Player Matchup

Loki
Loki
Gold IV
COOMSHYTLER
Loki
Gold IV
Level 87
God Stats
9W - 6L
1,519 SR
Queue Stats
507W - 520L
1,455 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
DowneySword9
Baron Samedi
Silver I
Level 115
God Stats
4W - 0L
1,486 SR
Queue Stats
18W - 13L
1,440 MMR
Party 1
Bakasura
Bakasura
Silver I
camey993
Bakasura
Silver I
Level 128
God Stats
6W - 3L
1,786 SR
Queue Stats
19W - 10L
1,504 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,597 SR
1,466 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 144
1,500 SR
1,485 MMR
Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze III
AxelTrresZ5607
Hera
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,462 MMR
Solo
Geb
Geb
Silver III
RoboticAsh604
Geb
Silver III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 9
10,721
825
10,348
13,145
5,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
DowneySword9
Baron Samedi
17
4 / 0 / 10
10,802
831
10,768
10,931
8,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
camey993
Bakasura
17
6 / 0 / 8
11,658
897
10,193
12,202
5,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothBake KujiraNe ZhaHerculesBacchus

VS

Bans
VulcanAh Muzen CabHelAnhurPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
3 / 1 / 0
9,149
704
11,531
7,707
2,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 3
8,302
639
4,039
10,601
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 7 / 3
8,283
637
9,038
16,251
14,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
14
Kills
3
3
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
1
0
3
L
0
6
3
0.25
W
4
3
9
2.83
W
Baron Samedi
DowneySword9
Baron Samedi
4
0
10
9
L
0
7
3
0.21
W
Bakasura
camey993
Bakasura
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,309
Damage
24,608
36,278
Taken
34,559
19,762
Mitigated
21,689
15,748
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,531
3,238
0
2,953
7,707
2,951
0
1,956
5,311
0
43,274
L
4,039
878
0
1,817
10,601
3,751
0
3,668
6,771
26,141
0
W
10,348
3,449
0
2,635
13,145
5,519
465
4,094
8,937
0
46,437
W
Baron Samedi
DowneySword9
Baron Samedi
10,768
480
815
6,971
10,931
8,253
659
5,737
5,013
40,713
0
L
9,038
602
0
702
16,251
14,987
0
5,212
8,848
26,483
752
W
Bakasura
camey993
Bakasura
10,193
6,316
0
5,327
12,202
5,990
1,761
2,430
9,726
0
60,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,181
Gold Earned
25,734
230
Minions Killed
162
0
Camps Cleared
0
828,808
Distance Traveled
711,726
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,149
704
67
5
0
248,148
5
L
Hera
8,302
639
69
5
0
232,783
0
W
Loki
10,721
825
58
4
0
258,110
0
W
Baron Samedi
10,802
831
63
5
0
262,053
2
L
Geb
8,283
637
26
2
0
230,795
2
W
Bakasura
11,658
897
109
8
0
308,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role