Player Matchup

Surtr
Surtr
Gold III
 
Surtr
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
 
Ares
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
Nubysaso
Scylla
Silver I
Level 105
God Stats
1W - 0L
1,819 SR
Queue Stats
8W - 7L
1,353 MMR
Party 2
Nemesis
Nemesis
Silver II
Ymots
Nemesis
Silver II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,370 MMR
Solo
Izanami
Izanami
Silver I
kinprooo
Izanami
Silver I
Level 88
God Stats
1W - 1L
1,339 SR
Queue Stats
8W - 7L
1,353 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,532 SR
1,415 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 161
1,520 SR
1,352 MMR
Janus
Janus
Silver I
Gastóne
Janus
Silver I
Level 174
God Stats
49W - 42L
1,530 SR
Queue Stats
270W - 258L
1,372 MMR
Solo
Mercury
Mercury
Bronze IV
VivoDelPaco
Mercury
Bronze IV
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,275 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
ZoroaasteR
Hou Yi
Bronze III
Level 272
God Stats
5W - 10L
1,500 SR
Queue Stats
115W - 117L
1,363 MMR
Solo
Maui
Maui
Silver II
junior_strider
Maui
Silver II
Level 173
God Stats
10W - 17L
1,379 SR
Queue Stats
16W - 23L
1,297 MMR
Solo
Agni
Agni
Bronze III
nico4rieti
Agni
Bronze III
Level 85
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 2L
1,453 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
0 / 1 / 0
9,589
599
7,387
10,295
6,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
 
Ares
13
6 / 3 / 3
8,419
526
11,938
13,533
13,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Nubysaso
Scylla
15
1 / 1 / 9
8,891
556
5,853
6,571
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Ymots
Nemesis
16
9 / 2 / 4
9,836
615
9,595
13,730
6,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
kinprooo
Izanami
15
3 / 0 / 2
8,970
561
6,085
7,421
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SusanoKukulkanHachiman

VS

Bans
AthenaMaman BrigitteBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gastóne
Janus
14
4 / 1 / 1
8,300
519
5,419
9,475
3,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
VivoDelPaco
Mercury
13
1 / 7 / 2
7,274
455
6,144
14,383
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hou Yi
ZoroaasteR
Hou Yi
13
2 / 5 / 0
8,025
502
5,438
13,542
5,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 2
7,454
466
3,793
11,579
11,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 0
6,827
427
4,995
8,671
3,542
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
19
Kills
7
7
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
1
0
0
W
Ares
 
Ares
6
3
3
2.5
L
Janus
Gastóne
Janus
4
1
1
4.5
W
Scylla
Nubysaso
Scylla
1
1
9
5.5
L
Mercury
VivoDelPaco
Mercury
1
7
2
0.29
W
Nemesis
Ymots
Nemesis
9
2
4
5.5
L
Hou Yi
ZoroaasteR
Hou Yi
2
5
0
0.4
L
0
2
2
0.5
W
Izanami
kinprooo
Izanami
3
0
2
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,858
Damage
25,789
51,550
Taken
57,650
31,934
Mitigated
31,538
10,819
Healing
11,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,387
2,119
0
2,519
10,295
6,327
191
2,759
7,210
4,743
71,129
W
Ares
 
Ares
11,938
2,169
0
2,112
13,533
13,402
0
3,903
9,630
37,624
0
L
Janus
Gastóne
Janus
5,419
450
0
4,003
9,475
3,870
0
1,118
8,357
54,775
0
W
Scylla
Nubysaso
Scylla
5,853
766
0
500
6,571
2,533
246
4,594
1,945
60,142
2,096
L
Mercury
VivoDelPaco
Mercury
6,144
3,440
0
35
14,383
6,726
0
4,617
9,766
0
64,877
W
Nemesis
Ymots
Nemesis
9,595
5,672
0
3,404
13,730
6,578
0
1,980
11,696
0
87,058
L
Hou Yi
ZoroaasteR
Hou Yi
5,438
3,009
0
3,239
13,542
5,838
0
3,311
10,231
0
56,286
L
3,793
1,360
0
2,298
11,579
11,562
0
4,062
7,517
28,554
0
W
Izanami
kinprooo
Izanami
6,085
3,638
0
2,284
7,421
3,094
844
988
6,433
0
72,481
L
4,995
242
0
2,410
8,671
3,542
0
5,387
3,284
52,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,705
Gold Earned
37,880
512
Minions Killed
428
0
Camps Cleared
0
1,627,965
Distance Traveled
1,585,047
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,589
599
125
8
0
322,668
0
W
Ares
8,419
526
40
3
0
307,367
2
L
Janus
8,300
519
104
7
0
328,981
6
W
Scylla
8,891
556
118
7
0
305,618
2
L
Mercury
7,274
455
100
6
0
351,918
0
W
Nemesis
9,836
615
104
7
0
400,826
0
L
Hou Yi
8,025
502
96
6
0
271,018
4
L
Maui
7,454
466
23
1
0
321,741
2
W
Izanami
8,970
561
125
8
0
291,486
0
L
Agni
6,827
427
105
7
0
311,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role