Player Matchup

Baron Samedi
Baron Samedi
BallisticEntropy
Baron Samedi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,844 Elo+
Party 3
Vulcan
Vulcan
CredibleSteam37
Vulcan
Level 82
God Stats
12W - 12L
1,556 SR
Queue Stats
57W - 87L
1,464 Elo+
Party 3
Bakasura
Bakasura
IBBAH
Bakasura
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 97L
1,150 Elo+
Party 3
Neith
Neith
LoveGrowsWild
Neith
Level 60
God Stats
14W - 24L
1,380 SR
Queue Stats
39W - 56L
1,427 Elo+
Party 3
Shiva
Shiva
yluvithor
Shiva
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 116L
1,425 Elo+
Party 3
Team Averages
Level 66
1,487 SR
1,462 Elo+

VS

Team Averages
Level 69
1,596 SR
1,668 Elo+
Hachiman
Hachiman
Agartha PR
Hachiman
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 97L
1,619 Elo+
Party 1
The Morrigan
The Morrigan
Andromeda3898
The Morrigan
Level 28
God Stats
2W - 2L
1,766 SR
Queue Stats
7W - 7L
1,587 Elo+
Party 1
Kuzenbo
Kuzenbo
CallMeeDaddyy
Kuzenbo
Level 29
God Stats
33W - 28L
1,712 SR
Queue Stats
153W - 153L
1,852 Elo+
Party 2
Sun Wukong
Sun Wukong
IamNevets
Sun Wukong
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Thor
Thor
TBEDeej
Thor
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 161L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BallisticEntropy
Baron Samedi
18
2 / 2 / 2
11,477
574
9,614
15,625
14,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
8 / 1 / 3
12,630
632
16,428
10,122
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
IBBAH
Bakasura
20
9 / 0 / 4
13,456
673
19,700
18,944
12,266
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 1 / 3
10,170
509
3,541
8,365
3,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shiva
yluvithor
Shiva
13
0 / 3 / 5
9,157
458
5,502
19,335
16,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Agartha PR
Hachiman
15
2 / 5 / 2
9,060
453
9,491
15,590
6,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Andromeda3898
The Morrigan
17
1 / 7 / 2
9,513
476
4,331
14,675
6,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
15
1 / 3 / 3
9,520
476
7,577
16,534
19,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
IamNevets
Sun Wukong
16
1 / 3 / 1
9,811
491
9,027
13,944
12,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
TBEDeej
Thor
15
2 / 2 / 2
8,435
422
5,281
19,542
8,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
19
Kills
7
7
Deaths
20
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Agartha PR
Hachiman
2
5
2
0.6
L
The Morrigan
Andromeda3898
The Morrigan
1
7
2
0.29
W
Baron Samedi
BallisticEntropy
Baron Samedi
2
2
2
1.5
L
Kuzenbo
1
3
3
0.83
W
8
1
3
9.5
W
Bakasura
IBBAH
Bakasura
9
0
4
11
L
Sun Wukong
IamNevets
Sun Wukong
1
3
1
0.5
W
0
1
3
1.5
L
Thor
TBEDeej
Thor
2
2
2
1.5
W
Shiva
yluvithor
Shiva
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,785
Damage
35,707
72,391
Taken
80,285
52,422
Mitigated
52,719
23,380
Healing
18,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Agartha PR
Hachiman
9,491
6,108
0
4,705
15,590
6,583
0
3,744
10,932
0
85,303
L
The Morrigan
Andromeda3898
The Morrigan
4,331
757
0
1,044
14,675
6,038
0
4,035
9,697
86,645
1,404
W
Baron Samedi
BallisticEntropy
Baron Samedi
9,614
1,209
0
5,103
15,625
14,848
0
0
14,545
80,935
1,005
L
Kuzenbo
7,577
2,438
0
3,158
16,534
19,465
0
4,991
10,477
43,051
0
W
16,428
7,844
0
2,790
10,122
4,839
1,907
3,449
6,371
118,658
1,437
W
Bakasura
IBBAH
Bakasura
19,700
12,893
0
9,299
18,944
12,266
253
2,704
16,222
0
162,591
L
Sun Wukong
IamNevets
Sun Wukong
9,027
1,512
0
4,550
13,944
12,182
0
8,545
5,399
0
77,238
W
3,541
931
0
1,708
8,365
3,920
548
1,943
6,422
0
84,568
L
Thor
TBEDeej
Thor
5,281
1,346
0
4,590
19,542
8,451
0
4,727
13,852
0
78,510
W
Shiva
yluvithor
Shiva
5,502
895
158
4,322
19,335
16,549
0
4,893
14,342
0
34,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,890
Gold Earned
46,339
723
Minions Killed
568
0
Camps Cleared
0
2,055,322
Distance Traveled
1,851,385
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,060
453
139
7
0
354,228
3
L
The Morrigan
9,513
476
150
8
0
333,132
1
W
Baron Samedi
11,477
574
130
7
0
345,905
0
L
Kuzenbo
9,520
476
56
3
0
398,192
4
W
Vulcan
12,630
632
164
8
0
417,369
0
W
Bakasura
13,456
673
243
12
0
512,076
0
L
Sun Wukong
9,811
491
119
6
0
333,340
0
W
Neith
10,170
509
138
7
0
368,612
4
L
Thor
8,435
422
104
5
0
432,493
2
W
Shiva
9,157
458
48
2
0
411,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role