Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
AmazonaGetya
Bellona
Level 70
God Stats
24W - 33L
1,435 SR
Queue Stats
167W - 173L
1,434 Elo+
Party 2
Arachne
Arachne
JamboCollins
Arachne
Level 98
God Stats
61W - 44L
1,574 SR
Queue Stats
134W - 127L
1,421 Elo+
Party 2
Zhong Kui
Zhong Kui
White_Coockie542
Zhong Kui
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,195 Elo+
Party 1
Izanami
Izanami
X_Mommy_Iana_X
Izanami
Level 47
God Stats
5W - 6L
1,245 SR
Queue Stats
114W - 132L
1,419 Elo+
Party 1
Team Averages
Level 57
1,451 SR
1,394 Elo+

VS

Team Averages
Level 81
1,531 SR
1,411 Elo+
Vulcan
Vulcan
FlyAngels_Devil
Vulcan
Level 46
God Stats
6W - 2L
1,788 SR
Queue Stats
305W - 266L
1,418 Elo+
Solo
Bacchus
Bacchus
Lule_01
Bacchus
Level 68
God Stats
13W - 3L
1,500 SR
Queue Stats
104W - 114L
1,289 Elo+
Party 3
Neith
Neith
ReaDuval
Neith
Level 124
God Stats
29W - 36L
1,302 SR
Queue Stats
135W - 143L
1,312 Elo+
Party 3
Bakasura
Bakasura
Xartorias13X
Bakasura
Level 69
God Stats
2W - 1L
1,327 SR
Queue Stats
93W - 51L
1,751 Elo+
Solo
Charon
Charon
elmaslis
Charon
Level 100
God Stats
2W - 1L
1,738 SR
Queue Stats
125W - 125L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 1 / 0
4,611
461
3,580
7,382
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
AmazonaGetya
Bellona
11
2 / 2 / 2
6,392
639
7,673
10,386
9,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
JamboCollins
Arachne
9
4 / 3 / 1
5,533
553
4,664
8,150
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zhong Kui
9
0 / 2 / 1
4,790
479
2,237
7,117
5,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 4 / 1
4,902
490
2,595
5,983
1,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,758
676
5,571
4,377
1,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Lule_01
Bacchus
9
1 / 1 / 4
6,140
614
2,844
7,912
4,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
ReaDuval
Neith
10
1 / 1 / 3
5,704
570
4,865
5,259
1,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bakasura
Xartorias13X
Bakasura
12
8 / 4 / 1
6,793
679
7,229
11,303
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charon
elmaslis
Charon
11
0 / 2 / 4
5,917
592
5,187
7,539
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
12
12
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Bellona
AmazonaGetya
Bellona
2
2
2
1.5
W
2
0
0
2
L
Arachne
JamboCollins
Arachne
4
3
1
1.5
W
Bacchus
Lule_01
Bacchus
1
1
4
3
W
Neith
ReaDuval
Neith
1
1
3
2.5
L
Zhong Kui
0
2
1
0.25
L
0
4
1
0.13
W
Bakasura
Xartorias13X
Bakasura
8
4
1
2.13
W
Charon
elmaslis
Charon
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,749
Damage
25,696
39,018
Taken
36,390
24,379
Mitigated
16,942
10,345
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,580
106
60
1,017
7,382
4,494
0
1,223
5,903
19,296
0
L
Bellona
AmazonaGetya
Bellona
7,673
2,055
0
3,931
10,386
9,662
0
4,613
5,208
0
45,914
W
5,571
2,375
0
1,716
4,377
1,693
462
1,023
3,260
45,247
3,145
L
Arachne
JamboCollins
Arachne
4,664
3,108
0
3,225
8,150
2,731
0
1,166
6,433
0
30,430
W
Bacchus
Lule_01
Bacchus
2,844
391
0
2,614
7,912
4,977
344
2,242
5,670
16,891
1,854
W
Neith
ReaDuval
Neith
4,865
1,257
0
1,655
5,259
1,811
451
1,285
3,974
0
37,158
L
Zhong Kui
2,237
404
0
1,208
7,117
5,518
0
4,631
2,285
26,420
0
L
2,595
1,445
0
904
5,983
1,974
0
1,221
4,471
0
31,968
W
Bakasura
Xartorias13X
Bakasura
7,229
4,863
0
2,304
11,303
4,978
0
1,267
9,756
0
34,720
W
Charon
elmaslis
Charon
5,187
1,006
0
765
7,539
3,483
0
0
7,111
29,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,228
Gold Earned
31,312
256
Minions Killed
308
0
Camps Cleared
0
920,770
Distance Traveled
950,514
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,611
461
27
3
0
219,037
0
L
Bellona
6,392
639
72
7
0
160,750
3
W
Vulcan
6,758
676
81
8
0
196,584
2
L
Arachne
5,533
553
50
5
0
191,746
2
W
Bacchus
6,140
614
35
4
0
191,894
0
W
Neith
5,704
570
61
6
0
182,096
0
L
Zhong Kui
4,790
479
40
4
0
170,355
0
L
Izanami
4,902
490
67
7
0
178,882
0
W
Bakasura
6,793
679
71
7
0
208,461
2
W
Charon
5,917
592
60
6
0
171,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role