Player Matchup

Ravana
Ravana
BigFunkyBoi
Ravana
Level 76
God Stats
2W - 0L
1,431 SR
Queue Stats
46W - 28L
1,524 Elo+
Party 1
Medusa
Medusa
CANNEDHAM12
Medusa
Level 88
God Stats
1W - 0L
1,733 SR
Queue Stats
30W - 19L
1,430 Elo+
Party 1
Horus
Horus
GodlyBubbles700
Horus
Level 82
God Stats
5W - 2L
1,500 SR
Queue Stats
31W - 19L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
PurpleKidChaos
Cthulhu
Level 62
God Stats
5W - 7L
1,532 SR
Queue Stats
38W - 44L
1,442 Elo+
Solo
Merlin
Merlin
sandacar
Merlin
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,175 Elo+
Solo
Team Averages
Level 75
1,539 SR
1,399 Elo+

VS

Team Averages
Level 91
1,606 SR
1,452 Elo+
Janus
Janus
Anomolyus
Janus
Level 84
God Stats
0W - 2L
1,265 SR
Queue Stats
11W - 21L
1,294 Elo+
Solo
Surtr
Surtr
Bsheppard
Surtr
Level 89
God Stats
83W - 45L
1,528 SR
Queue Stats
206W - 195L
1,484 Elo+
Solo
Izanami
Izanami
Face_McShooty--x
Izanami
Level 47
God Stats
42W - 33L
1,796 SR
Queue Stats
71W - 61L
1,571 Elo+
Party 2
Loki
Loki
FearPh8
Loki
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,360 Elo+
Solo
Cthulhu
Cthulhu
the_oringal_BYT
Cthulhu
Level 140
God Stats
16W - 10L
1,942 SR
Queue Stats
127W - 115L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
1 / 1 / 5
6,543
595
2,681
3,032
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
12
5 / 0 / 4
7,284
662
7,069
3,368
1,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
3 / 0 / 4
6,298
573
2,845
6,932
5,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 0
6,344
577
2,358
8,814
7,037
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
sandacar
Merlin
10
0 / 4 / 0
6,161
560
1,602
5,502
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Anomolyus
Janus
10
1 / 2 / 1
5,885
535
4,215
6,297
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Bsheppard
Surtr
1
0 / 0 / 0
3,732
339
0
0
0
7
0 / 3 / 0
4,535
412
1,306
5,299
1,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
FearPh8
Loki
11
5 / 3 / 1
6,622
602
7,531
9,567
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 4 / 0
4,312
392
977
6,522
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
10
Kills
6
8
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
Anomolyus
Janus
1
2
1
0.75
W
Ravana
1
1
5
3.5
L
Surtr
Bsheppard
Surtr
0
0
0
0
W
Medusa
5
0
4
7
L
0
3
0
0
L
Loki
FearPh8
Loki
5
3
1
1.83
W
3
0
4
5
W
1
3
0
0.33
W
Merlin
sandacar
Merlin
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,555
Damage
14,029
27,648
Taken
27,685
16,717
Mitigated
11,148
4,850
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Anomolyus
Janus
4,215
319
0
899
6,297
2,035
0
1,029
5,212
36,140
0
W
Ravana
2,681
832
0
1,258
3,032
1,460
0
0
3,032
0
46,550
L
Surtr
Bsheppard
Surtr
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
7,069
2,944
0
76
3,368
1,194
768
1,143
2,201
0
39,142
L
1,306
898
0
1,332
5,299
1,431
0
347
4,920
0
19,952
L
Loki
FearPh8
Loki
7,531
2,842
0
3,460
9,567
3,486
0
2,309
7,212
0
38,596
W
2,845
1,402
410
1,717
6,932
5,194
19
1,317
5,565
0
19,734
W
2,358
307
0
1,159
8,814
7,037
488
1,391
7,318
27,163
2,747
W
Merlin
sandacar
Merlin
1,602
126
0
230
5,502
1,832
594
1,062
4,340
30,425
1,653
L
977
112
0
453
6,522
4,196
0
92
6,428
13,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,630
Gold Earned
25,086
291
Minions Killed
192
0
Camps Cleared
0
1,101,709
Distance Traveled
701,600
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,885
535
80
7
0
217,599
2
W
Ravana
6,543
595
85
8
0
283,954
0
L
Surtr
3,732
339
0
0
0
0
0
W
Medusa
7,284
662
65
6
0
200,373
0
L
Izanami
4,535
412
44
4
0
128,824
0
L
Loki
6,622
602
59
5
0
233,433
0
W
Horus
6,298
573
31
3
0
215,974
0
W
Cthulhu
6,344
577
42
4
0
211,340
0
W
Merlin
6,161
560
68
6
0
190,068
3
L
Cthulhu
4,312
392
9
1
0
121,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role