Player Matchup

Fenrir
Fenrir
IMORTALSWIFT
Fenrir
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,693 Elo+
Solo
Anubis
Anubis
Stormtrooper_212
Anubis
Level 144
God Stats
3W - 2L
1,220 SR
Queue Stats
333W - 354L
1,497 Elo+
Party 2
Ishtar
Ishtar
Tom22522Tom
Ishtar
Level 143
God Stats
53W - 52L
1,622 SR
Queue Stats
357W - 377L
1,501 Elo+
Party 2
Team Averages
Level 156
1,447 SR
1,564 Elo+

VS

Team Averages
Level 118
1,609 SR
1,632 Elo+
Ne Zha
Ne Zha
BobSalami
Ne Zha
Level 129
God Stats
1W - 1L
1,687 SR
Queue Stats
18W - 10L
1,671 Elo+
Party 1
Scylla
Scylla
TEAM-ATM-49
Scylla
Level 100
God Stats
3W - 3L
1,641 SR
Queue Stats
42W - 33L
1,553 Elo+
Solo
Fenrir
Fenrir
The0neWh0Nox
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 2 / 3
8,180
818
10,693
10,797
7,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 7
8,077
808
7,010
4,927
2,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
12
1 / 0 / 6
7,096
710
4,239
4,888
1,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BobSalami
Ne Zha
10
1 / 5 / 1
6,347
635
6,456
8,705
4,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
12
0 / 2 / 2
6,673
667
3,190
5,147
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
10
1 / 4 / 1
6,311
631
4,958
12,330
9,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
2
2
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BobSalami
Ne Zha
1
5
1
0.3
W
Fenrir
7
2
3
4.25
W
3
0
7
6.5
L
Scylla
0
2
2
0.5
L
Fenrir
1
4
1
0.38
W
Ishtar
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,942
Damage
14,604
20,612
Taken
26,182
12,173
Mitigated
15,752
6,239
Healing
2,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BobSalami
Ne Zha
6,456
866
0
698
8,705
4,371
0
1,937
6,500
0
21,108
W
Fenrir
10,693
4,550
0
2,153
10,797
7,722
0
1,723
8,316
0
21,912
W
7,010
470
0
2,520
4,927
2,605
181
1,079
3,661
28,174
0
L
Scylla
3,190
98
0
1,000
5,147
1,468
0
1,522
3,398
20,740
0
L
Fenrir
4,958
1,396
0
804
12,330
9,913
0
2,796
9,177
703
12,048
W
Ishtar
4,239
2,003
0
1,566
4,888
1,846
788
905
3,789
0
23,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,353
Gold Earned
19,331
102
Minions Killed
97
0
Camps Cleared
0
563,720
Distance Traveled
527,615
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,347
635
25
3
0
167,959
0
W
Fenrir
8,180
818
25
3
0
194,954
0
W
Anubis
8,077
808
42
4
0
187,443
2
L
Scylla
6,673
667
56
6
0
168,790
0
L
Fenrir
6,311
631
16
2
0
190,866
0
W
Ishtar
7,096
710
35
4
0
181,323
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role