Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Coltondeerhunter
Baron Samedi
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Agni
Agni
DGN Catenaci
Agni
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 144L
1,411 Elo+
Solo
Ao Kuang
Ao Kuang
HereComesStanky
Ao Kuang
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 88L
1,563 Elo+
Party 1
Medusa
Medusa
SWRDEAD7110
Medusa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,495 Elo+
Solo
Team Averages
Level 82
1,500 SR
1,494 Elo+

VS

Team Averages
Level 56
1,552 SR
1,417 Elo+
Chernobog
Chernobog
 
Chernobog
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
BenjaTookADab
Amaterasu
Level 99
God Stats
3W - 3L
1,500 SR
Queue Stats
181W - 185L
1,449 Elo+
Party 2
Thoth
Thoth
Emperor_Spence
Thoth
Level 79
God Stats
5W - 5L
1,816 SR
Queue Stats
95W - 97L
1,469 Elo+
Solo
Fenrir
Fenrir
Xxsimon340xX
Fenrir
Level 29
God Stats
4W - 5L
1,442 SR
Queue Stats
157W - 136L
1,510 Elo+
Party 2
Ymir
Ymir
obliiviate
Ymir
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 142L
1,156 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
5,897
536
4,185
8,767
7,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Coltondeerhunter
Baron Samedi
10
3 / 0 / 5
6,753
614
3,583
5,819
4,978
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 2
5,659
514
4,522
7,806
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
11
3 / 1 / 4
6,158
560
4,320
8,913
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
11
6 / 0 / 3
6,572
597
10,167
5,990
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
0 / 5 / 1
4,952
450
2,582
8,184
3,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
BenjaTookADab
Amaterasu
11
2 / 0 / 0
6,155
560
4,812
8,489
7,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 2 / 3
5,958
542
5,715
5,642
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
5 / 3 / 0
5,961
542
5,910
10,946
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 4 / 0
4,448
404
1,164
8,731
6,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
7
7
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
0
0
L
Chernobog
 
Chernobog
0
5
1
0.1
L
Amaterasu
BenjaTookADab
Amaterasu
2
0
0
2
W
Baron Samedi
Coltondeerhunter
Baron Samedi
3
0
5
5.5
W
2
4
2
0.75
L
0
2
3
0.75
W
Ao Kuang
3
1
4
5
W
Medusa
6
0
3
7.5
L
Fenrir
5
3
0
1.67
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,777
Damage
20,183
37,295
Taken
41,992
20,142
Mitigated
24,678
7,929
Healing
6,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,185
716
0
250
8,767
7,068
61
0
8,264
0
37,839
L
Chernobog
 
Chernobog
2,582
1,211
90
1,774
8,184
3,864
0
1,453
6,657
0
32,322
L
Amaterasu
BenjaTookADab
Amaterasu
4,812
2,012
0
1,802
8,489
7,847
0
0
8,489
0
34,932
W
Baron Samedi
Coltondeerhunter
Baron Samedi
3,583
1,070
303
1,971
5,819
4,978
376
2,229
3,590
24,907
0
W
4,522
609
0
1,000
7,806
2,464
0
3,085
4,721
25,467
1,824
L
5,715
389
0
810
5,642
2,031
0
3,341
2,130
39,453
2,207
W
Ao Kuang
4,320
808
0
3,087
8,913
3,249
0
996
7,917
37,280
3,660
W
Medusa
10,167
4,553
0
1,318
5,990
2,383
382
561
5,429
0
40,689
L
Fenrir
5,910
1,464
0
979
10,946
4,567
0
4,857
5,825
0
23,114
L
1,164
537
0
758
8,731
6,369
0
2,223
6,484
5,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,039
Gold Earned
27,474
259
Minions Killed
210
0
Camps Cleared
0
979,839
Distance Traveled
974,124
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,897
536
60
5
0
182,593
1
L
Chernobog
4,952
450
47
4
0
176,479
0
L
Amaterasu
6,155
560
63
6
0
229,623
1
W
Baron Samedi
6,753
614
28
3
0
176,314
0
W
Agni
5,659
514
40
4
0
188,213
0
L
Thoth
5,958
542
61
6
0
190,499
0
W
Ao Kuang
6,158
560
75
7
0
224,328
0
W
Medusa
6,572
597
56
5
0
208,391
0
L
Fenrir
5,961
542
30
3
0
226,777
1
L
Ymir
4,448
404
9
1
0
150,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role