Player Matchup

Athena
Athena
Diamond II
GâladrieL
Athena
Diamond II
Level 122
God Stats
6W - 6L
1,721 SR
Queue Stats
32W - 23L
2,442 MMR
Solo
Cerberus
Cerberus
Diamond V
HyperHugo
Cerberus
Diamond V
Level 210
God Stats
22W - 17L
1,728 SR
Queue Stats
329W - 295L
2,105 MMR
Party 1
Izanami
Izanami
Diamond III
Olllly
Izanami
Diamond III
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 133L
2,333 MMR
Party 1
Ullr
Ullr
Diamond IV
PlsLetMeWinGems
Ullr
Diamond IV
Level 213
God Stats
4W - 7L
1,702 SR
Queue Stats
151W - 139L
2,214 MMR
Solo
Bellona
Bellona
Diamond IV
sTaylr
Bellona
Diamond IV
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 79L
2,237 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,630 SR
2,266 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,668 SR
2,128 MMR
Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond V
Iamfour
Mercury
Diamond V
Level 164
God Stats
4W - 0L
1,875 SR
Queue Stats
81W - 62L
2,190 MMR
Solo
Thoth
Thoth
Diamond III
IloveFuture
Thoth
Diamond III
Level 46
God Stats
15W - 10L
1,694 SR
Queue Stats
113W - 94L
2,323 MMR
Solo
Nox
Nox
Diamond V
Shadert
Nox
Diamond V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 23L
2,148 MMR
Solo
Odin
Odin
Diamond I
íSigma
Odin
Diamond I
Level 108
God Stats
26W - 13L
1,772 SR
Queue Stats
83W - 59L
2,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GâladrieL
Athena
13
3 / 3 / 3
8,542
534
4,633
14,567
13,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
HyperHugo
Cerberus
16
1 / 2 / 1
9,703
606
7,687
18,831
17,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Olllly
Izanami
14
1 / 3 / 1
8,178
511
6,939
12,490
4,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
1 / 4 / 0
8,314
520
6,844
14,808
6,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
sTaylr
Bellona
16
1 / 1 / 2
8,271
517
8,391
15,751
11,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
HeimdallrAwilix

VS

Bans
AphroditeBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
4 / 1 / 4
10,770
673
12,358
10,912
5,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Iamfour
Mercury
16
5 / 1 / 5
9,388
587
10,189
11,736
5,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

17
3 / 2 / 3
9,783
611
15,369
7,920
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nox
11
0 / 3 / 7
7,754
485
5,161
13,460
12,219
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
íSigma
Odin
16
1 / 0 / 6
9,561
598
11,699
10,312
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
13
13
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
4
6
L
Athena
GâladrieL
Athena
3
3
3
1.5
L
Cerberus
HyperHugo
Cerberus
1
2
1
0.75
W
Mercury
Iamfour
Mercury
5
1
5
7.5
W
3
2
3
2.25
L
Izanami
Olllly
Izanami
1
3
1
0.5
L
1
4
0
0.25
W
Nox
0
3
7
1.17
L
Bellona
sTaylr
Bellona
1
1
2
2
W
Odin
íSigma
Odin
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,494
Damage
54,776
76,447
Taken
54,340
52,875
Mitigated
34,737
20,032
Healing
13,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,358
7,409
0
6,141
10,912
5,169
135
669
10,243
0
111,657
L
Athena
GâladrieL
Athena
4,633
1,181
0
2,021
14,567
13,784
0
5,779
8,680
28,054
728
L
Cerberus
HyperHugo
Cerberus
7,687
362
0
7,613
18,831
17,095
0
2,478
15,151
92,216
733
W
Mercury
Iamfour
Mercury
10,189
4,526
0
604
11,736
5,751
0
2,315
9,385
0
89,599
W
15,369
827
0
500
7,920
2,943
0
599
7,321
93,708
328
L
Izanami
Olllly
Izanami
6,939
4,352
0
3,959
12,490
4,722
953
6,917
5,573
0
85,706
L
6,844
3,088
0
2,377
14,808
6,114
196
729
13,978
0
82,278
W
Nox
5,161
1,031
0
2,343
13,460
12,219
0
3,481
9,883
20,929
0
L
Bellona
sTaylr
Bellona
8,391
2,759
0
4,062
15,751
11,160
0
4,969
10,728
0
91,410
W
Odin
íSigma
Odin
11,699
2,440
0
4,410
10,312
8,655
0
4,836
4,816
1,135
80,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,008
Gold Earned
47,256
639
Minions Killed
603
0
Camps Cleared
0
1,678,883
Distance Traveled
1,705,617
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,770
673
180
11
0
315,071
0
L
Athena
8,542
534
38
2
0
353,746
4
L
Cerberus
9,703
606
178
11
0
308,050
0
W
Mercury
9,388
587
122
8
0
422,657
2
W
Thoth
9,783
611
156
10
0
329,889
1
L
Izanami
8,178
511
155
10
0
307,989
1
L
Ullr
8,314
520
148
9
0
298,507
1
W
Nox
7,754
485
14
1
0
331,296
1
L
Bellona
8,271
517
120
8
0
410,591
0
W
Odin
9,561
598
131
8
0
306,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role