Player Matchup

Osiris
Osiris
BlackMatt001
Osiris
Level 66
God Stats
8W - 13L
1,640 SR
Queue Stats
38W - 45L
1,487 Elo+
Solo
Izanami
Izanami
DBahamut
Izanami
Level 44
God Stats
4W - 1L
1,785 SR
Queue Stats
6W - 2L
1,679 Elo+
Party 1
Anubis
Anubis
Princessdih
Anubis
Level 47
God Stats
5W - 2L
1,710 SR
Queue Stats
6W - 2L
1,679 Elo+
Party 1
The Morrigan
The Morrigan
Zaturado
The Morrigan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,739 Elo+
Solo
Atlas
Atlas
ztik5
Atlas
Level 43
God Stats
4W - 2L
1,500 SR
Queue Stats
80W - 53L
1,554 Elo+
Solo
Team Averages
Level 62
1,627 SR
1,628 Elo+

VS

Team Averages
Level 49
1,564 SR
1,512 Elo+
Set
Set
AshFuu
Set
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 78L
1,528 Elo+
Solo
Ishtar
Ishtar
IAmSaminator
Ishtar
Level 49
God Stats
58W - 51L
1,544 SR
Queue Stats
73W - 66L
1,499 Elo+
Solo
Izanami
Izanami
Indeepya
Izanami
Level 44
God Stats
34W - 38L
1,592 SR
Queue Stats
244W - 267L
1,449 Elo+
Solo
Ganesha
Ganesha
gubdog
Ganesha
Level 57
God Stats
1W - 1L
1,683 SR
Queue Stats
129W - 123L
1,534 Elo+
Solo
Fenrir
Fenrir
tumpush_9
Fenrir
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
290W - 303L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
9 / 0 / 8
11,157
1,240
12,163
9,413
11,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
DBahamut
Izanami
15
2 / 1 / 16
9,693
1,077
13,008
5,337
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
4 / 2 / 11
9,790
1,088
5,620
4,581
2,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

The Morrigan
Zaturado
The Morrigan
15
1 / 2 / 12
9,265
1,029
12,141
7,036
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
ztik5
Atlas
15
4 / 0 / 13
10,799
1,200
14,279
10,413
13,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

302

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
AshFuu
Set
13
0 / 3 / 1
7,843
871
1,552
3,335
1,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ishtar
14
2 / 2 / 1
9,533
1,059
11,552
12,646
5,894
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Indeepya
Izanami
14
0 / 3 / 1
8,389
932
5,898
10,513
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
gubdog
Ganesha
15
1 / 5 / 3
9,923
1,103
4,343
19,096
21,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
tumpush_9
Fenrir
14
2 / 7 / 3
8,979
998
11,475
17,379
9,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
14
20
Kills
5
5
Deaths
20
60
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Set
AshFuu
Set
0
3
1
0.17
W
Osiris
9
0
8
13
W
Izanami
DBahamut
Izanami
2
1
16
10
L
Ishtar
2
2
1
1.25
L
Izanami
Indeepya
Izanami
0
3
1
0.17
W
Anubis
4
2
11
4.75
W
The Morrigan
Zaturado
The Morrigan
1
2
12
3.5
L
Ganesha
gubdog
Ganesha
1
5
3
0.5
L
Fenrir
tumpush_9
Fenrir
2
7
3
0.5
W
Atlas
ztik5
Atlas
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,211
Damage
34,820
36,780
Taken
62,969
32,741
Mitigated
43,710
3,112
Healing
3,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
AshFuu
Set
1,552
391
0
57
3,335
1,512
0
748
2,549
0
3,418
W
Osiris
12,163
4,497
0
1,108
9,413
11,999
0
1,239
8,008
54
15,864
W
Izanami
DBahamut
Izanami
13,008
9,333
0
889
5,337
2,419
0
351
4,737
0
25,212
L
Ishtar
11,552
6,788
0
1,300
12,646
5,894
0
6,784
5,710
0
45,268
L
Izanami
Indeepya
Izanami
5,898
3,554
0
498
10,513
4,512
0
5,459
4,872
0
22,934
W
Anubis
5,620
635
71
0
4,581
2,140
0
373
4,077
18,989
0
W
The Morrigan
Zaturado
The Morrigan
12,141
1,402
0
130
7,036
3,015
0
846
6,017
25,317
684
L
Ganesha
gubdog
Ganesha
4,343
303
0
736
19,096
21,937
0
9,497
9,113
14,255
0
L
Fenrir
tumpush_9
Fenrir
11,475
1,329
0
832
17,379
9,855
0
8,483
8,279
0
20,410
W
Atlas
ztik5
Atlas
14,279
5,014
0
914
10,413
13,168
0
1,534
8,716
28,655
786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,704
Gold Earned
44,667
155
Minions Killed
159
5
Camps Cleared
5
845,764
Distance Traveled
716,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,843
871
4
0
0
44,197
0
W
Osiris
11,157
1,240
10
1
1
190,756
0
W
Izanami
9,693
1,077
31
3
1
156,326
0
L
Ishtar
9,533
1,059
92
10
2
159,463
0
L
Izanami
8,389
932
43
5
2
165,593
0
W
Anubis
9,790
1,088
36
4
0
140,645
0
W
The Morrigan
9,265
1,029
35
4
2
160,308
0
L
Ganesha
9,923
1,103
1
0
0
172,292
0
L
Fenrir
8,979
998
19
2
1
174,688
0
W
Atlas
10,799
1,200
43
5
1
197,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role