Player Matchup

Chaac
Chaac
Jerothy
Chaac
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,656 Elo+
Party 1
Artemis
Artemis
Larzgp
Artemis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,334 Elo+
Party 1
He Bo
He Bo
Ripclaw88
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,553 Elo+
Party 1
Janus
Janus
Saccery
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 1
Ix Chel
Ix Chel
trashman2000
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,538 Elo+
Party 1
Team Averages
Level 118
1,500 SR
1,519 Elo+

VS

Team Averages
Level 114
1,500 SR
1,446 Elo+
Nike
Nike
BPGas5595
Nike
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
139W - 145L
1,359 Elo+
Party 2
Cabrakan
Cabrakan
GucciKappa
Cabrakan
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 92L
1,383 Elo+
Party 2
Thanatos
Thanatos
Its Dr DabRips
Thanatos
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,500 Elo+
Party 2
Anhur
Anhur
TheBoomOnMizar5
Anhur
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 56L
1,479 Elo+
Solo
Ix Chel
Ix Chel
UllrMain69
Ix Chel
Level 99
God Stats
2W - 4L
1,500 SR
Queue Stats
120W - 100L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jerothy
Chaac
13
0 / 5 / 5
7,799
600
12,704
20,138
23,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Artemis
Larzgp
Artemis
17
2 / 3 / 5
9,111
701
8,702
10,677
5,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Ripclaw88
He Bo
14
0 / 3 / 7
7,998
615
7,162
9,770
3,932
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Saccery
Janus
15
3 / 4 / 6
8,875
683
12,576
11,041
4,978
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
trashman2000
Ix Chel
16
6 / 3 / 1
9,032
695
13,839
11,235
6,292
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
2 / 3 / 12
10,386
799
12,518
17,169
17,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
GucciKappa
Cabrakan
16
2 / 3 / 12
9,444
726
11,865
18,651
27,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
15
1 / 3 / 10
9,122
702
7,370
10,392
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

20
11 / 2 / 4
12,380
952
14,325
14,767
8,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
UllrMain69
Ix Chel
17
2 / 1 / 13
10,021
771
13,815
13,306
8,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
69
11
Kills
18
18
Deaths
12
24
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Nike
2
3
12
2.67
W
Cabrakan
GucciKappa
Cabrakan
2
3
12
2.67
W
Thanatos
1
3
10
2
L
Chaac
Jerothy
Chaac
0
5
5
0.5
L
Artemis
Larzgp
Artemis
2
3
5
1.5
L
He Bo
Ripclaw88
He Bo
0
3
7
1.17
L
Janus
Saccery
Janus
3
4
6
1.5
W
11
2
4
6.5
W
Ix Chel
UllrMain69
Ix Chel
2
1
13
8.5
L
Ix Chel
trashman2000
Ix Chel
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,983
Damage
59,893
62,861
Taken
74,285
44,187
Mitigated
67,609
19,090
Healing
45,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
12,518
282
2,289
3,184
17,169
17,194
483
7,564
9,452
0
20,202
W
Cabrakan
GucciKappa
Cabrakan
11,865
1,280
1,582
2,376
18,651
27,797
406
9,013
9,551
18,285
914
W
Thanatos
7,370
785
738
2,260
10,392
5,810
928
5,325
5,034
0
14,628
L
Chaac
Jerothy
Chaac
12,704
1,383
326
4,939
20,138
23,930
0
8,716
11,422
0
20,954
L
Artemis
Larzgp
Artemis
8,702
3,243
0
1,338
10,677
5,055
0
3,974
6,703
0
25,685
L
He Bo
Ripclaw88
He Bo
7,162
524
1,000
1,538
9,770
3,932
0
3,629
6,141
13,836
219
L
Janus
Saccery
Janus
12,576
1,332
1,583
2,266
11,041
4,978
0
3,701
7,340
30,718
0
W
14,325
5,977
2,281
1,515
14,767
8,618
4,598
4,676
10,002
0
52,292
W
Ix Chel
UllrMain69
Ix Chel
13,815
1,244
20,811
8,360
13,306
8,190
1,113
6,488
6,740
30,256
0
L
Ix Chel
trashman2000
Ix Chel
13,839
1,412
3,639
2,461
11,235
6,292
0
5,237
5,998
22,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,815
Gold Earned
51,353
132
Minions Killed
159
0
Camps Cleared
0
1,119,132
Distance Traveled
1,197,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,386
799
16
1
0
252,131
0
W
Cabrakan
9,444
726
16
1
0
197,980
0
W
Thanatos
9,122
702
8
1
0
249,895
0
L
Chaac
7,799
600
15
1
0
212,646
0
L
Artemis
9,111
701
26
2
0
208,528
0
L
He Bo
7,998
615
25
2
0
238,396
0
L
Janus
8,875
683
46
4
0
217,399
0
W
Anhur
12,380
952
91
7
0
247,212
0
W
Ix Chel
10,021
771
28
2
0
250,663
0
L
Ix Chel
9,032
695
20
2
0
242,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role