,031
6,652
40,972
3,147
L
Susano
Hiqs28
Susano
7,067
1,044
867
730
15,200
6,376
0
9,793
5,407
0
29,076
W
11,895
2,256
0
576
14,911
17,102
0
8,035
6,331
14,629
0
L
15,407
2,067
0
0
11,553
4,466
0
7,446
4,107
42,057
743
L
Guan Yu
bbubblebicxt
Guan Yu
4,578
186
296
732
12,058
6,329
0
8,391
3,667
0
10,328
W
Ix Chel
bran_lo98
Ix Chel
10,743
1,418
618
232
9,078
5,389
0
6,091
2,843
23,253
4
W
22,516
9,932
0
484
9,058
4,238
0
5,408
3,598
49,130
1,149
W
Baron Samedi
moosey_mandie
Baron Samedi
9,902
1,193
1,413
522
4,351
2,413
0
2,524
1,827
30,100
184
L
Mulan
tabatha4
Mulan
6,008
1,303
0
612
21,069
21,739
0
15,896
5,173
1,077
15,409
W
18,568
15,129
0
4,412
13,461
8,362
0
6,429
6,912
0
32,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,161
Gold Earned
48,304
174
Minions Killed
222
11
Camps Cleared
3
969,164
Distance Traveled
874,954
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,996
1,000
71
7
0
194,342
0
L
Susano
9,874
987
47
5
0
170,721
0
W
Ymir
11,861
1,186
7
1
2
200,815
0
L
Zeus
10,243
1,024
65
7
2
175,776
0
L
Guan Yu
8,951
895
14
1
1
181,706
0
W
Ix Chel
10,459
1,046
27
3
0
191,649
0
W
Sol
11,542
1,154
66
7
1
176,814
0
W
Baron Samedi
11,038
1,104
53
5
3
181,239
0
L
Mulan
9,240
924
25
3
0
152,409
0
W
Arachne
13,261
1,326
21
2
5
218,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role