Player Matchup

Hun Batz
Hun Batz
DaGibster
Hun Batz
Level 158
God Stats
5W - 4L
1,423 SR
Queue Stats
55W - 50L
1,524 Elo+
Solo
Shiva
Shiva
Snipers Remorse
Shiva
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 35L
1,538 Elo+
Party 2
Janus
Janus
lIAntwonIl
Janus
Level 109
God Stats
3W - 1L
1,603 SR
Queue Stats
20W - 18L
1,644 Elo+
Party 2
Team Averages
Level 137
1,509 SR
1,569 Elo+

VS

Team Averages
Level 131
1,425 SR
1,533 Elo+
Hou Yi
Hou Yi
BikGuyPeas
Hou Yi
Level 158
God Stats
16W - 14L
1,507 SR
Queue Stats
372W - 395L
1,553 Elo+
Solo
Bellona
Bellona
Dark_Phoenix004
Bellona
Level 129
God Stats
6W - 7L
1,571 SR
Queue Stats
98W - 101L
1,548 Elo+
Party 1
He Bo
He Bo
Frozen_Jalapanos
He Bo
Level 107
God Stats
0W - 2L
1,199 SR
Queue Stats
52W - 58L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaGibster
Hun Batz
14
6 / 0 / 6
8,711
871
9,426
7,493
3,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
5 / 0 / 9
8,209
821
9,175
9,412
8,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
12
4 / 1 / 10
7,881
788
8,216
6,722
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BikGuyPeas
Hou Yi
11
0 / 3 / 1
6,315
632
6,481
8,583
2,793
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 5 / 1
6,101
610
5,146
13,749
11,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 7 / 0
6,380
638
3,704
8,862
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
1
1
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
BikGuyPeas
Hou Yi
0
3
1
0.17
W
Hun Batz
DaGibster
Hun Batz
6
0
6
9
L
0
5
1
0.1
L
1
7
0
0.14
W
5
0
9
9.5
W
Janus
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,817
Damage
15,331
23,627
Taken
31,194
15,820
Mitigated
17,087
2,767
Healing
2,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
BikGuyPeas
Hou Yi
6,481
3,654
0
955
8,583
2,793
225
1,676
6,607
0
18,528
W
Hun Batz
DaGibster
Hun Batz
9,426
1,513
0
400
7,493
3,845
0
1,175
6,165
0
39,987
L
5,146
1,926
0
1,014
13,749
11,816
0
4,363
8,652
0
21,439
L
3,704
139
0
370
8,862
2,478
0
1,553
6,898
14,221
572
W
9,175
1,488
495
1,642
9,412
8,898
268
883
8,303
0
23,548
W
Janus
8,216
750
0
230
6,722
3,077
895
1,030
5,606
25,724
93

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,801
Gold Earned
18,796
142
Minions Killed
102
0
Camps Cleared
0
595,027
Distance Traveled
522,225
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,315
632
39
4
0
165,570
0
W
Hun Batz
8,711
871
72
7
0
227,101
0
L
Bellona
6,101
610
29
3
0
188,430
0
L
He Bo
6,380
638
34
3
0
168,225
0
W
Shiva
8,209
821
34
3
0
194,533
0
W
Janus
7,881
788
36
4
0
173,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role