Player Matchup

Ishtar
Ishtar
DIABLO162
Ishtar
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 15L
1,399 Elo+
Party 1
Ix Chel
Ix Chel
SheSquatsMan
Ix Chel
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 86L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
Sithsin
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 76L
1,369 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,379 Elo+

VS

Team Averages
Level 86
1,450 SR
1,365 Elo+
Ravana
Ravana
AleBK7
Ravana
Level 17
God Stats
5W - 5L
1,350 SR
Queue Stats
16W - 10L
1,332 Elo+
Party 2
Skadi
Skadi
Fabrizio0810
Skadi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,398 Elo+
Party 2
Anubis
Anubis
Sirlancelot321
Anubis
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 13L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DIABLO162
Ishtar
13
1 / 3 / 0
8,045
619
2,650
10,109
3,021
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
SheSquatsMan
Ix Chel
13
0 / 3 / 1
7,661
589
6,128
10,350
4,058
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sithsin
Cthulhu
13
0 / 2 / 0
7,607
585
4,017
8,555
8,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AleBK7
Ravana
14
1 / 0 / 5
9,718
748
2,790
4,763
2,586
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 0 / 2
10,055
773
9,955
9,520
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 5
10,306
793
10,382
9,232
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
8
8
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
AleBK7
Ravana
1
0
5
3.5
L
Ishtar
DIABLO162
Ishtar
1
3
0
0.33
W
5
0
2
6
L
Ix Chel
SheSquatsMan
Ix Chel
0
3
1
0.17
W
2
1
5
4.5
L
Cthulhu
Sithsin
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,795
Damage
23,127
29,014
Taken
23,515
16,070
Mitigated
11,645
2,982
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AleBK7
Ravana
2,790
232
0
1,001
4,763
2,586
702
1,729
3,034
0
45,120
L
Ishtar
DIABLO162
Ishtar
2,650
1,776
0
0
10,109
3,021
0
3,733
6,129
0
22,719
W
9,955
4,756
0
2,291
9,520
3,999
1,328
3,882
5,638
0
47,299
L
Ix Chel
SheSquatsMan
Ix Chel
6,128
296
496
2,299
10,350
4,058
0
3,140
6,842
35,047
0
W
10,382
319
0
2,114
9,232
5,060
690
4,568
4,664
41,828
1,775
L
Cthulhu
Sithsin
Cthulhu
4,017
179
0
187
8,555
8,991
0
2,478
5,640
17,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,313
Gold Earned
30,079
115
Minions Killed
222
0
Camps Cleared
0
648,524
Distance Traveled
744,926
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,718
748
70
5
0
301,313
0
L
Ishtar
8,045
619
56
4
0
211,837
0
W
Skadi
10,055
773
70
5
0
214,172
0
L
Ix Chel
7,661
589
40
3
0
212,744
4
W
Anubis
10,306
793
82
6
0
229,441
4
L
Cthulhu
7,607
585
19
1
0
223,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role