Player Matchup

Chronos
Chronos
Dankydankjake
Chronos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 93L
1,608 Elo+
Party 1
Bellona
Bellona
PeachCello32110
Bellona
Level 104
God Stats
3W - 7L
1,309 SR
Queue Stats
708W - 702L
1,529 Elo+
Solo
Ymir
Ymir
RedKingBarra
Ymir
Level 85
God Stats
1W - 4L
1,474 SR
Queue Stats
398W - 398L
1,499 Elo+
Solo
Susano
Susano
Shirohei
Susano
Level 88
God Stats
0W - 4L
1,235 SR
Queue Stats
34W - 43L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
Takahegen
Sylvanus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,419 Elo+
Solo
Team Averages
Level 103
1,404 SR
1,513 Elo+

VS

Team Averages
Level 130
1,449 SR
1,516 Elo+
Zeus
Zeus
ARCxTR00PER
Zeus
Level 140
God Stats
2W - 2L
1,247 SR
Queue Stats
134W - 136L
1,501 Elo+
Solo
Horus
Horus
CdRios
Horus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,471 Elo+
Solo
Pele
Pele
ITakeYourVitals
Pele
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,590 Elo+
Solo
Kuzenbo
Kuzenbo
JJEFFRO
Kuzenbo
Level 162
God Stats
10W - 6L
1,500 SR
Queue Stats
386W - 420L
1,457 Elo+
Solo
Artemis
Artemis
MoeMustard
Artemis
Level 125
God Stats
11W - 5L
1,500 SR
Queue Stats
305W - 305L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
17
1 / 1 / 8
9,621
687
12,902
13,733
8,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 2 / 7
10,316
737
12,782
20,336
21,772
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 6 / 9
10,013
715
8,325
20,833
26,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
Shirohei
Susano
18
5 / 4 / 5
10,505
750
16,234
15,168
8,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Takahegen
Sylvanus
17
2 / 1 / 9
10,428
745
11,634
17,284
18,076
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 8
9,751
697
20,741
12,314
5,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
CdRios
Horus
18
2 / 1 / 10
11,090
792
5,065
18,113
19,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
2 / 3 / 6
9,409
672
7,972
9,299
4,089
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
JJEFFRO
Kuzenbo
16
2 / 3 / 9
9,824
702
10,765
20,968
29,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
MoeMustard
Artemis
19
6 / 3 / 7
11,939
853
27,847
11,324
6,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
54
13
Kills
14
14
Deaths
13
38
Assists
40
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
W
Horus
CdRios
Horus
2
1
10
7
L
Chronos
1
1
8
5
W
2
3
6
1.67
W
Kuzenbo
JJEFFRO
Kuzenbo
2
3
9
2.17
W
Artemis
MoeMustard
Artemis
6
3
7
3.17
L
4
2
7
3.75
L
1
6
9
0.92
L
Susano
Shirohei
Susano
5
4
5
1.88
L
Sylvanus
Takahegen
Sylvanus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,877
Damage
72,390
87,354
Taken
72,018
82,931
Mitigated
64,426
38,660
Healing
35,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,741
1,402
2,732
2,469
12,314
5,171
1,100
5,158
6,972
38,209
403
W
Horus
CdRios
Horus
5,065
2,427
10,032
11,029
18,113
19,228
155
9,093
8,513
0
8,877
L
Chronos
12,902
3,139
919
2,592
13,733
8,376
3,166
7,816
5,673
28,604
690
W
7,972
1,517
313
607
9,299
4,089
203
2,538
6,623
0
14,841
W
Kuzenbo
JJEFFRO
Kuzenbo
10,765
3,027
2,719
4,356
20,968
29,561
450
9,506
11,074
20,614
0
W
Artemis
MoeMustard
Artemis
27,847
13,949
593
713
11,324
6,377
2,791
5,560
5,597
0
52,391
L
12,782
2,088
3,510
7,422
20,336
21,772
329
5,259
14,800
0
27,930
L
8,325
739
671
1,281
20,833
26,117
140
6,993
13,486
16,602
2,070
L
Susano
Shirohei
Susano
16,234
1,609
172
949
15,168
8,590
297
3,652
11,278
0
34,940
L
Sylvanus
Takahegen
Sylvanus
11,634
2,510
11,956
9,188
17,284
18,076
586
6,111
10,806
23,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,883
Gold Earned
52,013
172
Minions Killed
165
0
Camps Cleared
0
1,206,145
Distance Traveled
1,288,138
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,751
697
36
3
0
230,932
0
W
Horus
11,090
792
10
1
0
290,453
0
L
Chronos
9,621
687
47
3
0
250,191
0
W
Pele
9,409
672
23
2
0
246,177
0
W
Kuzenbo
9,824
702
12
1
0
276,464
2
W
Artemis
11,939
853
84
6
0
244,112
0
L
Bellona
10,316
737
37
3
0
253,871
0
L
Ymir
10,013
715
26
2
0
227,707
0
L
Susano
10,505
750
45
3
0
250,356
0
L
Sylvanus
10,428
745
17
1
0
224,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role