Player Matchup

Tyr
Tyr
DuhPurple
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
837 Elo+
Party 2
Yu Huang
Yu Huang
Refresh_though89
Yu Huang
Level 45
God Stats
0W - 3L
1,469 SR
Queue Stats
4W - 16L
1,147 Elo+
Party 2
Fenrir
Fenrir
ghoste_30174
Fenrir
Level 23
God Stats
1W - 6L
1,007 SR
Queue Stats
1W - 9L
1,020 Elo+
Party 2
Team Averages
Level 32
1,325 SR
1,001 Elo+

VS

Team Averages
Level 80
1,740 SR
1,442 Elo+
Surtr
Surtr
MfkGrizzlyJones
Surtr
Level 27
God Stats
3W - 3L
1,753 SR
Queue Stats
14W - 18L
1,439 Elo+
Party 1
Xing Tian
Xing Tian
Red Russia 523
Xing Tian
Level 83
God Stats
1W - 1L
1,722 SR
Queue Stats
41W - 42L
1,365 Elo+
Party 1
Anubis
Anubis
Tidus Yuna FFX
Anubis
Level 129
God Stats
6W - 1L
1,746 SR
Queue Stats
101W - 104L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 5
7,551
629
3,596
11,888
5,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 5 / 2
8,321
693
11,492
11,780
3,831
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
12
3 / 5 / 2
8,141
678
8,159
13,553
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 9
9,485
790
7,508
14,052
13,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Xing Tian
Red Russia 523
Xing Tian
14
2 / 2 / 9
8,924
744
5,226
13,572
11,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
12 / 2 / 5
11,075
923
14,818
11,339
6,243
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
17
17
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
W
3
2
9
3.75
W
Xing Tian
Red Russia 523
Xing Tian
2
2
9
3.25
L
3
5
2
0.8
W
12
2
5
7.25
L
Fenrir
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,247
Damage
27,552
37,221
Taken
38,963
14,461
Mitigated
31,295
6,042
Healing
8,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,596
1,203
0
1,419
11,888
5,192
0
5,895
5,544
0
12,547
W
7,508
2,677
0
2,493
14,052
13,122
1,279
3,206
10,846
522
24,560
W
Xing Tian
Red Russia 523
Xing Tian
5,226
968
0
1,674
13,572
11,930
347
4,692
8,867
11,967
1,898
L
11,492
1,765
0
2,910
11,780
3,831
28
6,423
4,930
32,780
657
W
14,818
401
0
4,796
11,339
6,243
712
3,969
7,370
57,807
601
L
Fenrir
8,159
3,020
0
1,713
13,553
5,438
0
6,939
6,197
0
25,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,013
Gold Earned
29,484
103
Minions Killed
120
0
Camps Cleared
0
540,165
Distance Traveled
614,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,551
629
26
2
0
155,883
0
W
Surtr
9,485
790
25
2
0
210,954
0
W
Xing Tian
8,924
744
9
1
0
202,122
0
L
Yu Huang
8,321
693
46
4
0
175,142
0
W
Anubis
11,075
923
86
7
0
201,219
0
L
Fenrir
8,141
678
31
3
0
209,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role