Player Matchup

Anubis
Anubis
DrownInYourTears
Anubis
Level 125
God Stats
6W - 11L
1,181 SR
Queue Stats
10W - 18L
1,378 Elo+
Solo
Skadi
Skadi
killbuster79
Skadi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,792 Elo+
Party 1
Bacchus
Bacchus
rosarioreaper
Bacchus
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 20L
1,792 Elo+
Party 1
Team Averages
Level 135
1,394 SR
1,654 Elo+

VS

Team Averages
Level 128
1,542 SR
1,472 Elo+
Skadi
Skadi
PrimeAlloy6282
Skadi
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 52L
1,518 Elo+
Party 2
Janus
Janus
ZeR0 Rhoads
Janus
Level 145
God Stats
8W - 12L
1,481 SR
Queue Stats
38W - 55L
1,425 Elo+
Solo
Ganesha
Ganesha
leprechaun1298
Ganesha
Level 123
God Stats
15W - 9L
1,647 SR
Queue Stats
137W - 129L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 3
10,590
815
13,247
12,312
5,556
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 1 / 5
9,829
756
11,301
9,698
3,267
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
11
1 / 1 / 4
8,287
637
5,447
11,821
11,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
9,955
766
9,307
10,636
4,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

15
3 / 2 / 2
10,145
780
12,512
6,432
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
0 / 5 / 4
8,459
651
6,457
18,289
16,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
5
5
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
3
3
2.5
W
2
5
3
0.7
W
3
2
2
2
L
5
1
5
7.5
W
0
5
4
0.4
L
Bacchus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,995
Damage
28,276
33,831
Taken
35,357
19,951
Mitigated
24,098
8,714
Healing
4,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,247
166
0
3,493
12,312
5,556
557
7,926
4,054
46,767
0
W
9,307
4,327
107
957
10,636
4,889
1,444
6,124
4,148
0
39,164
W
12,512
898
0
355
6,432
2,236
825
4,730
1,545
43,832
416
L
11,301
5,335
0
3,249
9,698
3,267
490
4,302
5,168
0
33,959
W
6,457
776
0
3,379
18,289
16,973
305
6,894
10,952
20,423
0
L
Bacchus
5,447
416
0
1,972
11,821
11,128
0
5,958
5,577
18,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,706
Gold Earned
28,559
142
Minions Killed
151
0
Camps Cleared
0
601,705
Distance Traveled
671,918
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,590
815
73
6
0
180,009
0
W
Skadi
9,955
766
63
5
0
209,965
3
W
Janus
10,145
780
87
7
0
253,573
1
L
Skadi
9,829
756
50
4
0
215,493
0
W
Ganesha
8,459
651
1
0
0
208,380
4
L
Bacchus
8,287
637
19
1
0
206,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role