Player Matchup

Kuzenbo
Kuzenbo
SwatTeamIsClean
Kuzenbo
Level 122
God Stats
0W - 3L
1,298 SR
Queue Stats
60W - 91L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
Tbonemadude
Nu Wa
Level 117
God Stats
1W - 2L
1,641 SR
Queue Stats
22W - 38L
1,529 Elo+
Party 2
Bellona
Bellona
TheLastAj
Bellona
Level 154
God Stats
1W - 1L
1,658 SR
Queue Stats
12W - 12L
1,536 Elo+
Solo
Rama
Rama
Zikze
Rama
Level 154
God Stats
0W - 3L
1,663 SR
Queue Stats
56W - 79L
1,477 Elo+
Party 2
Medusa
Medusa
l Scuup l
Medusa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,595 Elo+
Party 2
Team Averages
Level 139
1,552 SR
1,523 Elo+

VS

Team Averages
Level 144
1,634 SR
1,457 Elo+
Artemis
Artemis
BuddyGuy64
Artemis
Level 153
God Stats
2W - 1L
1,751 SR
Queue Stats
41W - 22L
1,437 Elo+
Solo
Bastet
Bastet
JeanTryton
Bastet
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 158L
1,598 Elo+
Solo
Nike
Nike
Soloplez
Nike
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,256 Elo+
Party 1
Anubis
Anubis
WhitePanther3
Anubis
Level 158
God Stats
4W - 1L
1,918 SR
Queue Stats
107W - 50L
1,682 Elo+
Solo
Ganesha
Ganesha
Woodsman152
Ganesha
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 27L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,127
471
6,300
12,384
12,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
2 / 2 / 1
6,833
526
3,122
6,235
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
TheLastAj
Bellona
10
1 / 3 / 0
6,242
480
6,897
14,084
16,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
Zikze
Rama
12
3 / 5 / 1
6,816
524
5,985
10,262
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
l Scuup l
Medusa
13
0 / 2 / 3
6,434
495
4,196
8,390
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BuddyGuy64
Artemis
14
3 / 2 / 0
8,263
636
4,999
6,438
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
JeanTryton
Bastet
14
3 / 1 / 5
7,291
561
6,052
9,680
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
13
4 / 0 / 1
8,317
640
11,228
12,110
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
4 / 3 / 3
8,201
631
11,174
10,930
5,930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
Woodsman152
Ganesha
11
0 / 0 / 8
6,609
508
3,316
5,938
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
14
14
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
BuddyGuy64
Artemis
3
2
0
1.5
W
Bastet
JeanTryton
Bastet
3
1
5
5.5
W
Nike
4
0
1
4.5
L
0
2
3
0.75
L
2
2
1
1.25
L
Bellona
TheLastAj
Bellona
1
3
0
0.33
W
4
3
3
1.83
W
Ganesha
Woodsman152
Ganesha
0
0
8
4
L
Rama
Zikze
Rama
3
5
1
0.7
L
Medusa
l Scuup l
Medusa
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,500
Damage
36,769
51,355
Taken
45,096
36,726
Mitigated
28,563
11,437
Healing
16,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BuddyGuy64
Artemis
4,999
1,923
0
2,135
6,438
2,926
942
1,765
4,673
0
79,556
W
Bastet
JeanTryton
Bastet
6,052
1,588
0
2,370
9,680
4,417
81
1,209
8,386
0
61,824
W
Nike
11,228
2,249
0
4,350
12,110
10,548
0
1,898
9,122
0
65,086
L
6,300
3,273
0
2,970
12,384
12,349
0
5,234
6,853
19,027
0
L
3,122
1,139
0
835
6,235
2,082
0
462
5,773
46,137
2,523
L
Bellona
TheLastAj
Bellona
6,897
2,123
0
3,782
14,084
16,790
0
63
13,045
0
41,927
W
11,174
607
0
5,179
10,930
5,930
548
1,851
9,079
73,732
1,789
W
Ganesha
Woodsman152
Ganesha
3,316
331
0
2,081
5,938
4,742
0
2,682
3,256
14,443
0
L
Rama
Zikze
Rama
5,985
4,650
0
927
10,262
2,261
0
7,017
3,245
0
43,826
L
Medusa
l Scuup l
Medusa
4,196
1,469
0
2,923
8,390
3,244
0
1,286
7,056
0
58,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,452
Gold Earned
38,681
377
Minions Killed
480
0
Camps Cleared
0
1,171,533
Distance Traveled
1,272,406
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,263
636
166
13
0
236,170
0
W
Bastet
7,291
561
93
7
0
304,450
0
W
Nike
8,317
640
98
8
0
244,173
1
L
Kuzenbo
6,127
471
32
2
0
259,458
1
L
Nu Wa
6,833
526
83
6
0
215,743
0
L
Bellona
6,242
480
71
5
0
225,729
1
W
Anubis
8,201
631
122
9
0
212,081
0
W
Ganesha
6,609
508
1
0
0
275,532
1
L
Rama
6,816
524
82
6
0
225,791
0
L
Medusa
6,434
495
109
8
0
244,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role