Player Matchup

Ishtar
Ishtar
FoxHunterLV
Ishtar
Level 52
God Stats
0W - 2L
1,387 SR
Queue Stats
1W - 3L
1,676 Elo+
Party 1
Mercury
Mercury
Gonboom
Mercury
Level 120
God Stats
12W - 16L
1,614 SR
Queue Stats
23W - 35L
1,342 Elo+
Solo
Amaterasu
Amaterasu
RBLoveFox
Amaterasu
Level 57
God Stats
0W - 1L
1,604 SR
Queue Stats
1W - 5L
1,676 Elo+
Party 1
Geb
Geb
ShoeShuffler
Geb
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
121W - 119L
1,470 Elo+
Solo
Merlin
Merlin
godthander
Merlin
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 78
1,521 SR
1,533 Elo+

VS

Team Averages
Level 69
1,488 SR
1,430 Elo+
Skadi
Skadi
DutchNoah
Skadi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,360 Elo+
Party 3
Nox
Nox
EnglishNoah
Nox
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,360 Elo+
Party 3
The Morrigan
The Morrigan
FNO_ValintinIros
The Morrigan
Level 41
God Stats
9W - 7L
1,588 SR
Queue Stats
67W - 61L
1,476 Elo+
Party 2
Fenrir
Fenrir
lowkeyhyperr
Fenrir
Level 95
God Stats
4W - 1L
1,562 SR
Queue Stats
54W - 53L
1,470 Elo+
Party 2
Loki
Loki
scottishsquash
Loki
Level 58
God Stats
2W - 3L
1,292 SR
Queue Stats
84W - 92L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
8
0 / 2 / 0
4,660
424
1,960
7,358
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Gonboom
Mercury
12
1 / 3 / 0
6,049
550
2,791
9,209
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
RBLoveFox
Amaterasu
11
2 / 4 / 0
6,064
551
5,069
12,229
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 1
5,194
472
3,328
9,759
7,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
godthander
Merlin
9
0 / 4 / 1
5,392
490
1,134
5,288
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DutchNoah
Skadi
10
1 / 1 / 4
5,683
517
8,378
5,559
2,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 0 / 5
6,246
568
2,947
3,418
2,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
FNO_ValintinIros
The Morrigan
11
0 / 2 / 6
6,521
593
1,944
5,220
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
10 / 0 / 2
7,339
667
8,493
7,890
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 0 / 1
7,375
670
6,036
6,612
2,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
15
15
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Skadi
DutchNoah
Skadi
1
1
4
3
W
0
0
5
2.5
W
The Morrigan
FNO_ValintinIros
The Morrigan
0
2
6
1.5
L
Ishtar
0
2
0
0
L
Mercury
Gonboom
Mercury
1
3
0
0.33
L
Amaterasu
RBLoveFox
Amaterasu
2
4
0
0.5
L
0
2
1
0.25
L
Merlin
godthander
Merlin
0
4
1
0.13
W
Fenrir
10
0
2
11
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,282
Damage
27,798
43,843
Taken
28,699
21,578
Mitigated
13,461
9,692
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
DutchNoah
Skadi
8,378
3,676
0
1,019
5,559
2,169
139
2,046
3,513
0
47,137
W
2,947
537
133
984
3,418
2,419
32
1,099
2,319
20,952
2,119
W
The Morrigan
FNO_ValintinIros
The Morrigan
1,944
935
0
555
5,220
1,965
0
611
4,609
36,956
0
L
Ishtar
1,960
541
0
2,411
7,358
2,725
0
897
6,461
0
22,775
L
Mercury
Gonboom
Mercury
2,791
1,735
0
1,010
9,209
3,857
0
1,318
7,807
0
50,088
L
Amaterasu
RBLoveFox
Amaterasu
5,069
2,803
0
3,233
12,229
6,054
0
259
11,970
0
38,269
L
3,328
183
0
2,309
9,759
7,446
0
1,830
7,929
23,031
0
L
Merlin
godthander
Merlin
1,134
70
0
729
5,288
1,496
0
408
4,798
27,281
1,700
W
Fenrir
8,493
3,083
0
1,082
7,890
4,042
0
516
7,374
0
51,825
W
6,036
2,046
0
1,245
6,612
2,866
528
0
6,612
0
47,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,359
Gold Earned
33,164
278
Minions Killed
323
0
Camps Cleared
0
1,031,612
Distance Traveled
1,105,767
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,683
517
63
6
0
216,056
2
W
Nox
6,246
568
35
3
0
207,414
0
W
The Morrigan
6,521
593
79
7
0
202,366
2
L
Ishtar
4,660
424
44
4
0
205,739
0
L
Mercury
6,049
550
92
8
0
247,924
1
L
Amaterasu
6,064
551
68
6
0
193,983
0
L
Geb
5,194
472
21
2
0
206,384
0
L
Merlin
5,392
490
53
5
0
177,582
0
W
Fenrir
7,339
667
68
6
0
250,827
4
W
Loki
7,375
670
78
7
0
229,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role