Player Matchup

Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Chachan1501
Odin
Level 103
God Stats
0W - 2L
1,290 SR
Queue Stats
61W - 54L
1,587 Elo+
Solo
Poseidon
Poseidon
CoupeKid93
Poseidon
Level 141
God Stats
3W - 6L
1,500 SR
Queue Stats
183W - 189L
1,463 Elo+
Solo
Yemoja
Yemoja
Lilicca S2
Yemoja
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,353 Elo+
Solo
Charybdis
Charybdis
TimesXero
Charybdis
Level 19
God Stats
0W - 1L
1,298 SR
Queue Stats
6W - 7L
1,444 Elo+
Party 1
Team Averages
Level 87
1,417 SR
1,469 Elo+

VS

Team Averages
Level 128
1,561 SR
1,464 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AsAbovexwoleBoS
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Mercury
Mercury
BadBoy2099902
Mercury
Level 87
God Stats
15W - 10L
1,614 SR
Queue Stats
84W - 74L
1,484 Elo+
Solo
Neith
Neith
workojoe
Neith
Level 158
God Stats
16W - 15L
1,580 SR
Queue Stats
409W - 387L
1,501 Elo+
Solo
Chaac
Chaac
zmankiller1
Chaac
Level 110
God Stats
7W - 3L
1,613 SR
Queue Stats
177W - 200L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 3 / 1
4,806
437
2,327
8,741
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 5 / 0
4,887
444
1,257
8,833
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
CoupeKid93
Poseidon
10
0 / 3 / 0
5,211
474
4,143
7,594
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Lilicca S2
Yemoja
8
0 / 3 / 1
5,216
474
1,605
9,412
5,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charybdis
TimesXero
Charybdis
7
1 / 4 / 0
4,770
434
3,974
8,932
3,120
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
5 / 0 / 4
6,573
598
7,181
5,313
3,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hercules
9
2 / 1 / 6
6,164
560
5,803
8,864
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
12
0 / 0 / 5
6,367
579
3,114
7,615
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
workojoe
Neith
12
5 / 0 / 1
7,444
677
5,691
5,282
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 0 / 2
8,121
738
6,952
8,760
11,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
18
18
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
1
0.17
W
Zhong Kui
 
Zhong Kui
5
0
4
7
W
Hercules
2
1
6
5
W
Mercury
0
0
5
2.5
L
0
5
0
0
L
Poseidon
CoupeKid93
Poseidon
0
3
0
0
L
Yemoja
Lilicca S2
Yemoja
0
3
1
0.17
L
Charybdis
TimesXero
Charybdis
1
4
0
0.25
W
Neith
workojoe
Neith
5
0
1
5.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,306
Damage
28,741
43,512
Taken
35,834
18,552
Mitigated
25,414
7,512
Healing
17,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,327
1,157
0
698
8,741
3,394
0
1,129
7,525
0
26,428
W
Zhong Kui
 
Zhong Kui
7,181
2,051
0
2,714
5,313
3,550
1,085
349
4,964
31,320
8,123
W
Hercules
5,803
2,178
0
4,728
8,864
4,946
104
885
7,979
0
17,804
W
Mercury
3,114
654
0
1,702
7,615
3,389
0
876
6,739
0
52,698
L
1,257
243
0
1,151
8,833
4,681
0
640
7,837
0
21,706
L
Poseidon
CoupeKid93
Poseidon
4,143
557
0
1,084
7,594
2,346
0
0
7,594
38,151
0
L
Yemoja
Lilicca S2
Yemoja
1,605
439
2,175
1,644
9,412
5,011
0
2,840
6,527
15,116
0
L
Charybdis
TimesXero
Charybdis
3,974
1,733
0
760
8,932
3,120
0
2,129
6,803
0
25,781
W
Neith
workojoe
Neith
5,691
940
0
3,184
5,282
2,012
114
3,638
1,644
0
53,144
W
6,952
1,243
0
4,786
8,760
11,517
0
0
8,431
0
55,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,890
Gold Earned
34,669
220
Minions Killed
348
0
Camps Cleared
0
1,044,000
Distance Traveled
1,115,247
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,806
437
52
5
0
236,886
0
W
Zhong Kui
6,573
598
61
6
0
202,664
0
W
Hercules
6,164
560
16
1
0
211,806
2
W
Mercury
6,367
579
82
7
0
256,945
0
L
Odin
4,887
444
46
4
0
197,713
0
L
Poseidon
5,211
474
63
6
0
198,733
0
L
Yemoja
5,216
474
25
2
0
194,978
0
L
Charybdis
4,770
434
34
3
0
215,690
0
W
Neith
7,444
677
88
8
0
225,030
0
W
Chaac
8,121
738
101
9
0
218,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role