Player Matchup

Medusa
Medusa
Bronze III
JungleTerreur83
Medusa
Bronze III
Level 31
God Stats
1W - 2L
1,586 SR
Queue Stats
2W - 2L
1,600 MMR
Party 3
Sun Wukong
Sun Wukong
Gold V
KINGOFETHER
Sun Wukong
Gold V
Level 129
God Stats
1W - 3L
1,355 SR
Queue Stats
14W - 17L
1,597 MMR
Solo
Set
Set
Gold IV
KillxLow
Set
Gold IV
Level 121
God Stats
1W - 2L
1,518 SR
Queue Stats
130W - 119L
1,496 MMR
Party 4
Ymir
Ymir
Bronze III
bluffsnow
Ymir
Bronze III
Level 34
God Stats
1W - 1L
1,711 SR
Queue Stats
2W - 2L
1,600 MMR
Party 3
Lancelot
Lancelot
Gold III
jotuuns
Lancelot
Gold III
Level 142
God Stats
5W - 4L
1,652 SR
Queue Stats
11W - 10L
1,698 MMR
Party 4
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,564 SR
1,598 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,640 SR
1,598 MMR
Charon
Charon
Gold II
Mdotskiii
Charon
Gold II
Level 124
God Stats
14W - 13L
1,606 SR
Queue Stats
93W - 89L
1,601 MMR
Solo
Surtr
Surtr
Gold IV
SmokinWocTec
Surtr
Gold IV
Level 124
God Stats
3W - 8L
1,268 SR
Queue Stats
42W - 43L
1,552 MMR
Party 1
Thoth
Thoth
Gold III
TheHvsky
Thoth
Gold III
Level 144
God Stats
11W - 9L
1,662 SR
Queue Stats
197W - 176L
1,415 MMR
Party 2
Danzaburou
Danzaburou
Gold III
Twirlaholic
Danzaburou
Gold III
Level 130
God Stats
3W - 0L
1,887 SR
Queue Stats
35W - 26L
1,782 MMR
Party 2
Thor
Thor
Gold II
UnsealedKey28
Thor
Gold II
Level 106
God Stats
13W - 9L
1,775 SR
Queue Stats
102W - 102L
1,641 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,071
379
2,336
9,668
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
KINGOFETHER
Sun Wukong
12
0 / 3 / 2
7,501
469
9,244
15,284
13,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 1
8,420
526
7,616
12,539
5,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
9
0 / 4 / 0
6,474
405
3,256
16,191
12,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
jotuuns
Lancelot
14
3 / 5 / 1
7,963
498
8,923
14,278
7,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasLokiVamanaThanatos

VS

Bans
OsirisBake KujiraAthenaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Mdotskiii
Charon
14
4 / 0 / 7
8,719
545
8,553
9,622
8,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 2 / 1
8,399
525
10,094
15,017
12,175
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
TheHvsky
Thoth
18
9 / 2 / 2
10,793
675
9,580
7,933
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Twirlaholic
Danzaburou
16
2 / 0 / 7
9,287
580
9,710
7,369
4,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 2 / 5
8,593
537
8,479
14,771
6,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
21
21
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Sun Wukong
KINGOFETHER
Sun Wukong
0
3
2
0.33
L
3
4
1
0.88
W
Charon
Mdotskiii
Charon
4
0
7
7.5
W
2
2
1
1.25
W
Thoth
TheHvsky
Thoth
9
2
2
5
W
Danzaburou
Twirlaholic
Danzaburou
2
0
7
5.5
W
4
2
5
3.25
L
Ymir
0
4
0
0
L
Lancelot
jotuuns
Lancelot
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,375
Damage
46,416
67,960
Taken
54,712
41,985
Mitigated
34,837
11,796
Healing
18,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,336
946
0
250
9,668
3,133
0
3,028
6,640
0
37,287
L
Sun Wukong
KINGOFETHER
Sun Wukong
9,244
1,603
0
1,991
15,284
13,194
85
912
14,372
0
64,460
L
7,616
2,140
0
4,145
12,539
5,882
0
6,234
6,305
0
62,648
W
Charon
Mdotskiii
Charon
8,553
2,000
0
3,096
9,622
8,994
48
2,260
7,362
27,591
3,327
W
10,094
4,669
0
2,828
15,017
12,175
85
0
14,107
1,094
57,654
W
Thoth
TheHvsky
Thoth
9,580
615
0
921
7,933
2,930
0
94
7,186
88,781
892
W
Danzaburou
Twirlaholic
Danzaburou
9,710
4,069
0
5,238
7,369
4,046
675
1,442
5,927
0
106,440
W
8,479
1,607
0
6,285
14,771
6,692
0
97
14,510
0
79,786
L
Ymir
3,256
358
0
3,559
16,191
12,566
0
5,800
10,391
17,869
0
L
Lancelot
jotuuns
Lancelot
8,923
2,057
0
1,851
14,278
7,210
0
2,557
11,721
0
72,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,429
Gold Earned
45,791
428
Minions Killed
538
0
Camps Cleared
0
1,505,223
Distance Traveled
1,512,518
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,071
379
65
4
0
265,189
4
L
Sun Wukong
7,501
469
106
7
0
301,762
2
L
Set
8,420
526
106
7
0
334,212
0
W
Charon
8,719
545
32
2
0
312,905
6
W
Surtr
8,399
525
91
6
0
257,184
0
W
Thoth
10,793
675
158
10
0
317,063
2
W
Danzaburou
9,287
580
154
10
0
279,224
3
W
Thor
8,593
537
103
6
0
346,142
3
L
Ymir
6,474
405
31
2
0
259,955
3
L
Lancelot
7,963
498
120
8
0
344,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role