Player Matchup

Hachiman
Hachiman
RIPRULEJR
Hachiman
Level 105
God Stats
0W - 3L
1,221 SR
Queue Stats
66W - 67L
1,467 Elo+
Party 2
Surtr
Surtr
RavenDeathKnight
Surtr
Level 117
God Stats
7W - 6L
1,559 SR
Queue Stats
79W - 81L
1,432 Elo+
Solo
Ymir
Ymir
RawrasourousRex
Ymir
Level 118
God Stats
22W - 11L
1,818 SR
Queue Stats
93W - 96L
1,479 Elo+
Solo
Janus
Janus
XxdarkgriffinXx
Janus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,433 Elo+
Party 2
Ravana
Ravana
皮卡丘之王
Ravana
Level 108
God Stats
1W - 7L
1,195 SR
Queue Stats
61W - 116L
1,350 Elo+
Solo
Team Averages
Level 94
1,458 SR
1,432 Elo+

VS

Team Averages
Level 85
1,567 SR
1,490 Elo+
Ymir
Ymir
 
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MM T Gun
Sun Wukong
Level 83
God Stats
5W - 3L
1,500 SR
Queue Stats
67W - 61L
1,522 Elo+
Party 1
Hades
Hades
MM missslacker
Hades
Level 67
God Stats
61W - 54L
1,642 SR
Queue Stats
98W - 91L
1,557 Elo+
Party 1
Odin
Odin
SoTragicX
Odin
Level 89
God Stats
5W - 4L
1,835 SR
Queue Stats
352W - 328L
1,429 Elo+
Solo
Scylla
Scylla
estoyhackeao
Scylla
Level 122
God Stats
3W - 5L
1,360 SR
Queue Stats
5W - 7L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
RIPRULEJR
Hachiman
8
1 / 3 / 0
4,914
447
5,100
6,810
2,413
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
5,914
538
4,545
10,433
8,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
0 / 3 / 1
5,464
497
2,067
8,112
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 5 / 0
5,487
499
2,147
6,730
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

2
0 / 0 / 0
3,737
340
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 1 / 4
5,804
528
2,902
8,974
5,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
MM T Gun
Sun Wukong
10
2 / 0 / 1
5,771
525
5,699
6,564
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 1 / 0
7,479
680
4,403
4,656
2,831
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
13
2 / 1 / 2
6,515
592
1,769
8,992
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
10
3 / 1 / 1
5,782
526
5,099
4,083
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
13
13
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
4
2
W
Sun Wukong
MM T Gun
Sun Wukong
2
0
1
2.5
W
6
1
0
6
L
Hachiman
RIPRULEJR
Hachiman
1
3
0
0.33
L
1
2
0
0.5
L
0
3
1
0.17
W
Odin
2
1
2
3
L
1
5
0
0.2
W
Scylla
3
1
1
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,859
Damage
19,872
32,085
Taken
33,269
19,245
Mitigated
18,381
5,174
Healing
9,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,902
680
135
2,531
8,974
5,469
48
1,363
7,611
22,918
3,416
W
Sun Wukong
MM T Gun
Sun Wukong
5,699
1,108
0
3,642
6,564
3,851
772
339
5,754
0
35,958
W
4,403
80
35
2,711
4,656
2,831
45
1,957
2,509
41,561
2,727
L
Hachiman
RIPRULEJR
Hachiman
5,100
2,774
0
1,857
6,810
2,413
0
3,620
3,190
0
32,570
L
4,545
1,167
0
2,542
10,433
8,403
10
259
9,512
1,273
35,835
L
2,067
526
0
775
8,112
6,059
0
3,540
4,443
17,369
0
W
Odin
1,769
499
0
850
8,992
4,987
0
161
8,708
0
62,848
L
2,147
438
0
0
6,730
2,370
0
4,259
2,471
31,695
0
W
Scylla
5,099
332
0
0
4,083
1,243
280
422
3,661
38,513
769
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
31,351
195
Minions Killed
350
0
Camps Cleared
0
716,997
Distance Traveled
1,106,472
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,804
528
27
2
0
202,667
0
W
Sun Wukong
5,771
525
62
6
0
203,373
0
W
Hades
7,479
680
96
9
0
220,934
0
L
Hachiman
4,914
447
49
4
0
178,468
0
L
Surtr
5,914
538
63
6
0
159,813
0
L
Ymir
5,464
497
19
2
0
206,503
3
W
Odin
6,515
592
97
9
0
251,905
0
L
Janus
5,487
499
64
6
0
164,946
0
W
Scylla
5,782
526
68
6
0
227,593
0
L
Ravana
3,737
340
0
0
0
7,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role