Player Matchup

Vamana
Vamana
 
Vamana
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
HotCoffee123
Nemesis
Level 155
God Stats
8W - 3L
1,710 SR
Queue Stats
96W - 78L
1,486 Elo+
Solo
Thoth
Thoth
LowTempDabs8165
Thoth
Level 51
God Stats
2W - 2L
1,819 SR
Queue Stats
99W - 83L
1,905 Elo+
Party 1
Danzaburou
Danzaburou
SlR TYR
Danzaburou
Level 64
God Stats
1W - 3L
1,253 SR
Queue Stats
342W - 348L
1,515 Elo+
Solo
Artio
Artio
bremey
Artio
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,485 Elo+
Solo
Team Averages
Level 81
1,556 SR
1,578 Elo+

VS

Team Averages
Level 130
1,468 SR
1,489 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ABALLARDE8
Zeus
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,514 Elo+
Solo
Bellona
Bellona
HorseSeaman69
Bellona
Level 100
God Stats
5W - 3L
1,585 SR
Queue Stats
176W - 163L
1,490 Elo+
Solo
Hou Yi
Hou Yi
nicoCalde
Hou Yi
Level 106
God Stats
14W - 18L
1,256 SR
Queue Stats
143W - 142L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 1 / 2
5,336
445
3,524
8,123
6,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
HotCoffee123
Nemesis
12
1 / 1 / 1
6,605
550
5,151
10,330
4,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 0
6,019
502
1,573
6,613
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SlR TYR
Danzaburou
9
2 / 0 / 0
6,126
511
4,791
6,418
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
bremey
Artio
9
0 / 2 / 2
5,772
481
1,909
8,730
6,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 0 / 1
7,962
664
5,496
7,631
6,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
 
Sylvanus
6
0 / 1 / 1
5,182
432
1,825
4,966
1,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 1 / 0
7,632
636
6,627
5,036
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
11
1 / 1 / 3
6,487
541
4,848
9,076
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
nicoCalde
Hou Yi
12
1 / 1 / 1
6,807
567
5,226
6,740
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
8
8
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
2
1
W
Gilgamesh
 
Gilgamesh
1
0
1
1.5
W
Sylvanus
 
Sylvanus
0
1
1
0.5
W
5
1
0
5
W
Bellona
1
1
3
2.5
L
Nemesis
HotCoffee123
Nemesis
1
1
1
1.5
L
0
4
0
0
L
Danzaburou
SlR TYR
Danzaburou
2
0
0
2
L
Artio
bremey
Artio
0
2
2
0.5
W
Hou Yi
nicoCalde
Hou Yi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,948
Damage
24,022
40,214
Taken
33,449
22,232
Mitigated
17,906
8,925
Healing
11,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,524
1,795
0
1,735
8,123
6,368
0
1,079
6,387
0
23,133
W
Gilgamesh
 
Gilgamesh
5,496
1,696
0
1,996
7,631
6,182
137
507
6,603
0
55,768
W
Sylvanus
 
Sylvanus
1,825
412
883
1,822
4,966
1,949
0
1,008
3,958
9,285
0
W
6,627
1,447
0
1,250
5,036
1,824
171
1,066
3,970
51,719
120
W
Bellona
4,848
1,943
0
4,808
9,076
5,304
0
210
8,866
0
45,564
L
Nemesis
HotCoffee123
Nemesis
5,151
2,157
0
1,238
10,330
4,461
0
1,517
8,813
0
66,146
L
1,573
117
0
1,443
6,613
2,422
496
4,140
2,424
39,729
0
L
Danzaburou
SlR TYR
Danzaburou
4,791
2,472
0
2,507
6,418
2,370
122
862
5,556
0
44,223
L
Artio
bremey
Artio
1,909
474
120
1,882
8,730
6,611
91
815
7,915
9,468
0
W
Hou Yi
nicoCalde
Hou Yi
5,226
1,370
0
750
6,740
2,647
0
691
6,049
0
54,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,858
Gold Earned
34,070
299
Minions Killed
390
0
Camps Cleared
0
1,227,724
Distance Traveled
1,094,834
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,336
445
37
3
0
220,451
0
W
Gilgamesh
7,962
664
119
10
0
249,952
1
W
Sylvanus
5,182
432
15
1
0
91,919
0
W
Zeus
7,632
636
86
7
0
241,557
3
W
Bellona
6,487
541
73
6
0
298,999
0
L
Nemesis
6,605
550
97
8
0
287,368
0
L
Thoth
6,019
502
75
6
0
204,879
2
L
Danzaburou
6,126
511
77
6
0
243,661
0
L
Artio
5,772
481
13
1
0
271,365
5
W
Hou Yi
6,807
567
97
8
0
212,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role