Player Matchup

Baron Samedi
Baron Samedi
HiighKing
Baron Samedi
Level 129
God Stats
27W - 24L
1,505 SR
Queue Stats
808W - 841L
1,510 Elo+
Solo
Merlin
Merlin
Ioverlordxd
Merlin
Level 125
God Stats
2W - 0L
1,703 SR
Queue Stats
21W - 13L
1,694 Elo+
Solo
Nike
Nike
SmiteMustBeToxic
Nike
Level 129
God Stats
3W - 2L
1,689 SR
Queue Stats
19W - 14L
1,453 Elo+
Solo
Da Ji
Da Ji
smellyfeetowo
Da Ji
Level 113
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 51L
1,416 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tpantshowie
Ah Muzen Cab
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,154 Elo+
Solo
Team Averages
Level 109
1,579 SR
1,445 Elo+

VS

Team Averages
Level 108
1,458 SR
1,539 Elo+
Charon
Charon
CaptWiskers
Charon
Level 153
God Stats
21W - 28L
1,349 SR
Queue Stats
153W - 161L
1,504 Elo+
Solo
King Arthur
King Arthur
J4K321
King Arthur
Level 69
God Stats
27W - 27L
1,482 SR
Queue Stats
54W - 56L
1,470 Elo+
Solo
Ra
Ra
MileHighHippy
Ra
Level 89
God Stats
5W - 5L
1,512 SR
Queue Stats
17W - 13L
1,633 Elo+
Solo
Hera
Hera
ModalStone1572
Hera
Level 71
God Stats
3W - 5L
1,447 SR
Queue Stats
123W - 127L
1,527 Elo+
Solo
Chiron
Chiron
ZEUS_OF_SMASH
Chiron
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 279L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HiighKing
Baron Samedi
11
0 / 0 / 5
5,563
1,113
2,249
2,411
2,008
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Merlin
10
0 / 0 / 5
5,638
1,128
4,407
1,905
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 3
6,544
1,309
6,201
5,393
4,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 2 / 3
6,554
1,311
5,292
5,931
3,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
tpantshowie
Ah Muzen Cab
11
0 / 0 / 5
5,781
1,156
3,884
1,702
690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

391

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
0 / 2 / 2
6,136
1,227
2,561
7,594
5,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
J4K321
King Arthur
10
0 / 2 / 0
5,421
1,084
4,858
7,245
6,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 0 / 0
3,454
691
0
0
0
10
1 / 3 / 1
5,889
1,178
3,204
5,590
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 1
5,800
1,160
3,671
3,845
1,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
7
Kills
2
2
Deaths
7
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
0
2
2
0.5
W
Baron Samedi
HiighKing
Baron Samedi
0
0
5
2.5
W
Merlin
0
0
5
2.5
L
King Arthur
J4K321
King Arthur
0
2
0
0
L
0
0
0
0
L
1
3
1
0.5
W
4
0
3
5.5
L
1
0
1
1.5
W
3
2
3
2.25
W
Ah Muzen Cab
tpantshowie
Ah Muzen Cab
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,033
Damage
14,294
17,342
Taken
24,274
10,728
Mitigated
15,510
2,317
Healing
2,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
2,561
314
549
479
7,594
5,883
0
2,202
5,392
15,482
193
W
Baron Samedi
HiighKing
Baron Samedi
2,249
359
1,125
679
2,411
2,008
0
1,134
1,257
7,960
0
W
Merlin
4,407
116
0
0
1,905
803
0
974
891
18,506
1,056
L
King Arthur
J4K321
King Arthur
4,858
584
0
382
7,245
6,501
0
2,252
4,993
0
10,044
L
0
0
0
0
0
0
0
0
0
0
0
L
3,204
689
148
106
5,590
1,723
0
747
4,843
10,628
0
W
6,201
645
0
0
5,393
4,112
0
1,267
3,729
0
11,101
L
3,671
800
398
504
3,845
1,403
0
1,253
2,592
0
11,192
W
5,292
1,326
0
506
5,931
3,115
0
1,586
4,073
0
8,732
W
Ah Muzen Cab
tpantshowie
Ah Muzen Cab
3,884
504
0
7
1,702
690
0
518
1,170
0
13,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,080
Gold Earned
26,700
88
Minions Killed
98
5
Camps Cleared
3
504,147
Distance Traveled
368,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,136
1,227
45
9
0
84,081
0
W
Baron Samedi
5,563
1,113
7
1
0
93,243
0
W
Merlin
5,638
1,128
36
7
0
97,261
0
L
King Arthur
5,421
1,084
9
2
2
103,629
0
L
Ra
3,454
691
0
0
0
0
0
L
Hera
5,889
1,178
23
5
1
84,909
0
W
Nike
6,544
1,309
14
3
0
114,102
0
L
Chiron
5,800
1,160
21
4
0
95,965
0
W
Da Ji
6,554
1,311
8
2
3
94,192
0
W
Ah Muzen Cab
5,781
1,156
23
5
2
105,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role