Player Matchup

Achilles
Achilles
 
Achilles
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Bilos Gibos
Bacchus
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 23L
1,589 Elo+
Party 1
Danzaburou
Danzaburou
Ocean8
Danzaburou
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,462 Elo+
Party 1
Thanatos
Thanatos
Sam1th
Thanatos
Level 55
God Stats
40W - 39L
1,444 SR
Queue Stats
663W - 671L
1,386 Elo+
Solo
Sol
Sol
VladBuh
Sol
Level 83
God Stats
2W - 4L
1,605 SR
Queue Stats
85W - 76L
1,520 Elo+
Solo
Team Averages
Level 60
1,510 SR
1,491 Elo+

VS

Team Averages
Level 88
1,372 SR
1,487 Elo+
Zeus
Zeus
AC-7472
Zeus
Level 49
God Stats
20W - 20L
1,256 SR
Queue Stats
108W - 86L
1,200 Elo+
Solo
Neith
Neith
Gorgh111
Neith
Level 37
God Stats
1W - 3L
1,277 SR
Queue Stats
3W - 3L
1,504 Elo+
Solo
Yemoja
Yemoja
IStr33tI
Yemoja
Level 109
God Stats
2W - 0L
1,321 SR
Queue Stats
5W - 5L
1,854 Elo+
Solo
Tyr
Tyr
agusbat10
Tyr
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 66L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
kind-teams4345
Ao Kuang
Level 100
God Stats
19W - 18L
1,503 SR
Queue Stats
193W - 208L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 2 / 0
8,075
538
6,768
11,848
7,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bacchus
Bilos Gibos
Bacchus
11
0 / 1 / 0
6,702
447
2,177
11,299
10,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Ocean8
Danzaburou
9
0 / 5 / 0
5,937
396
6,476
11,759
3,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Sam1th
Thanatos
12
1 / 3 / 1
6,950
463
4,017
13,904
6,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sol
14
2 / 5 / 0
8,098
540
7,904
13,018
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AC-7472
Zeus
15
8 / 3 / 2
9,159
611
13,711
8,453
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
Gorgh111
Neith
12
0 / 0 / 10
7,048
470
8,536
4,578
1,834
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
IStr33tI
Yemoja
12
2 / 1 / 8
7,939
529
5,449
11,580
8,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 6
6,802
453
4,889
11,225
8,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
15
5 / 1 / 8
8,294
553
7,931
16,888
7,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
5
Kills
16
16
Deaths
6
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
Zeus
AC-7472
Zeus
8
3
2
3
L
Bacchus
Bilos Gibos
Bacchus
0
1
0
0
W
Neith
Gorgh111
Neith
0
0
10
5
W
Yemoja
IStr33tI
Yemoja
2
1
8
6
L
Danzaburou
Ocean8
Danzaburou
0
5
0
0
L
Thanatos
Sam1th
Thanatos
1
3
1
0.5
L
Sol
2
5
0
0.4
W
1
1
6
4
W
Ao Kuang
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,342
Damage
40,516
61,828
Taken
52,724
33,659
Mitigated
29,705
20,450
Healing
16,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,768
1,796
0
3,672
11,848
7,904
331
3,686
8,162
0
54,045
W
Zeus
AC-7472
Zeus
13,711
1,472
0
1,990
8,453
3,446
818
4,141
4,312
62,747
2,288
L
Bacchus
Bilos Gibos
Bacchus
2,177
35
0
1,182
11,299
10,696
0
3,585
7,714
23,726
0
W
Neith
Gorgh111
Neith
8,536
4,719
0
1,666
4,578
1,834
2,469
1,239
3,339
0
47,428
W
Yemoja
IStr33tI
Yemoja
5,449
1,129
3,032
3,584
11,580
8,691
660
2,517
8,967
20,603
1,397
L
Danzaburou
Ocean8
Danzaburou
6,476
2,296
0
3,323
11,759
3,992
82
5,920
5,839
0
29,114
L
Thanatos
Sam1th
Thanatos
4,017
506
0
7,936
13,904
6,458
15
4,098
9,806
0
53,189
L
Sol
7,904
1,687
0
4,337
13,018
4,609
304
9,291
3,727
64,863
0
W
4,889
741
0
30
11,225
8,391
876
780
9,867
0
30,035
W
Ao Kuang
7,931
1,971
0
5,761
16,888
7,343
0
1,404
15,395
59,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,762
Gold Earned
39,242
347
Minions Killed
346
0
Camps Cleared
0
1,484,002
Distance Traveled
1,428,722
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,075
538
84
6
0
319,569
0
W
Zeus
9,159
611
113
8
0
288,169
0
L
Bacchus
6,702
447
41
3
0
308,736
0
W
Neith
7,048
470
82
5
0
264,884
0
W
Yemoja
7,939
529
32
2
0
227,923
0
L
Danzaburou
5,937
396
43
3
0
286,380
0
L
Thanatos
6,950
463
83
6
0
312,137
0
L
Sol
8,098
540
96
6
0
257,180
1
W
Tyr
6,802
453
34
2
0
318,742
2
W
Ao Kuang
8,294
553
85
6
0
329,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role