Player Matchup

Achilles
Achilles
Hyrulaz
Achilles
Level 34
God Stats
2W - 0L
1,748 SR
Queue Stats
39W - 43L
1,411 Elo+
Party 2
Nemesis
Nemesis
ISolipsismI
Nemesis
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 43L
1,333 Elo+
Party 2
Janus
Janus
Narcissus1203
Janus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,287 Elo+
Party 2
Geb
Geb
RedFox2657
Geb
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 89L
1,389 Elo+
Party 2
Jing Wei
Jing Wei
RεdΡhαητφm
Jing Wei
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,695 Elo+
Party 2
Team Averages
Level 48
1,550 SR
1,423 Elo+

VS

Team Averages
Level 83
1,469 SR
1,493 Elo+
Chiron
Chiron
 
Chiron
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
AchillesSamaras
Mulan
Level 69
God Stats
3W - 5L
1,500 SR
Queue Stats
212W - 200L
1,460 Elo+
Solo
Poseidon
Poseidon
AnTraxAstro
Poseidon
Level 79
God Stats
4W - 4L
1,760 SR
Queue Stats
39W - 34L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Overkulery
Cthulhu
Level 65
God Stats
13W - 20L
1,163 SR
Queue Stats
333W - 417L
1,587 Elo+
Party 1
Mercury
Mercury
ThoughtBlock318
Mercury
Level 128
God Stats
3W - 9L
1,425 SR
Queue Stats
103W - 154L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hyrulaz
Achilles
11
0 / 0 / 0
6,279
628
937
4,382
1,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
ISolipsismI
Nemesis
8
1 / 1 / 0
5,098
510
3,624
6,303
2,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 1 / 0
5,349
535
724
2,606
804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

8
1 / 2 / 0
5,014
501
3,108
7,801
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 3 / 0
4,324
432
2,455
7,542
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
2 / 0 / 2
5,404
540
5,737
4,710
1,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 1
5,078
508
1,426
7,346
2,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
AnTraxAstro
Poseidon
11
1 / 0 / 1
5,715
572
2,558
3,824
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Overkulery
Cthulhu
9
2 / 0 / 2
5,801
580
5,587
4,992
3,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 4 / 2
4,419
442
555
6,623
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
7
7
Deaths
4
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
0
2
3
L
2
0
1
2.5
L
Poseidon
AnTraxAstro
Poseidon
1
0
1
1.5
W
Achilles
Hyrulaz
Achilles
0
0
0
0
W
Nemesis
ISolipsismI
Nemesis
1
1
0
1
W
0
1
0
0
L
Cthulhu
Overkulery
Cthulhu
2
0
2
3
W
1
2
0
0.5
W
0
3
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,848
Damage
15,863
28,634
Taken
27,495
13,246
Mitigated
11,488
6,030
Healing
6,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,737
1,720
225
1,046
4,710
1,481
566
1,652
3,058
0
32,062
L
1,426
156
0
1,884
7,346
2,967
0
286
7,060
0
30,578
L
Poseidon
AnTraxAstro
Poseidon
2,558
170
0
500
3,824
1,064
124
438
3,386
38,438
0
W
Achilles
Hyrulaz
Achilles
937
165
0
1,259
4,382
1,937
2,374
0
4,382
0
37,929
W
Nemesis
ISolipsismI
Nemesis
3,624
1,460
0
803
6,303
2,417
0
1,432
4,871
0
28,667
W
724
92
0
0
2,606
804
39
1,498
1,108
32,811
2,407
L
Cthulhu
Overkulery
Cthulhu
5,587
812
0
1,488
4,992
3,989
0
908
4,084
20,909
587
W
3,108
236
0
2,328
7,801
5,338
0
2,317
5,484
15,403
0
W
2,455
1,885
0
1,640
7,542
2,750
0
2,854
4,688
0
20,593
L
555
0
0
961
6,623
1,987
0
548
6,075
0
13,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,064
Gold Earned
26,417
209
Minions Killed
221
0
Camps Cleared
0
982,094
Distance Traveled
990,569
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,404
540
51
5
0
171,316
0
L
Mulan
5,078
508
60
6
0
186,340
0
L
Poseidon
5,715
572
69
7
0
197,085
1
W
Achilles
6,279
628
78
8
0
168,671
0
W
Nemesis
5,098
510
42
4
0
225,043
0
W
Janus
5,349
535
51
5
0
186,171
3
L
Cthulhu
5,801
580
18
2
0
237,885
0
W
Geb
5,014
501
11
1
0
209,244
0
W
Jing Wei
4,324
432
27
3
0
192,965
0
L
Mercury
4,419
442
23
2
0
197,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role