Player Matchup

Yemoja
Yemoja
Gold I
ChangEBest
Yemoja
Gold I
Level 145
God Stats
5W - 6L
1,608 SR
Queue Stats
219W - 183L
1,860 MMR
Solo
Anhur
Anhur
Gold I
JustinWho
Anhur
Gold I
Level 164
God Stats
7W - 4L
1,714 SR
Queue Stats
157W - 105L
1,859 MMR
Solo
Thor
Thor
Platinum I
Moshatarts
Thor
Platinum I
Level 174
God Stats
19W - 15L
1,779 SR
Queue Stats
310W - 293L
1,900 MMR
Solo
Ullr
Ullr
Gold II
Trahhhh
Ullr
Gold II
Level 125
God Stats
14W - 12L
1,554 SR
Queue Stats
103W - 79L
1,861 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
YolocrayoloSmite
Baron Samedi
Platinum I
Level 156
God Stats
1W - 1L
1,823 SR
Queue Stats
139W - 123L
1,922 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,696 SR
1,880 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,715 SR
1,881 MMR
Cernunnos
Cernunnos
Platinum II
Apon1a
Cernunnos
Platinum II
Level 143
God Stats
4W - 2L
1,953 SR
Queue Stats
91W - 83L
1,890 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
DexFoe
Gilgamesh
Platinum III
Level 181
God Stats
38W - 26L
1,714 SR
Queue Stats
63W - 54L
1,885 MMR
Solo
Bakasura
Bakasura
Platinum I
FaceTat
Bakasura
Platinum I
Level 161
God Stats
15W - 8L
1,911 SR
Queue Stats
687W - 688L
1,997 MMR
Party 1
Merlin
Merlin
Gold II
ThunderBagua
Merlin
Gold II
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 79L
1,778 MMR
Party 1
Ne Zha
Ne Zha
Gold I
jimmyscousin
Ne Zha
Gold I
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,857 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ChangEBest
Yemoja
15
1 / 1 / 9
9,770
543
3,723
10,525
9,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
JustinWho
Anhur
17
6 / 1 / 7
11,032
613
12,589
14,489
5,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
5 / 0 / 9
10,812
601
13,805
12,300
5,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
Trahhhh
Ullr
19
9 / 0 / 2
12,048
669
13,222
12,598
5,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
YolocrayoloSmite
Baron Samedi
15
1 / 2 / 3
9,493
527
8,849
10,796
8,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CharonMaman BrigitteLokiThoth

VS

Bans
HachimanKukulkanThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Apon1a
Cernunnos
15
0 / 4 / 1
8,667
482
8,844
11,619
3,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
DexFoe
Gilgamesh
17
3 / 0 / 0
10,085
560
6,360
14,174
11,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
FaceTat
Bakasura
11
0 / 7 / 1
6,604
367
7,061
19,253
5,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
14
0 / 5 / 1
8,143
452
8,680
11,942
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
13
1 / 6 / 2
7,949
442
7,244
20,819
7,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
22
Kills
4
4
Deaths
22
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Apon1a
Cernunnos
0
4
1
0.13
W
Yemoja
ChangEBest
Yemoja
1
1
9
5.5
L
Gilgamesh
DexFoe
Gilgamesh
3
0
0
3
L
Bakasura
FaceTat
Bakasura
0
7
1
0.07
W
Anhur
JustinWho
Anhur
6
1
7
9.5
W
5
0
9
9.5
L
Merlin
0
5
1
0.1
W
Ullr
Trahhhh
Ullr
9
0
2
10
W
Baron Samedi
YolocrayoloSmite
Baron Samedi
1
2
3
1.25
L
Ne Zha
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,188
Damage
38,189
60,708
Taken
77,807
35,731
Mitigated
33,981
28,477
Healing
18,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Apon1a
Cernunnos
8,844
3,734
0
2,214
11,619
3,742
0
1,993
9,579
0
73,291
W
Yemoja
ChangEBest
Yemoja
3,723
1,836
4,705
4,551
10,525
9,785
519
1,822
8,459
15,537
0
L
Gilgamesh
DexFoe
Gilgamesh
6,360
1,588
0
3,184
14,174
11,999
0
4,741
8,569
0
80,781
L
Bakasura
FaceTat
Bakasura
7,061
4,636
0
3,757
19,253
5,527
0
1,288
17,905
0
30,700
W
Anhur
JustinWho
Anhur
12,589
5,567
0
4,905
14,489
5,818
2,059
730
13,076
0
92,865
W
13,805
3,088
0
5,999
12,300
5,532
72
1,822
10,302
0
112,995
L
Merlin
8,680
628
0
565
11,942
5,036
0
580
11,362
76,340
0
W
Ullr
Trahhhh
Ullr
13,222
4,725
0
3,444
12,598
5,790
2,038
4,815
7,133
0
107,602
W
Baron Samedi
YolocrayoloSmite
Baron Samedi
8,849
667
421
4,452
10,796
8,806
239
314
9,915
64,268
0
L
Ne Zha
7,244
2,043
0
9,183
20,819
7,677
0
2,855
17,820
0
64,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,155
Gold Earned
41,448
620
Minions Killed
561
0
Camps Cleared
0
1,821,221
Distance Traveled
1,697,673
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,667
482
132
7
0
313,702
2
W
Yemoja
9,770
543
20
1
0
352,054
1
L
Gilgamesh
10,085
560
153
9
0
338,698
4
L
Bakasura
6,604
367
65
4
0
384,867
0
W
Anhur
11,032
613
147
8
0
349,889
1
W
Thor
10,812
601
164
9
0
412,904
0
L
Merlin
8,143
452
121
7
0
324,878
0
W
Ullr
12,048
669
179
10
0
383,056
0
W
Baron Samedi
9,493
527
110
6
0
323,318
2
L
Ne Zha
7,949
442
90
5
0
335,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role