Player Matchup

Mulan
Mulan
Platinum V
Cоrn
Mulan
Platinum V
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
2,035 MMR
Solo
Hachiman
Hachiman
Platinum III
FlamesMcgeee
Hachiman
Platinum III
Level 131
God Stats
1W - 3L
1,367 SR
Queue Stats
73W - 68L
2,087 MMR
Solo
Athena
Athena
Diamond IV
StrongestWarGod
Athena
Diamond IV
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
241W - 203L
2,061 MMR
Party 1
Pele
Pele
Platinum I
TheMAJicMike
Pele
Platinum I
Level 180
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 70L
1,989 MMR
Party 1
Merlin
Merlin
Diamond V
blu01
Merlin
Diamond V
Level 258
God Stats
9W - 10L
1,515 SR
Queue Stats
214W - 195L
2,100 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 175
1,476 SR
2,054 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,737 SR
2,054 MMR
Heimdallr
Heimdallr
Diamond V
AjiPanca
Heimdallr
Diamond V
Level 156
God Stats
4W - 5L
1,846 SR
Queue Stats
64W - 49L
2,073 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
Brocidon
Baron Samedi
Diamond IV
Level 127
God Stats
23W - 18L
1,752 SR
Queue Stats
190W - 171L
2,058 MMR
Solo
Surtr
Surtr
Platinum I
Slimetoes
Surtr
Platinum I
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 76L
2,093 MMR
Solo
Charon
Charon
Diamond V
SuperMonk3yBall
Charon
Diamond V
Level 148
God Stats
36W - 20L
2,000 SR
Queue Stats
188W - 178L
2,075 MMR
Party 2
Bellona
Bellona
Diamond V
SwissArmyRolls
Bellona
Diamond V
Level 187
God Stats
50W - 29L
1,589 SR
Queue Stats
161W - 141L
1,972 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cоrn
Mulan
14
2 / 4 / 2
8,475
530
12,711
20,667
16,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
FlamesMcgeee
Hachiman
14
0 / 0 / 0
8,081
505
4,199
7,096
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 2
7,276
455
3,400
16,190
14,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 4 / 3
7,891
493
7,052
16,743
6,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
blu01
Merlin
15
2 / 1 / 0
8,370
523
9,469
6,869
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiBake KujiraTsukuyomi

VS

Bans
VamanaKukulkanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AjiPanca
Heimdallr
17
4 / 0 / 1
9,897
619
10,518
8,529
4,423
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Brocidon
Baron Samedi
15
2 / 0 / 7
8,893
556
8,019
10,555
8,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Slimetoes
Surtr
16
3 / 4 / 4
9,842
615
15,930
20,307
17,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
1 / 0 / 6
8,579
536
6,459
4,558
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
2 / 2 / 5
8,614
538
10,492
15,700
13,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
12
12
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AjiPanca
Heimdallr
4
0
1
4.5
W
Baron Samedi
Brocidon
Baron Samedi
2
0
7
5.5
L
Mulan
Cоrn
Mulan
2
4
2
0.75
L
Hachiman
FlamesMcgeee
Hachiman
0
0
0
0
W
Surtr
Slimetoes
Surtr
3
4
4
1.25
L
1
3
2
0.67
W
1
0
6
4
W
2
2
5
2.25
L
1
4
3
0.63
L
Merlin
blu01
Merlin
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,831
Damage
51,418
67,565
Taken
59,649
43,865
Mitigated
46,557
18,011
Healing
24,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AjiPanca
Heimdallr
10,518
5,601
0
5,080
8,529
4,423
16
1,974
6,436
0
106,504
W
Baron Samedi
Brocidon
Baron Samedi
8,019
735
2,100
3,515
10,555
8,931
84
4,453
5,831
37,397
1,478
L
Mulan
Cоrn
Mulan
12,711
2,556
0
5,299
20,667
16,364
0
4,379
15,080
0
71,579
L
Hachiman
FlamesMcgeee
Hachiman
4,199
2,746
0
2,420
7,096
2,738
0
1,110
5,984
0
69,064
W
Surtr
Slimetoes
Surtr
15,930
5,286
0
7,154
20,307
17,646
136
1,588
17,661
11,088
71,324
L
3,400
774
0
2,028
16,190
14,848
0
4,991
10,985
19,760
0
W
6,459
596
0
677
4,558
2,352
74
1,669
2,677
65,076
1,378
W
10,492
4,932
0
6,434
15,700
13,205
0
2,824
12,705
532
85,829
L
7,052
1,392
0
7,444
16,743
6,774
601
3,720
12,816
0
79,445
L
Merlin
blu01
Merlin
9,469
394
0
820
6,869
3,141
0
2,622
4,075
68,223
1,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,093
Gold Earned
45,825
532
Minions Killed
562
0
Camps Cleared
0
1,693,655
Distance Traveled
1,666,112
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,897
619
167
10
0
309,480
1
W
Baron Samedi
8,893
556
47
3
0
326,365
4
L
Mulan
8,475
530
134
8
0
298,078
0
L
Hachiman
8,081
505
122
8
0
305,535
5
W
Surtr
9,842
615
119
7
0
297,242
0
L
Athena
7,276
455
32
2
0
389,138
2
W
Charon
8,579
536
111
7
0
343,511
2
W
Bellona
8,614
538
118
7
0
389,514
0
L
Pele
7,891
493
114
7
0
379,488
1
L
Merlin
8,370
523
130
8
0
321,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role