Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Danchuo
Ares
Level 46
God Stats
1W - 6L
1,642 SR
Queue Stats
36W - 40L
1,572 Elo+
Solo
Awilix
Awilix
IHaveALongChacc
Awilix
Level 16
God Stats
16W - 12L
1,976 SR
Queue Stats
62W - 62L
1,530 Elo+
Party 1
Ra
Ra
JustNeva
Ra
Level 77
God Stats
0W - 2L
1,317 SR
Queue Stats
98W - 91L
1,505 Elo+
Party 1
Odin
Odin
Mythgamer
Odin
Level 175
God Stats
2W - 5L
1,500 SR
Queue Stats
197W - 184L
1,413 Elo+
Solo
Team Averages
Level 89
1,587 SR
1,504 Elo+

VS

Team Averages
Level 126
1,497 SR
1,605 Elo+
Ullr
Ullr
 
Ullr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HeGotThatName
Horus
Level 141
God Stats
4W - 1L
1,500 SR
Queue Stats
94W - 62L
1,748 Elo+
Party 3
Janus
Janus
Magî
Janus
Level 177
God Stats
4W - 1L
1,500 SR
Queue Stats
72W - 46L
1,690 Elo+
Party 3
Mercury
Mercury
oXMittzyXo
Mercury
Level 120
God Stats
11W - 4L
1,695 SR
Queue Stats
155W - 125L
1,506 Elo+
Party 2
Sol
Sol
r33v3r
Sol
Level 122
God Stats
3W - 1L
1,290 SR
Queue Stats
132W - 101L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 1 / 0
3,885
648
3,522
2,999
970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ares
Danchuo
Ares
7
0 / 0 / 1
4,075
679
1,323
5,777
3,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 3 / 0
3,844
641
1,773
4,831
1,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 1
4,448
741
1,243
3,295
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
5
0 / 0 / 0
3,499
583
666
2,094
899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
7
0 / 0 / 1
3,979
663
1,146
3,470
1,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 1
3,956
659
2,114
6,182
3,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Magî
Janus
8
2 / 2 / 1
4,267
711
2,747
3,131
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
oXMittzyXo
Mercury
8
3 / 1 / 1
4,171
695
694
4,551
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
r33v3r
Sol
7
0 / 0 / 1
3,670
612
2,106
2,801
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
5
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
0
1
W
Ullr
 
Ullr
0
0
1
0.5
L
Ares
Danchuo
Ares
0
0
1
0.5
W
0
1
1
0.5
L
1
3
0
0.33
L
1
1
1
1.5
W
Janus
Magî
Janus
2
2
1
1.25
L
Odin
0
0
0
0
W
Mercury
oXMittzyXo
Mercury
3
1
1
3.5
W
Sol
r33v3r
Sol
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,527
Damage
8,807
18,996
Taken
20,135
7,489
Mitigated
7,635
6,954
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,522
2,252
0
1,309
2,999
970
0
688
2,311
0
28,186
W
Ullr
 
Ullr
1,146
385
0
1,249
3,470
1,060
20
0
3,367
0
26,646
L
Ares
Danchuo
Ares
1,323
172
0
2,332
5,777
3,092
0
1,328
4,449
9,933
0
W
2,114
1,096
322
2,297
6,182
3,225
16
561
5,621
0
11,088
L
1,773
862
0
1,022
4,831
1,533
0
1,394
3,344
0
15,483
L
1,243
122
108
1,144
3,295
995
0
1,061
2,150
29,526
647
W
Janus
Magî
Janus
2,747
840
0
580
3,131
877
0
565
2,566
24,225
435
L
Odin
666
251
0
1,039
2,094
899
0
0
2,094
0
13,028
W
Mercury
oXMittzyXo
Mercury
694
251
0
250
4,551
1,658
0
598
3,909
0
13,998
W
Sol
r33v3r
Sol
2,106
812
0
1,920
2,801
815
0
762
2,039
25,756
3,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,751
Gold Earned
20,043
184
Minions Killed
202
0
Camps Cleared
0
591,433
Distance Traveled
649,627
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,885
648
60
10
0
119,751
0
W
Ullr
3,979
663
50
8
0
115,230
0
L
Ares
4,075
679
7
1
0
133,915
1
W
Horus
3,956
659
10
2
0
145,638
1
L
Awilix
3,844
641
32
5
0
145,067
0
L
Ra
4,448
741
58
10
0
135,340
0
W
Janus
4,267
711
51
9
0
128,665
1
L
Odin
3,499
583
27
5
0
57,360
0
W
Mercury
4,171
695
27
5
0
149,213
1
W
Sol
3,670
612
64
11
0
110,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role