Player Matchup

Bacchus
Bacchus
FosforosCopihue
Bacchus
Level 84
God Stats
92W - 77L
1,514 SR
Queue Stats
444W - 413L
1,504 Elo+
Party 2
Charybdis
Charybdis
Gaspacho2k20
Charybdis
Level 103
God Stats
6W - 7L
1,517 SR
Queue Stats
515W - 496L
1,472 Elo+
Party 2
Odin
Odin
O_Othatguy
Odin
Level 106
God Stats
3W - 1L
1,794 SR
Queue Stats
55W - 49L
1,574 Elo+
Party 1
Maui
Maui
SLYxxB00GI3
Maui
Level 122
God Stats
9W - 13L
1,578 SR
Queue Stats
112W - 96L
1,437 Elo+
Solo
Tiamat
Tiamat
magana454
Tiamat
Level 85
God Stats
4W - 0L
1,809 SR
Queue Stats
22W - 8L
1,701 Elo+
Party 1
Team Averages
Level 100
1,643 SR
1,538 Elo+

VS

Team Averages
Level 67
1,520 SR
1,511 Elo+
Odin
Odin
DIRTYMARTINI69
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,556 Elo+
Party 3
Jing Wei
Jing Wei
Hebrewhammer136
Jing Wei
Level 135
God Stats
1W - 3L
1,337 SR
Queue Stats
114W - 129L
1,527 Elo+
Solo
Fafnir
Fafnir
RexArbiter1
Fafnir
Level 79
God Stats
3W - 1L
1,908 SR
Queue Stats
47W - 43L
1,591 Elo+
Party 3
Tiamat
Tiamat
ScarZP
Tiamat
Level 48
God Stats
8W - 6L
1,570 SR
Queue Stats
216W - 244L
1,428 Elo+
Solo
Nemesis
Nemesis
jamorinoo
Nemesis
Level 55
God Stats
0W - 1L
1,285 SR
Queue Stats
31W - 28L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
7,507
469
4,610
10,070
6,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
Gaspacho2k20
Charybdis
14
2 / 1 / 3
8,721
545
8,077
9,762
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 1 / 0
9,415
588
7,733
9,151
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 7
7,821
489
3,942
16,026
13,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
magana454
Tiamat
14
4 / 2 / 4
9,591
599
9,065
9,420
6,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,274
455
2,721
11,693
10,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
13
1 / 3 / 1
7,484
468
7,955
12,599
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
12
1 / 2 / 3
7,839
490
3,537
11,825
13,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
ScarZP
Tiamat
5
0 / 2 / 0
5,287
330
870
3,153
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
jamorinoo
Nemesis
14
5 / 3 / 1
8,262
516
7,936
15,536
6,719
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
13
Kills
8
9
Deaths
13
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
3
2
3
2.25
W
Charybdis
Gaspacho2k20
Charybdis
2
1
3
3.5
L
Jing Wei
1
3
1
0.5
W
4
1
0
4
L
Fafnir
1
2
3
1.25
W
0
3
7
1.17
L
Tiamat
ScarZP
Tiamat
0
2
0
0
L
Nemesis
jamorinoo
Nemesis
5
3
1
1.83
W
Tiamat
magana454
Tiamat
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,427
Damage
23,019
54,429
Taken
54,806
42,449
Mitigated
37,877
12,331
Healing
12,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,721
1,191
0
1,256
11,693
10,875
0
2,910
8,303
0
29,898
W
4,610
760
0
2,134
10,070
6,969
0
529
9,499
33,802
0
W
Charybdis
Gaspacho2k20
Charybdis
8,077
3,645
0
2,567
9,762
4,592
1,236
1,004
8,758
0
70,316
L
Jing Wei
7,955
4,873
0
4,499
12,599
5,345
0
3,349
9,199
0
64,680
W
7,733
1,731
0
1,228
9,151
10,466
54
380
8,287
1,132
53,695
L
Fafnir
3,537
1,518
329
3,661
11,825
13,445
0
4,352
7,473
18,013
0
W
3,942
529
0
2,109
16,026
13,605
120
1,383
14,643
27,531
0
L
Tiamat
ScarZP
Tiamat
870
148
0
1,184
3,153
1,493
0
1,947
1,206
12,579
0
L
Nemesis
jamorinoo
Nemesis
7,936
3,999
0
1,261
15,536
6,719
0
5,594
9,941
0
56,314
W
Tiamat
magana454
Tiamat
9,065
1,305
0
4,293
9,420
6,817
1,506
1,111
8,185
63,074
3,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,055
Gold Earned
36,146
386
Minions Killed
277
0
Camps Cleared
0
1,525,892
Distance Traveled
1,329,035
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,274
455
53
3
0
293,007
0
W
Bacchus
7,507
469
50
3
0
377,939
0
W
Charybdis
8,721
545
121
8
0
273,104
1
L
Jing Wei
7,484
468
104
7
0
295,324
0
W
Odin
9,415
588
76
5
0
258,797
1
L
Fafnir
7,839
490
13
1
0
334,145
0
W
Maui
7,821
489
31
2
0
331,771
2
L
Tiamat
5,287
330
27
2
0
71,027
0
L
Nemesis
8,262
516
80
5
0
335,532
0
W
Tiamat
9,591
599
108
7
0
284,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role