Player Matchup

Charon
Charon
AverageeVee
Charon
Level 128
God Stats
14W - 7L
1,500 SR
Queue Stats
306W - 295L
1,446 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ChubaccasTacos3
Cu Chulainn
Level 92
God Stats
18W - 5L
1,500 SR
Queue Stats
347W - 291L
1,540 Elo+
Solo
Hou Yi
Hou Yi
Drewwpyy
Hou Yi
Level 74
God Stats
2W - 6L
1,527 SR
Queue Stats
28W - 53L
1,512 Elo+
Party 1
Vulcan
Vulcan
Reflexologist
Vulcan
Level 117
God Stats
8W - 4L
1,703 SR
Queue Stats
36W - 49L
1,493 Elo+
Party 1
Lancelot
Lancelot
Smited4Claws
Lancelot
Level 120
God Stats
2W - 4L
1,913 SR
Queue Stats
94W - 125L
1,480 Elo+
Party 1
Team Averages
Level 106
1,629 SR
1,494 Elo+

VS

Team Averages
Level 127
1,537 SR
1,553 Elo+
Bakasura
Bakasura
Eljefeuno
Bakasura
Level 107
God Stats
5W - 5L
1,320 SR
Queue Stats
113W - 110L
1,430 Elo+
Solo
Sobek
Sobek
Juicagee
Sobek
Level 128
God Stats
4W - 6L
1,749 SR
Queue Stats
317W - 333L
1,592 Elo+
Party 2
Chiron
Chiron
Lete
Chiron
Level 142
God Stats
8W - 10L
1,375 SR
Queue Stats
128W - 161L
1,518 Elo+
Party 2
Xbalanque
Xbalanque
Tomlins
Xbalanque
Level 100
God Stats
3W - 4L
1,739 SR
Queue Stats
27W - 36L
1,506 Elo+
Party 2
Yemoja
Yemoja
Workagee
Yemoja
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
169W - 173L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
16
3 / 1 / 4
9,788
544
7,169
11,159
10,911
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
ChubaccasTacos3
Cu Chulainn
17
6 / 2 / 3
11,207
623
18,954
21,517
24,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Drewwpyy
Hou Yi
18
3 / 1 / 7
10,342
575
12,407
13,987
6,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 1 / 8
10,090
561
15,817
7,053
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
Smited4Claws
Lancelot
19
11 / 1 / 4
11,025
613
13,576
16,966
10,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Eljefeuno
Bakasura
17
4 / 6 / 1
9,810
545
9,215
22,591
13,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
Juicagee
Sobek
13
0 / 5 / 3
8,073
449
6,248
22,338
21,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Lete
Chiron
17
1 / 1 / 2
9,399
522
7,428
14,152
6,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xbalanque
Tomlins
Xbalanque
16
0 / 5 / 0
9,177
510
7,072
15,907
7,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Workagee
Yemoja
15
1 / 7 / 1
9,115
506
8,656
19,132
14,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
24
Kills
6
6
Deaths
24
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charon
3
1
4
5
W
Cu Chulainn
ChubaccasTacos3
Cu Chulainn
6
2
3
3.75
W
Hou Yi
Drewwpyy
Hou Yi
3
1
7
6.5
L
Bakasura
Eljefeuno
Bakasura
4
6
1
0.75
L
Sobek
Juicagee
Sobek
0
5
3
0.3
L
Chiron
Lete
Chiron
1
1
2
2
W
1
1
8
5
W
Lancelot
Smited4Claws
Lancelot
11
1
4
13
L
Xbalanque
Tomlins
Xbalanque
0
5
0
0
L
Yemoja
Workagee
Yemoja
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,923
Damage
38,619
70,682
Taken
94,120
55,948
Mitigated
63,858
21,516
Healing
23,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
7,169
681
0
2,540
11,159
10,911
93
1,899
9,260
30,295
0
W
Cu Chulainn
ChubaccasTacos3
Cu Chulainn
18,954
2,420
0
3,382
21,517
24,061
0
6,582
13,715
12,552
87,175
W
Hou Yi
Drewwpyy
Hou Yi
12,407
6,982
0
5,981
13,987
6,831
493
1,553
12,257
0
99,761
L
Bakasura
Eljefeuno
Bakasura
9,215
7,664
0
6,391
22,591
13,450
0
4,498
17,903
0
70,394
L
Sobek
Juicagee
Sobek
6,248
701
0
4,809
22,338
21,462
0
8,103
13,871
31,214
1,619
L
Chiron
Lete
Chiron
7,428
1,785
448
4,995
14,152
6,372
0
7,736
6,162
0
93,662
W
15,817
6,076
0
1,105
7,053
3,656
0
2,023
4,930
92,685
1,654
W
Lancelot
Smited4Claws
Lancelot
13,576
3,286
0
8,508
16,966
10,489
0
1,256
15,298
0
103,363
L
Xbalanque
Tomlins
Xbalanque
7,072
3,253
0
3,966
15,907
7,869
702
2,354
13,517
0
86,355
L
Yemoja
Workagee
Yemoja
8,656
1,405
637
2,077
19,132
14,705
0
1,916
17,216
60,523
2,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
45,574
666
Minions Killed
576
0
Camps Cleared
0
1,934,444
Distance Traveled
1,727,624
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,788
544
42
2
0
381,713
9
W
Cu Chulainn
11,207
623
142
8
0
331,517
0
W
Hou Yi
10,342
575
167
9
0
341,415
3
L
Bakasura
9,810
545
109
6
0
350,674
0
L
Sobek
8,073
449
40
2
0
385,951
7
L
Chiron
9,399
522
176
10
0
377,604
3
W
Vulcan
10,090
561
173
10
0
411,796
2
W
Lancelot
11,025
613
142
8
0
468,003
1
L
Xbalanque
9,177
510
133
7
0
308,777
0
L
Yemoja
9,115
506
118
7
0
304,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role