Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
BarksAddictions
Scylla
Level 17
God Stats
3W - 1L
1,685 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Achilles
Achilles
Dizzhy3
Achilles
Level 87
God Stats
1W - 0L
1,730 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
iAmFookinSloshed
Sylvanus
Level 18
God Stats
2W - 0L
1,707 SR
Queue Stats
17W - 7L
1,633 Elo+
Party 2
Anhur
Anhur
slappinnana
Anhur
Level 18
God Stats
4W - 1L
1,890 SR
Queue Stats
19W - 6L
1,701 Elo+
Party 2
Team Averages
Level 67
1,702 SR
1,567 Elo+

VS

Team Averages
Level 48
1,301 SR
1,329 Elo+
Atlas
Atlas
Exotic Bali
Atlas
Level 24
God Stats
46W - 46L
1,374 SR
Queue Stats
51W - 53L
1,382 Elo+
Party 1
Anubis
Anubis
Rich3045
Anubis
Level 28
God Stats
1W - 5L
1,287 SR
Queue Stats
48W - 58L
1,283 Elo+
Party 1
Horus
Horus
Ronaldinhoe
Horus
Level 127
God Stats
2W - 6L
1,200 SR
Queue Stats
47W - 51L
1,333 Elo+
Party 1
Ao Kuang
Ao Kuang
Seabearson
Ao Kuang
Level 25
God Stats
9W - 15L
1,398 SR
Queue Stats
63W - 77L
1,283 Elo+
Party 1
Charybdis
Charybdis
ichigo-korosac
Charybdis
Level 34
God Stats
11W - 11L
1,246 SR
Queue Stats
124W - 117L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
8 / 0 / 4
7,394
672
6,428
9,129
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
1 / 2 / 4
6,404
582
3,036
4,325
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Dizzhy3
Achilles
11
3 / 0 / 0
6,611
601
7,333
10,542
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 9
6,017
547
6,652
8,818
4,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 0 / 6
6,849
623
12,304
6,700
2,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,906
446
4,608
11,124
5,456
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
Rich3045
Anubis
10
1 / 4 / 0
5,403
491
5,508
7,316
2,934
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 3 / 0
6,003
546
6,651
10,143
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
Seabearson
Ao Kuang
8
1 / 7 / 0
4,996
454
4,150
12,370
3,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
ichigo-korosac
Charybdis
5
0 / 4 / 1
4,134
376
1,563
6,434
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
21
Kills
3
3
Deaths
21
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
0
4
10
W
1
2
4
1.5
W
Achilles
Dizzhy3
Achilles
3
0
0
3
L
1
3
1
0.5
L
Anubis
Rich3045
Anubis
1
4
0
0.25
L
0
3
0
0
L
Ao Kuang
Seabearson
Ao Kuang
1
7
0
0.14
W
3
1
9
7.5
L
Charybdis
ichigo-korosac
Charybdis
0
4
1
0.13
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,753
Damage
22,480
39,514
Taken
47,387
19,031
Mitigated
19,264
13,920
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,428
2,468
0
1,475
9,129
4,476
0
1,757
7,372
0
65,682
W
3,036
469
0
143
4,325
1,161
561
2,596
1,729
37,463
563
W
Achilles
Dizzhy3
Achilles
7,333
2,288
0
4,765
10,542
6,434
0
749
9,184
0
46,508
L
4,608
1,558
0
1,758
11,124
5,456
0
2,634
8,443
14,345
0
L
Anubis
Rich3045
Anubis
5,508
379
0
1,163
7,316
2,934
0
2,293
5,023
35,187
613
L
6,651
3,260
0
3,184
10,143
6,052
0
0
9,509
0
43,114
L
Ao Kuang
Seabearson
Ao Kuang
4,150
1,244
0
910
12,370
3,593
0
1,978
10,316
24,276
2,795
W
6,652
2,795
2,237
3,051
8,818
4,640
0
4,262
4,556
18,425
11,688
L
Charybdis
ichigo-korosac
Charybdis
1,563
591
0
1,472
6,434
1,229
0
1,857
4,577
0
8,646
W
12,304
8,133
0
2,249
6,700
2,320
735
4,751
1,949
0
35,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,275
Gold Earned
25,442
339
Minions Killed
195
0
Camps Cleared
0
1,051,057
Distance Traveled
912,752
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,394
672
109
10
0
267,529
0
W
Scylla
6,404
582
66
6
0
180,502
0
W
Achilles
6,611
601
77
7
0
218,893
0
L
Atlas
4,906
446
11
1
0
182,352
0
L
Anubis
5,403
491
58
5
0
174,220
0
L
Horus
6,003
546
66
6
0
208,678
0
L
Ao Kuang
4,996
454
46
4
0
208,524
0
W
Sylvanus
6,017
547
36
3
0
182,973
0
L
Charybdis
4,134
376
14
1
0
138,978
2
W
Anhur
6,849
623
51
5
0
201,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role