Player Matchup

Anubis
Anubis
ALEXRIISE
Anubis
Level 92
God Stats
3W - 4L
1,513 SR
Queue Stats
28W - 34L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
EmiBet_
Sun Wukong
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 28L
1,509 Elo+
Party 2
Cupid
Cupid
altair-94ezio
Cupid
Level 78
God Stats
5W - 12L
1,631 SR
Queue Stats
15W - 24L
1,624 Elo+
Party 2
Team Averages
Level 90
1,548 SR
1,555 Elo+

VS

Team Averages
Level 51
1,324 SR
1,394 Elo+
Yemoja
Yemoja
AsgardsChild
Yemoja
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 78L
1,386 Elo+
Party 1
Ne Zha
Ne Zha
Joegamer29
Ne Zha
Level 66
God Stats
1W - 3L
1,268 SR
Queue Stats
36W - 39L
1,390 Elo+
Party 1
Horus
Horus
lunarwolfazriel
Horus
Level 48
God Stats
0W - 4L
1,204 SR
Queue Stats
95W - 104L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ALEXRIISE
Anubis
17
2 / 3 / 5
11,093
740
24,494
11,747
6,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
EmiBet_
Sun Wukong
17
4 / 1 / 4
11,103
740
15,445
19,067
21,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
3 / 2 / 4
10,395
693
9,191
12,239
5,683
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
2 / 4 / 4
9,407
627
8,587
15,566
12,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Joegamer29
Ne Zha
15
2 / 3 / 3
10,141
676
12,504
19,935
8,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 2 / 3
9,668
645
9,638
23,900
20,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
9
Kills
5
6
Deaths
9
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
ALEXRIISE
Anubis
2
3
5
1.5
L
Yemoja
2
4
4
1
W
Sun Wukong
EmiBet_
Sun Wukong
4
1
4
6
L
Ne Zha
Joegamer29
Ne Zha
2
3
3
1.17
W
3
2
4
2.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,130
Damage
30,729
43,053
Taken
59,401
33,418
Mitigated
41,873
14,774
Healing
19,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ALEXRIISE
Anubis
24,494
437
0
5,456
11,747
6,648
1,261
2,208
8,909
79,607
0
L
Yemoja
8,587
1,912
2,451
1,254
15,566
12,122
0
6,278
9,084
23,843
0
W
Sun Wukong
EmiBet_
Sun Wukong
15,445
1,687
0
5,057
19,067
21,087
424
3,061
14,813
0
39,368
L
Ne Zha
Joegamer29
Ne Zha
12,504
3,817
0
5,175
19,935
8,962
0
6,724
13,110
0
53,531
W
9,191
4,022
528
3,733
12,239
5,683
596
2,175
9,098
0
34,348
L
9,638
4,645
1,792
8,334
23,900
20,789
0
11,012
12,552
0
28,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,591
Gold Earned
29,216
186
Minions Killed
145
0
Camps Cleared
0
800,334
Distance Traveled
775,797
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,093
740
85
6
0
253,664
1
L
Yemoja
9,407
627
32
2
0
224,901
3
W
Sun Wukong
11,103
740
37
2
0
295,699
6
L
Ne Zha
10,141
676
70
5
0
259,040
0
W
Cupid
10,395
693
64
4
0
250,971
0
L
Horus
9,668
645
43
3
0
291,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role