Player Matchup

Odin
Odin
Gold IV
 
Odin
Gold IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Gold III
lobicop
Persephone
Gold III
Level 157
God Stats
3W - 6L
1,579 SR
Queue Stats
37W - 28L
1,733 MMR
Party 1
Fenrir
Fenrir
Gold IV
papiSBAxx
Fenrir
Gold IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 35L
1,665 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,526 SR
1,633 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,617 SR
1,678 MMR
Hachiman
Hachiman
Gold III
BlendoGuataGato
Hachiman
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 62L
1,649 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
DumpyDeity
Sun Wukong
Gold I
Level 86
God Stats
5W - 5L
1,524 SR
Queue Stats
30W - 25L
1,614 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
Ryokelz
Kuzenbo
Gold IV
Level 51
God Stats
1W - 1L
1,826 SR
Queue Stats
37W - 29L
1,770 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
4 / 1 / 6
10,005
770
13,991
14,600
16,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
lobicop
Persephone
16
2 / 2 / 7
10,496
807
20,398
9,601
4,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
papiSBAxx
Fenrir
16
4 / 1 / 6
10,148
781
9,900
15,666
15,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ne ZhaThothAchillesMorgan Le FayBake Kujira

VS

Bans
CharonAresXbalanqueBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 2 / 1
8,609
662
6,963
14,542
7,436
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
DumpyDeity
Sun Wukong
14
2 / 4 / 1
9,496
730
10,870
17,050
19,747
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Ryokelz
Kuzenbo
13
1 / 4 / 3
8,612
662
8,033
17,916
23,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
10
Kills
4
4
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
1
6
7
L
Hachiman
1
2
1
0.75
L
Sun Wukong
DumpyDeity
Sun Wukong
2
4
1
0.63
L
Kuzenbo
Ryokelz
Kuzenbo
1
4
3
0.63
W
Persephone
lobicop
Persephone
2
2
7
2.75
W
Fenrir
papiSBAxx
Fenrir
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,289
Damage
25,866
39,867
Taken
49,508
37,229
Mitigated
50,266
10,521
Healing
4,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
13,991
2,283
0
2,934
14,600
16,948
427
1,908
12,367
0
33,647
L
Hachiman
6,963
4,854
0
2,069
14,542
7,436
819
4,739
9,340
0
38,698
L
Sun Wukong
DumpyDeity
Sun Wukong
10,870
1,681
0
454
17,050
19,747
224
6,890
9,106
0
29,832
L
Kuzenbo
Ryokelz
Kuzenbo
8,033
2,845
0
1,524
17,916
23,083
29
8,447
8,133
22,842
0
W
Persephone
lobicop
Persephone
20,398
1,108
0
3,943
9,601
4,411
998
2,707
6,644
74,301
0
W
Fenrir
papiSBAxx
Fenrir
9,900
2,593
0
3,644
15,666
15,870
418
2,576
12,701
0
41,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,649
Gold Earned
26,717
200
Minions Killed
151
0
Camps Cleared
0
804,786
Distance Traveled
764,626
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,005
770
27
2
0
265,745
0
L
Hachiman
8,609
662
78
6
0
253,710
5
L
Sun Wukong
9,496
730
47
4
0
262,818
0
L
Kuzenbo
8,612
662
26
2
0
248,098
1
W
Persephone
10,496
807
120
9
0
252,407
0
W
Fenrir
10,148
781
53
4
0
286,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role