Player Matchup

Lancelot
Lancelot
DIABLO13981
Lancelot
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 171L
1,601 Elo+
Party 2
Hun Batz
Hun Batz
MassterCHieff16
Hun Batz
Level 67
God Stats
20W - 17L
1,603 SR
Queue Stats
58W - 50L
1,618 Elo+
Solo
Loki
Loki
TheAbsolutionist
Loki
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,601 Elo+
Party 2
Team Averages
Level 96
1,534 SR
1,606 Elo+

VS

Team Averages
Level 95
1,553 SR
1,502 Elo+
Zhong Kui
Zhong Kui
SackofHaiŕ
Zhong Kui
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
382W - 395L
1,515 Elo+
Party 1
Nemesis
Nemesis
Snayder01
Nemesis
Level 103
God Stats
6W - 5L
1,725 SR
Queue Stats
22W - 23L
1,488 Elo+
Solo
Horus
Horus
SoundXV
Horus
Level 127
God Stats
17W - 16L
1,434 SR
Queue Stats
607W - 611L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DIABLO13981
Lancelot
14
3 / 3 / 3
9,138
653
9,521
15,204
9,918
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
14
0 / 5 / 6
8,710
622
8,564
16,084
8,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 3
9,665
690
9,326
10,041
3,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SackofHaiŕ
Zhong Kui
16
4 / 2 / 6
10,465
748
16,296
12,202
10,269
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Snayder01
Nemesis
14
5 / 2 / 3
10,020
716
10,303
11,406
6,282
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
SoundXV
Horus
14
1 / 2 / 7
9,023
645
9,251
13,386
15,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
6
Kills
10
10
Deaths
6
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Lancelot
DIABLO13981
Lancelot
3
3
3
1.5
L
Hun Batz
0
5
6
0.6
W
Zhong Kui
SackofHaiŕ
Zhong Kui
4
2
6
3.5
W
Nemesis
Snayder01
Nemesis
5
2
3
3.25
W
Horus
SoundXV
Horus
1
2
7
2.25
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,411
Damage
35,850
41,329
Taken
36,994
22,725
Mitigated
31,878
6,741
Healing
16,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
DIABLO13981
Lancelot
9,521
859
0
2,300
15,204
9,918
0
6,955
7,707
0
20,432
L
Hun Batz
8,564
1,409
0
2,979
16,084
8,837
288
5,613
10,135
0
35,664
W
Zhong Kui
SackofHaiŕ
Zhong Kui
16,296
1,744
0
6,201
12,202
10,269
0
24
12,142
46,575
0
W
Nemesis
Snayder01
Nemesis
10,303
4,936
0
2,555
11,406
6,282
0
95
11,274
0
49,053
W
Horus
SoundXV
Horus
9,251
3,246
2,837
4,983
13,386
15,327
0
12
13,336
0
21,765
L
9,326
787
0
1,462
10,041
3,970
0
3,810
6,021
0
44,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,513
Gold Earned
29,508
138
Minions Killed
157
0
Camps Cleared
0
840,642
Distance Traveled
772,301
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,138
653
26
2
0
291,649
0
L
Hun Batz
8,710
622
44
3
0
252,654
3
W
Zhong Kui
10,465
748
70
5
0
233,174
0
W
Nemesis
10,020
716
64
5
0
278,752
7
W
Horus
9,023
645
23
2
0
260,375
0
L
Loki
9,665
690
68
5
0
296,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role