Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Noovaland
Janus
Level 102
God Stats
40W - 26L
1,674 SR
Queue Stats
214W - 201L
1,534 Elo+
Solo
Chaac
Chaac
ouYlliKI
Chaac
Level 88
God Stats
16W - 9L
1,684 SR
Queue Stats
25W - 22L
1,494 Elo+
Party 1
Team Averages
Level 98
1,619 SR
1,509 Elo+

VS

Team Averages
Level 101
1,599 SR
1,469 Elo+
Kumbhakarna
Kumbhakarna
Diricen
Kumbhakarna
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 51L
1,523 Elo+
Solo
Charybdis
Charybdis
LangZi
Charybdis
Level 128
God Stats
7W - 9L
1,678 SR
Queue Stats
174W - 165L
1,442 Elo+
Party 2
Kukulkan
Kukulkan
ayaad007
Kukulkan
Level 68
God Stats
17W - 10L
1,620 SR
Queue Stats
175W - 163L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
5 / 4 / 5
12,649
744
10,223
15,686
9,156
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Noovaland
Janus
20
5 / 2 / 6
13,945
820
21,874
10,613
5,117
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
ouYlliKI
Chaac
17
1 / 1 / 7
11,630
684
11,958
15,660
21,700
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Diricen
Kumbhakarna
16
0 / 3 / 5
10,351
609
10,506
20,316
23,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
LangZi
Charybdis
18
6 / 2 / 1
12,199
718
16,248
15,349
6,511
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ayaad007
Kukulkan
14
1 / 6 / 5
10,565
621
6,104
12,720
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
11
Kills
7
7
Deaths
11
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
4
5
1.88
L
Kumbhakarna
Diricen
Kumbhakarna
0
3
5
0.83
L
Charybdis
LangZi
Charybdis
6
2
1
3.25
W
Janus
Noovaland
Janus
5
2
6
4
L
Kukulkan
ayaad007
Kukulkan
1
6
5
0.58
W
Chaac
ouYlliKI
Chaac
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,055
Damage
32,858
41,959
Taken
48,385
35,973
Mitigated
35,189
10,333
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,223
7,354
0
5,194
15,686
9,156
900
4,053
11,302
0
50,417
L
Kumbhakarna
Diricen
Kumbhakarna
10,506
1,255
0
3,045
20,316
23,007
0
9,243
11,073
22,084
3,227
L
Charybdis
LangZi
Charybdis
16,248
10,362
0
4,924
15,349
6,511
0
8,019
7,315
0
83,805
W
Janus
Noovaland
Janus
21,874
494
0
1,083
10,613
5,117
1,038
3,259
6,974
84,440
1,373
L
Kukulkan
ayaad007
Kukulkan
6,104
182
0
512
12,720
5,671
0
5,586
7,134
31,566
0
W
Chaac
ouYlliKI
Chaac
11,958
1,148
0
4,056
15,660
21,700
817
6,697
8,315
2,134
41,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,224
Gold Earned
33,115
243
Minions Killed
262
0
Camps Cleared
0
1,015,068
Distance Traveled
838,988
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,649
744
48
3
0
324,347
0
L
Kumbhakarna
10,351
609
27
2
0
286,508
6
L
Charybdis
12,199
718
153
9
0
294,283
4
W
Janus
13,945
820
145
9
0
347,699
1
L
Kukulkan
10,565
621
82
5
0
258,197
0
W
Chaac
11,630
684
50
3
0
343,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role