Player Matchup

Terra
Terra
Bologna355
Terra
Level 98
God Stats
5W - 3L
1,703 SR
Queue Stats
243W - 211L
1,634 Elo+
Party 1
Kuzenbo
Kuzenbo
Fluffguck
Kuzenbo
Level 107
God Stats
9W - 5L
1,500 SR
Queue Stats
139W - 121L
1,561 Elo+
Party 1
Lancelot
Lancelot
Lewkaverik
Lancelot
Level 28
God Stats
9W - 8L
1,500 SR
Queue Stats
113W - 95L
1,602 Elo+
Party 1
Sol
Sol
Silon
Sol
Level 42
God Stats
6W - 2L
1,820 SR
Queue Stats
170W - 139L
1,609 Elo+
Party 1
Neith
Neith
Xlypso
Neith
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 119L
1,528 Elo+
Party 1
Team Averages
Level 74
1,605 SR
1,587 Elo+

VS

Team Averages
Level 40
1,493 SR
1,382 Elo+
Serqet
Serqet
HelamSpoder
Serqet
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,443 Elo+
Solo
Ravana
Ravana
Setsuna_f_Seiye
Ravana
Level 17
God Stats
0W - 1L
1,481 SR
Queue Stats
5W - 7L
1,299 Elo+
Solo
Sylvanus
Sylvanus
TBigZzZ
Sylvanus
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 128L
1,256 Elo+
Solo
Nu Wa
Nu Wa
existent1301
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 78L
1,544 Elo+
Solo
Danzaburou
Danzaburou
xrtsilli
Danzaburou
Level 107
God Stats
7W - 8L
1,483 SR
Queue Stats
319W - 364L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
9 / 2 / 24
11,188
932
12,870
18,026
15,862
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Fluffguck
Kuzenbo
16
5 / 4 / 27
10,705
892
8,656
17,240
18,077
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Lewkaverik
Lancelot
17
16 / 4 / 15
11,051
921
18,903
12,288
6,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Silon
Sol
18
7 / 1 / 29
10,865
905
17,846
13,363
5,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
Xlypso
Neith
18
2 / 0 / 29
10,002
834
14,566
11,839
6,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 10 / 2
8,955
746
7,905
13,794
8,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

17
2 / 4 / 6
8,998
750
9,098
21,912
12,753
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
TBigZzZ
Sylvanus
13
0 / 7 / 4
8,059
672
7,631
15,970
15,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
2 / 10 / 4
8,557
713
10,600
15,009
5,828
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
xrtsilli
Danzaburou
13
1 / 8 / 3
8,744
729
7,014
12,505
5,279
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
27
39
Kills
8
11
Deaths
39
124
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Terra
9
2
24
10.5
W
Kuzenbo
Fluffguck
Kuzenbo
5
4
27
4.63
L
Serqet
3
10
2
0.4
W
Lancelot
Lewkaverik
Lancelot
16
4
15
5.88
L
2
4
6
1.25
W
Sol
Silon
Sol
7
1
29
21.5
L
Sylvanus
TBigZzZ
Sylvanus
0
7
4
0.29
W
Neith
Xlypso
Neith
2
0
29
16.5
L
2
10
4
0.4
L
Danzaburou
xrtsilli
Danzaburou
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,841
Damage
42,248
72,756
Taken
79,190
51,974
Mitigated
47,989
34,441
Healing
14,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
12,870
1,284
8,005
6,571
18,026
15,862
592
4,671
12,916
22,139
2,245
W
Kuzenbo
Fluffguck
Kuzenbo
8,656
2,265
2,664
3,040
17,240
18,077
733
2,875
13,388
13,509
2,756
L
Serqet
7,905
1,074
0
0
13,794
8,414
0
8,074
5,720
0
12,746
W
Lancelot
Lewkaverik
Lancelot
18,903
3,563
837
275
12,288
6,292
136
3,553
8,141
0
24,688
L
9,098
2,095
613
8,353
21,912
12,753
0
10,312
11,600
0
28,406
W
Sol
Silon
Sol
17,846
6,012
961
5,707
13,363
5,456
4,094
3,732
9,631
45,762
0
L
Sylvanus
TBigZzZ
Sylvanus
7,631
1,175
1,745
2,041
15,970
15,715
0
7,496
8,474
12,884
0
W
Neith
Xlypso
Neith
14,566
3,788
1,197
5,184
11,839
6,287
2,431
3,400
7,639
0
35,391
L
10,600
2,015
157
192
15,009
5,828
0
6,638
8,371
19,118
0
L
Danzaburou
xrtsilli
Danzaburou
7,014
2,217
470
735
12,505
5,279
0
4,765
7,740
0
17,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,811
Gold Earned
43,313
152
Minions Killed
100
0
Camps Cleared
0
1,268,188
Distance Traveled
886,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,188
932
20
2
0
256,867
0
W
Kuzenbo
10,705
892
15
1
0
264,712
0
L
Serqet
8,955
746
13
1
0
183,364
0
W
Lancelot
11,051
921
14
1
0
260,145
0
L
Ravana
8,998
750
28
2
0
223,344
0
W
Sol
10,865
905
59
5
0
252,495
0
L
Sylvanus
8,059
672
10
1
0
177,719
0
W
Neith
10,002
834
44
4
0
233,969
0
L
Nu Wa
8,557
713
14
1
0
171,191
0
L
Danzaburou
8,744
729
35
3
0
131,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role