Player Matchup

Anhur
Anhur
Gold IV
Caiub
Anhur
Gold IV
Level 159
God Stats
1W - 0L
1,741 SR
Queue Stats
9W - 1L
1,708 MMR
Party 1
Hades
Hades
Gold IV
ChickenBIGmac17
Hades
Gold IV
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,708 MMR
Party 1
Atlas
Atlas
Gold IV
Yeeticus6177
Atlas
Gold IV
Level 158
God Stats
1W - 0L
1,689 SR
Queue Stats
9W - 1L
1,708 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,643 SR
1,708 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,632 SR
1,672 MMR
Danzaburou
Danzaburou
Platinum III
L1gmab00lzz
Danzaburou
Platinum III
Level 69
God Stats
9W - 10L
1,677 SR
Queue Stats
138W - 158L
1,729 MMR
Party 2
Tiamat
Tiamat
Platinum II
Ross8999
Tiamat
Platinum II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 219L
1,860 MMR
Party 2
Shiva
Shiva
Gold IV
isatinflames
Shiva
Gold IV
Level 154
God Stats
22W - 18L
1,719 SR
Queue Stats
193W - 256L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Caiub
Anhur
16
7 / 2 / 2
11,580
772
14,954
11,229
4,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 0 / 4
9,597
640
6,255
12,348
6,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 0 / 5
10,657
710
13,057
15,027
16,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AphroditeNe ZhaMorgan Le FayAchillesBaron Samedi

VS

Bans
AthenaCharonBacchusYmirKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
L1gmab00lzz
Danzaburou
15
1 / 5 / 0
9,920
661
9,068
15,199
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Ross8999
Tiamat
13
0 / 4 / 0
8,864
591
9,001
11,452
6,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 1
8,739
583
10,063
13,213
9,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
10
Kills
1
2
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
Caiub
Anhur
7
2
2
4
W
0
0
4
2
L
Danzaburou
L1gmab00lzz
Danzaburou
1
5
0
0.2
L
Tiamat
Ross8999
Tiamat
0
4
0
0
W
3
0
5
5.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,266
Damage
28,132
38,604
Taken
39,864
27,806
Mitigated
20,639
8,882
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Caiub
Anhur
14,954
8,370
0
516
11,229
4,584
2,541
2,105
8,814
0
64,549
W
6,255
984
1,493
4,954
12,348
6,358
0
2,984
9,017
43,893
917
L
Danzaburou
L1gmab00lzz
Danzaburou
9,068
2,514
0
4,942
15,199
5,185
0
5,410
9,179
0
47,717
L
Tiamat
Ross8999
Tiamat
9,001
1,056
0
3,061
11,452
6,263
60
5,954
5,016
31,518
0
W
13,057
3,313
0
1,919
15,027
16,864
0
4,194
10,278
30,862
930
L
10,063
994
385
3,235
13,213
9,191
0
6,205
6,546
0
22,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
27,523
208
Minions Killed
149
0
Camps Cleared
0
841,445
Distance Traveled
718,969
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,580
772
86
6
0
234,180
0
W
Hades
9,597
640
84
6
0
301,230
3
L
Danzaburou
9,920
661
70
5
0
243,582
0
L
Tiamat
8,864
591
57
4
0
237,939
0
W
Atlas
10,657
710
38
3
0
306,035
0
L
Shiva
8,739
583
22
1
0
237,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role