Player Matchup

Hercules
Hercules
BABYS hj
Hercules
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 63L
1,504 Elo+
Party 1
Fenrir
Fenrir
GLAD-_-FlavourPT
Fenrir
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 66L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
SnakeSam69
Ah Puch
Level 159
God Stats
5W - 6L
1,695 SR
Queue Stats
626W - 635L
1,479 Elo+
Solo
Team Averages
Level 108
1,565 SR
1,500 Elo+

VS

Team Averages
Level 81
1,611 SR
1,591 Elo+
Sun Wukong
Sun Wukong
AcoAkaFaka
Sun Wukong
Level 120
God Stats
1W - 1L
1,321 SR
Queue Stats
15W - 14L
1,572 Elo+
Party 2
Ra
Ra
TheRedBox
Ra
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,761 Elo+
Party 2
Tsukuyomi
Tsukuyomi
nerd_bros64
Tsukuyomi
Level 113
God Stats
9W - 6L
2,011 SR
Queue Stats
58W - 62L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BABYS hj
Hercules
12
1 / 2 / 1
6,462
646
3,756
10,523
9,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 6 / 2
6,146
615
3,076
9,977
5,336
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
SnakeSam69
Ah Puch
12
1 / 0 / 0
6,527
653
6,707
3,525
1,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AcoAkaFaka
Sun Wukong
12
2 / 0 / 6
7,154
715
8,314
9,681
8,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 2 / 6
7,213
721
3,894
5,996
2,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
nerd_bros64
Tsukuyomi
13
4 / 0 / 4
7,749
775
7,230
5,989
2,990
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
8
8
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AcoAkaFaka
Sun Wukong
2
0
6
5
L
Hercules
BABYS hj
Hercules
1
2
1
0.75
L
0
6
2
0.17
L
Ah Puch
SnakeSam69
Ah Puch
1
0
0
1
W
2
2
6
2.5
W
Tsukuyomi
nerd_bros64
Tsukuyomi
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,539
Damage
19,438
24,025
Taken
21,666
16,433
Mitigated
13,969
1,865
Healing
5,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AcoAkaFaka
Sun Wukong
8,314
1,929
0
860
9,681
8,420
0
2,514
7,167
0
23,331
L
Hercules
BABYS hj
Hercules
3,756
1,118
0
1,255
10,523
9,641
0
1,665
8,009
0
15,012
L
3,076
726
0
171
9,977
5,336
0
2,137
7,173
0
8,716
L
Ah Puch
SnakeSam69
Ah Puch
6,707
309
0
439
3,525
1,456
0
20
3,296
36,669
542
W
3,894
890
754
755
5,996
2,559
0
1,911
4,085
20,242
521
W
Tsukuyomi
nerd_bros64
Tsukuyomi
7,230
1,052
0
2,654
5,989
2,990
0
2,289
3,700
0
31,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,135
Gold Earned
22,116
96
Minions Killed
142
0
Camps Cleared
0
514,931
Distance Traveled
546,608
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,154
715
28
3
0
184,740
4
L
Hercules
6,462
646
28
3
0
198,793
0
L
Fenrir
6,146
615
16
2
0
166,866
0
L
Ah Puch
6,527
653
52
5
0
149,272
0
W
Ra
7,213
721
58
6
0
170,183
0
W
Tsukuyomi
7,749
775
56
6
0
191,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role