Player Matchup

Sylvanus
Sylvanus
Jahboyblesss
Sylvanus
Level 114
God Stats
2W - 2L
1,512 SR
Queue Stats
213W - 220L
1,495 Elo+
Party 2
Charon
Charon
LukaMag1c77
Charon
Level 104
God Stats
1W - 2L
1,558 SR
Queue Stats
121W - 118L
1,505 Elo+
Party 2
Hachiman
Hachiman
Physikal909
Hachiman
Level 31
God Stats
0W - 1L
1,552 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
ghirr
Janus
Level 46
God Stats
4W - 6L
1,541 SR
Queue Stats
27W - 33L
1,555 Elo+
Party 2
Hun Batz
Hun Batz
pleasestopsister
Hun Batz
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
103W - 130L
1,443 Elo+
Solo
Team Averages
Level 65
1,533 SR
1,500 Elo+

VS

Team Averages
Level 81
1,630 SR
1,577 Elo+
Bacchus
Bacchus
ItachiSnipes
Bacchus
Level 109
God Stats
7W - 4L
1,700 SR
Queue Stats
232W - 191L
1,579 Elo+
Party 1
Jing Wei
Jing Wei
PurpleGaymer
Jing Wei
Level 88
God Stats
11W - 4L
1,862 SR
Queue Stats
96W - 70L
1,599 Elo+
Party 1
Chronos
Chronos
Wentanio98
Chronos
Level 89
God Stats
140W - 93L
1,637 SR
Queue Stats
367W - 315L
1,568 Elo+
Solo
Hercules
Hercules
ZimonDeath
Hercules
Level 77
God Stats
1W - 2L
1,283 SR
Queue Stats
174W - 168L
1,561 Elo+
Solo
Achilles
Achilles
legendofsamo
Achilles
Level 42
God Stats
23W - 25L
1,670 SR
Queue Stats
227W - 190L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jahboyblesss
Sylvanus
15
2 / 4 / 0
8,643
508
11,040
18,190
20,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charon
12
0 / 5 / 3
7,824
460
7,831
17,257
14,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Physikal909
Hachiman
15
1 / 3 / 0
8,677
510
4,691
11,415
4,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
ghirr
Janus
14
2 / 3 / 0
7,998
470
5,693
10,566
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 1 / 2
7,390
435
6,348
12,656
5,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ItachiSnipes
Bacchus
14
1 / 1 / 10
9,493
558
5,845
13,360
13,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
PurpleGaymer
Jing Wei
17
3 / 0 / 8
10,710
630
11,386
7,572
3,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Wentanio98
Chronos
17
1 / 1 / 6
10,560
621
10,599
12,740
5,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ZimonDeath
Hercules
17
1 / 1 / 2
10,186
599
7,838
14,888
9,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
legendofsamo
Achilles
17
10 / 2 / 3
10,282
605
12,402
16,136
8,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
16
16
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ItachiSnipes
Bacchus
1
1
10
6
L
Sylvanus
Jahboyblesss
Sylvanus
2
4
0
0.5
L
Charon
0
5
3
0.3
L
Hachiman
Physikal909
Hachiman
1
3
0
0.33
W
Jing Wei
PurpleGaymer
Jing Wei
3
0
8
7
W
Chronos
Wentanio98
Chronos
1
1
6
4
W
Hercules
ZimonDeath
Hercules
1
1
2
2
L
Janus
ghirr
Janus
2
3
0
0.67
W
Achilles
legendofsamo
Achilles
10
2
3
5.75
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,603
Damage
48,070
70,084
Taken
64,696
49,236
Mitigated
40,008
11,762
Healing
19,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ItachiSnipes
Bacchus
5,845
990
0
3,493
13,360
13,879
581
3,638
9,540
31,911
3,732
L
Sylvanus
Jahboyblesss
Sylvanus
11,040
4,116
144
4,315
18,190
20,046
0
3,239
14,268
54,539
17,122
L
Charon
7,831
794
0
1,550
17,257
14,951
0
3,463
13,749
37,565
1,694
L
Hachiman
Physikal909
Hachiman
4,691
1,573
0
2,725
11,415
4,652
0
2,044
9,371
0
72,731
W
Jing Wei
PurpleGaymer
Jing Wei
11,386
10,076
0
2,690
7,572
3,273
1,967
2,310
5,222
0
98,238
W
Chronos
Wentanio98
Chronos
10,599
2,722
0
4,690
12,740
5,393
2,674
3,717
8,847
91,498
1,450
W
Hercules
ZimonDeath
Hercules
7,838
3,640
0
7,360
14,888
9,418
0
8,711
5,939
0
85,549
L
Janus
ghirr
Janus
5,693
219
0
750
10,566
4,170
0
2,738
7,828
63,806
0
W
Achilles
legendofsamo
Achilles
12,402
3,067
0
821
16,136
8,045
706
4,748
11,282
0
73,037
L
6,348
688
0
2,278
12,656
5,417
0
4,314
8,304
0
52,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,532
Gold Earned
51,231
473
Minions Killed
585
0
Camps Cleared
0
1,611,078
Distance Traveled
1,837,886
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,493
558
48
3
0
349,545
6
L
Sylvanus
8,643
508
99
6
0
252,546
0
L
Charon
7,824
460
46
3
0
328,980
0
L
Hachiman
8,677
510
125
7
0
310,592
0
W
Jing Wei
10,710
630
155
9
0
358,138
0
W
Chronos
10,560
621
152
9
0
373,574
4
W
Hercules
10,186
599
147
9
0
363,981
0
L
Janus
7,998
470
111
7
0
338,579
0
W
Achilles
10,282
605
83
5
0
392,648
3
L
Hun Batz
7,390
435
92
5
0
380,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role