Player Matchup

Surtr
Surtr
CreamyHands
Surtr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,516 Elo+
Party 1
Nemesis
Nemesis
Orcula
Nemesis
Level 22
God Stats
4W - 4L
1,651 SR
Queue Stats
6W - 5L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
ST0KE5Y 182
Cthulhu
Level 124
God Stats
9W - 2L
1,655 SR
Queue Stats
40W - 32L
1,663 Elo+
Party 1
Anubis
Anubis
Vandalicus
Anubis
Level 48
God Stats
0W - 3L
1,138 SR
Queue Stats
8W - 14L
1,314 Elo+
Solo
Artemis
Artemis
barh
Artemis
Level 129
God Stats
6W - 6L
1,514 SR
Queue Stats
125W - 128L
1,423 Elo+
Solo
Team Averages
Level 77
1,491 SR
1,486 Elo+

VS

Team Averages
Level 68
1,550 SR
1,454 Elo+
Charon
Charon
ClamChowder45
Charon
Level 64
God Stats
3W - 3L
1,619 SR
Queue Stats
70W - 63L
1,472 Elo+
Solo
Mulan
Mulan
Hans010x
Mulan
Level 72
God Stats
3W - 1L
1,713 SR
Queue Stats
95W - 86L
1,460 Elo+
Solo
Hachiman
Hachiman
ImAWindowPane
Hachiman
Level 62
God Stats
10W - 4L
1,512 SR
Queue Stats
222W - 269L
1,327 Elo+
Party 2
Bake Kujira
Bake Kujira
Shnok
Bake Kujira
Level 73
God Stats
5W - 9L
1,640 SR
Queue Stats
73W - 94L
1,415 Elo+
Party 2
Thanatos
Thanatos
WHITE3290
Thanatos
Level 68
God Stats
18W - 11L
1,263 SR
Queue Stats
39W - 31L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,430
495
7,926
13,255
10,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Orcula
Nemesis
13
3 / 3 / 3
7,455
497
4,765
10,945
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ST0KE5Y 182
Cthulhu
10
3 / 3 / 1
6,951
463
8,013
17,842
13,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Vandalicus
Anubis
11
0 / 10 / 0
6,337
422
5,707
12,312
5,696
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
barh
Artemis
12
0 / 3 / 4
6,969
465
9,885
10,189
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 3
10,309
687
12,382
9,699
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Hans010x
Mulan
15
2 / 1 / 2
8,892
593
6,705
11,457
8,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
ImAWindowPane
Hachiman
15
1 / 2 / 1
7,980
532
8,733
10,139
4,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bake Kujira
Shnok
Bake Kujira
13
1 / 3 / 4
7,830
522
8,713
16,274
18,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
WHITE3290
Thanatos
16
7 / 1 / 4
9,046
603
11,730
15,572
7,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
22
22
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
0
3
12.5
L
1
3
1
0.5
W
Mulan
Hans010x
Mulan
2
1
2
3
W
Hachiman
ImAWindowPane
Hachiman
1
2
1
0.75
L
Nemesis
Orcula
Nemesis
3
3
3
1.5
L
Cthulhu
ST0KE5Y 182
Cthulhu
3
3
1
1.17
W
Bake Kujira
Shnok
Bake Kujira
1
3
4
1
L
Anubis
Vandalicus
Anubis
0
10
0
0
W
Thanatos
WHITE3290
Thanatos
7
1
4
9
L
Artemis
barh
Artemis
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,296
Damage
48,263
64,543
Taken
63,141
37,280
Mitigated
42,609
12,691
Healing
30,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,382
1,744
0
2,230
9,699
3,824
270
5,367
4,285
64,254
4,275
L
7,926
2,188
0
2,719
13,255
10,610
0
1,756
11,463
1,158
47,361
W
Mulan
Hans010x
Mulan
6,705
209
0
7,543
11,457
8,352
213
467
10,143
0
64,549
W
Hachiman
ImAWindowPane
Hachiman
8,733
3,739
0
4,930
10,139
4,275
684
2,017
8,122
0
70,043
L
Nemesis
Orcula
Nemesis
4,765
1,754
0
1,433
10,945
3,862
0
1,621
9,242
0
53,530
L
Cthulhu
ST0KE5Y 182
Cthulhu
8,013
819
468
4,163
17,842
13,492
0
5,926
11,850
41,282
1,254
W
Bake Kujira
Shnok
Bake Kujira
8,713
4,552
0
2,858
16,274
18,409
355
3,999
12,275
48,193
1,364
L
Anubis
Vandalicus
Anubis
5,707
674
0
1,490
12,312
5,696
0
7,937
3,955
40,309
0
W
Thanatos
WHITE3290
Thanatos
11,730
3,186
0
12,884
15,572
7,749
0
2,184
13,340
0
77,087
L
Artemis
barh
Artemis
9,885
5,330
0
2,418
10,189
3,620
0
2,961
7,228
0
46,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,142
Gold Earned
44,057
346
Minions Killed
520
0
Camps Cleared
0
1,426,351
Distance Traveled
1,510,131
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,309
687
122
8
0
305,576
3
L
Surtr
7,430
495
83
6
0
272,857
0
W
Mulan
8,892
593
129
9
0
288,638
4
W
Hachiman
7,980
532
97
6
0
271,841
0
L
Nemesis
7,455
497
81
5
0
336,333
0
L
Cthulhu
6,951
463
48
3
0
318,920
3
W
Bake Kujira
7,830
522
73
5
0
288,470
1
L
Anubis
6,337
422
60
4
0
244,617
0
W
Thanatos
9,046
603
99
7
0
355,606
1
L
Artemis
6,969
465
74
5
0
253,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role