Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
OG WiseGod
Fafnir
Level 153
God Stats
3W - 3L
1,089 SR
Queue Stats
220W - 240L
1,372 Elo+
Solo
Zhong Kui
Zhong Kui
caleta
Zhong Kui
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,624 Elo+
Party 1
Hun Batz
Hun Batz
dan3125
Hun Batz
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
98W - 96L
1,567 Elo+
Party 1
Agni
Agni
samichi0809
Agni
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
289W - 285L
1,463 Elo+
Solo
Team Averages
Level 145
1,418 SR
1,505 Elo+

VS

Team Averages
Level 166
1,461 SR
1,502 Elo+
Apollo
Apollo
Fufox17
Apollo
Level 191
God Stats
6W - 10L
1,185 SR
Queue Stats
957W - 968L
1,509 Elo+
Solo
Chronos
Chronos
MalcolmX 713898
Chronos
Level 157
God Stats
3W - 2L
1,855 SR
Queue Stats
160W - 149L
1,545 Elo+
Party 2
Ares
Ares
iBlaktimusPrime
Ares
Level 190
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 132L
1,380 Elo+
Party 2
Kumbhakarna
Kumbhakarna
longlivedaking
Kumbhakarna
Level 155
God Stats
13W - 6L
1,500 SR
Queue Stats
605W - 400L
1,636 Elo+
Solo
Pele
Pele
wootakismaximus
Pele
Level 138
God Stats
0W - 3L
1,267 SR
Queue Stats
75W - 86L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 1 / 6
6,806
1,134
5,349
4,588
4,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
OG WiseGod
Fafnir
11
0 / 1 / 9
6,434
1,072
4,250
5,552
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
caleta
Zhong Kui
10
1 / 1 / 5
6,084
1,014
4,031
3,379
2,249
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
dan3125
Hun Batz
11
5 / 2 / 1
6,675
1,113
7,401
4,527
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 6
5,869
978
4,269
3,300
1,354
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Fufox17
Apollo
8
1 / 1 / 2
5,095
849
1,673
2,528
1,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 3
6,123
1,021
4,540
6,556
3,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 3 / 4
5,298
883
3,432
6,124
3,735
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
longlivedaking
Kumbhakarna
11
0 / 1 / 6
5,777
963
2,485
6,819
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 3 / 3
5,659
943
4,081
6,167
3,280
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
9
Kills
6
6
Deaths
10
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
1
6
6
L
Apollo
Fufox17
Apollo
1
1
2
2
L
3
2
3
2.25
W
Fafnir
OG WiseGod
Fafnir
0
1
9
4.5
W
Zhong Kui
caleta
Zhong Kui
1
1
5
3.5
W
Hun Batz
dan3125
Hun Batz
5
2
1
2.75
L
1
3
4
1
L
Kumbhakarna
longlivedaking
Kumbhakarna
0
1
6
3
W
0
1
6
3
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,300
Damage
16,211
21,346
Taken
28,194
16,780
Mitigated
18,448
8,515
Healing
7,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,349
900
978
1,568
4,588
4,268
200
1,730
2,858
10,492
840
L
Apollo
Fufox17
Apollo
1,673
686
959
760
2,528
1,273
0
1,916
469
0
4,241
L
4,540
1,918
669
1,626
6,556
3,253
0
3,549
2,924
12,048
1,515
W
Fafnir
OG WiseGod
Fafnir
4,250
662
131
1,523
5,552
6,793
225
2,272
3,280
8,507
0
W
Zhong Kui
caleta
Zhong Kui
4,031
780
155
1,225
3,379
2,249
0
1,844
1,535
5,822
0
W
Hun Batz
dan3125
Hun Batz
7,401
948
699
653
4,527
2,116
820
2,034
2,493
0
13,283
L
3,432
213
0
240
6,124
3,735
0
3,550
2,412
3,827
0
L
Kumbhakarna
longlivedaking
Kumbhakarna
2,485
0
189
1,378
6,819
6,907
0
4,261
2,387
8,543
0
W
4,269
373
650
933
3,300
1,354
468
2,296
1,004
12,855
0
L
4,081
994
202
1,280
6,167
3,280
0
3,589
2,497
0
8,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,868
Gold Earned
27,952
65
Minions Killed
54
0
Camps Cleared
0
532,438
Distance Traveled
483,677
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,806
1,134
18
3
0
111,804
0
L
Apollo
5,095
849
8
1
0
58,252
0
L
Chronos
6,123
1,021
19
3
0
118,595
0
W
Fafnir
6,434
1,072
6
1
0
106,994
0
W
Zhong Kui
6,084
1,014
13
2
0
103,369
0
W
Hun Batz
6,675
1,113
9
2
0
103,081
0
L
Ares
5,298
883
0
0
0
87,520
0
L
Kumbhakarna
5,777
963
8
1
0
107,576
0
W
Agni
5,869
978
19
3
0
107,190
0
L
Pele
5,659
943
19
3
0
111,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role