Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Clamz_19
Guan Yu
Level 148
God Stats
0W - 2L
1,279 SR
Queue Stats
52W - 56L
1,500 Elo+
Party 3
Ishtar
Ishtar
JeFFhhInnDDllA
Ishtar
Level 81
God Stats
2W - 4L
1,710 SR
Queue Stats
82W - 85L
1,566 Elo+
Solo
Hun Batz
Hun Batz
Shepherd0Fire6
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,462 Elo+
Party 3
Hades
Hades
SouIIace
Hades
Level 148
God Stats
2W - 1L
1,816 SR
Queue Stats
60W - 65L
1,558 Elo+
Party 3
Team Averages
Level 131
1,561 SR
1,517 Elo+

VS

Team Averages
Level 120
1,497 SR
1,614 Elo+
Amaterasu
Amaterasu
AdversaryAvery
Amaterasu
Level 91
God Stats
91W - 66L
1,726 SR
Queue Stats
98W - 76L
1,722 Elo+
Party 1
Hercules
Hercules
BryceTheDon
Hercules
Level 137
God Stats
1W - 7L
1,425 SR
Queue Stats
118W - 104L
1,705 Elo+
Party 1
Arachne
Arachne
Judge1065
Arachne
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
480W - 481L
1,529 Elo+
Party 2
Cerberus
Cerberus
LordShaxx131
Cerberus
Level 124
God Stats
1W - 2L
1,297 SR
Queue Stats
99W - 83L
1,576 Elo+
Solo
Merlin
Merlin
Εntoma
Merlin
Level 121
God Stats
16W - 18L
1,536 SR
Queue Stats
181W - 196L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 2 / 1
7,503
536
10,248
12,367
7,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Clamz_19
Guan Yu
10
1 / 1 / 2
6,555
468
4,742
9,859
9,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,278
448
10,959
10,807
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
13
3 / 2 / 0
6,901
493
4,913
10,838
4,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
SouIIace
Hades
12
0 / 3 / 2
6,718
480
5,403
10,909
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AdversaryAvery
Amaterasu
12
2 / 1 / 5
7,147
511
6,038
15,928
8,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
BryceTheDon
Hercules
13
3 / 1 / 3
7,503
536
7,997
13,550
10,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Judge1065
Arachne
14
3 / 1 / 6
7,833
560
7,806
13,800
5,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
LordShaxx131
Cerberus
12
1 / 3 / 3
7,234
517
6,466
12,885
10,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Εntoma
Merlin
15
3 / 0 / 3
8,413
601
8,240
4,886
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
12
12
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
1
1.25
W
Amaterasu
AdversaryAvery
Amaterasu
2
1
5
4.5
W
Hercules
BryceTheDon
Hercules
3
1
3
4.5
L
Guan Yu
Clamz_19
Guan Yu
1
1
2
2
L
0
4
1
0.13
W
Arachne
Judge1065
Arachne
3
1
6
6
W
Cerberus
LordShaxx131
Cerberus
1
3
3
0.83
L
Hun Batz
3
2
0
1.5
L
Hades
SouIIace
Hades
0
3
2
0.33
W
Merlin
Εntoma
Merlin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,265
Damage
36,547
54,780
Taken
61,049
31,538
Mitigated
37,489
19,710
Healing
26,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,248
2,529
0
3,552
12,367
7,151
0
5,855
6,512
40,981
18,259
W
Amaterasu
AdversaryAvery
Amaterasu
6,038
3,635
0
9,194
15,928
8,330
1,712
1,428
14,479
0
40,508
W
Hercules
BryceTheDon
Hercules
7,997
2,708
215
3,740
13,550
10,944
702
150
13,378
0
53,787
L
Guan Yu
Clamz_19
Guan Yu
4,742
787
133
2,705
9,859
9,744
0
1,923
7,936
0
14,311
L
10,959
7,560
0
3,254
10,807
4,123
0
0
10,807
0
65,236
W
Arachne
Judge1065
Arachne
7,806
5,136
0
7,968
13,800
5,840
714
3,593
10,162
0
71,563
W
Cerberus
LordShaxx131
Cerberus
6,466
1,072
0
4,419
12,885
10,325
203
7,146
5,576
44,350
0
L
Hun Batz
4,913
887
0
4,178
10,838
4,178
0
2,088
8,750
0
51,428
L
Hades
SouIIace
Hades
5,403
471
1,073
4,815
10,909
6,342
0
4,742
6,167
49,556
1,929
W
Merlin
Εntoma
Merlin
8,240
907
0
519
4,886
2,050
360
2,573
2,293
67,103
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
38,130
379
Minions Killed
483
0
Camps Cleared
0
1,384,016
Distance Traveled
1,399,295
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,503
536
88
6
0
241,269
6
W
Amaterasu
7,147
511
65
5
0
274,810
0
W
Hercules
7,503
536
72
5
0
286,572
0
L
Guan Yu
6,555
468
20
1
0
313,188
1
L
Ishtar
6,278
448
89
6
0
265,894
2
W
Arachne
7,833
560
101
7
0
320,609
0
W
Cerberus
7,234
517
113
8
0
250,723
0
L
Hun Batz
6,901
493
80
6
0
295,714
0
L
Hades
6,718
480
102
7
0
267,951
0
W
Merlin
8,413
601
132
9
0
266,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role