Player Matchup

Izanami
Izanami
ChrisX27
Izanami
Level 89
God Stats
2W - 1L
1,693 SR
Queue Stats
3W - 6L
1,184 Elo+
Party 2
Thoth
Thoth
Fleeble
Thoth
Level 146
God Stats
2W - 3L
1,633 SR
Queue Stats
11W - 22L
1,302 Elo+
Party 2
Ares
Ares
ScottyShowOff
Ares
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Arachne
Arachne
VoidOfTheDamned
Arachne
Level 126
God Stats
68W - 58L
1,612 SR
Queue Stats
113W - 103L
1,562 Elo+
Solo
Anhur
Anhur
temp-140494
Anhur
Level 186
God Stats
29W - 28L
1,502 SR
Queue Stats
220W - 253L
1,470 Elo+
Solo
Team Averages
Level 127
1,588 SR
1,403 Elo+

VS

Team Averages
Level 123
1,542 SR
1,672 Elo+
Atlas
Atlas
Atticus8
Atlas
Level 88
God Stats
4W - 1L
1,930 SR
Queue Stats
49W - 26L
1,672 Elo+
Party 1
Achilles
Achilles
OhHeyItsMJ
Achilles
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 13L
1,725 Elo+
Party 1
Zhong Kui
Zhong Kui
PeteDaSneak_415
Zhong Kui
Level 203
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,755 Elo+
Solo
Sun Wukong
Sun Wukong
comiclygod
Sun Wukong
Level 135
God Stats
1W - 0L
1,281 SR
Queue Stats
13W - 18L
1,435 Elo+
Solo
Chiron
Chiron
ǂǾhĦachiǂ
Chiron
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
87W - 40L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChrisX27
Izanami
10
0 / 1 / 0
4,704
784
2,023
3,141
1,196
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thoth
Fleeble
Thoth
10
0 / 2 / 1
4,993
832
4,552
3,348
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 1
4,810
802
1,339
5,373
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
4,810
802
3,029
5,100
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,067
845
1,916
5,062
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Atticus8
Atlas
10
0 / 0 / 6
5,359
893
3,186
3,227
1,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
OhHeyItsMJ
Achilles
11
1 / 0 / 6
5,318
886
3,908
3,665
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
PeteDaSneak_415
Zhong Kui
11
0 / 0 / 3
5,638
940
1,125
2,391
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sun Wukong
comiclygod
Sun Wukong
10
3 / 0 / 4
5,605
934
4,598
5,440
4,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 1 / 2
6,352
1,059
5,965
3,469
1,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
9
9
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Atlas
Atticus8
Atlas
0
0
6
3
L
Izanami
ChrisX27
Izanami
0
1
0
0
L
Thoth
Fleeble
Thoth
0
2
1
0.25
W
Achilles
OhHeyItsMJ
Achilles
1
0
6
4
W
Zhong Kui
PeteDaSneak_415
Zhong Kui
0
0
3
1.5
L
0
3
1
0.17
L
1
0
0
1
W
Sun Wukong
comiclygod
Sun Wukong
3
0
4
5
L
0
3
0
0
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,859
Damage
18,782
22,024
Taken
18,192
9,299
Mitigated
12,976
2,917
Healing
3,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Atticus8
Atlas
3,186
1,312
0
600
3,227
1,872
136
807
2,420
7,248
0
L
Izanami
ChrisX27
Izanami
2,023
974
0
1,263
3,141
1,196
0
156
2,943
0
7,509
L
Thoth
Fleeble
Thoth
4,552
186
0
500
3,348
1,116
0
245
3,059
18,877
0
W
Achilles
OhHeyItsMJ
Achilles
3,908
1,020
0
483
3,665
3,517
302
1,083
2,582
0
9,565
W
Zhong Kui
PeteDaSneak_415
Zhong Kui
1,125
17
0
366
2,391
1,710
54
1,146
1,245
11,695
678
L
1,339
65
0
472
5,373
2,926
0
1,699
3,391
3,885
0
L
3,029
1,923
0
422
5,100
2,313
0
795
4,180
0
3,326
W
Sun Wukong
comiclygod
Sun Wukong
4,598
1,920
0
1,115
5,440
4,568
0
1,784
3,656
0
12,115
L
1,916
573
0
260
5,062
1,748
0
1,288
3,700
0
13,500
W
5,965
2,119
357
689
3,469
1,309
1,397
1,071
2,398
0
22,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,384
Gold Earned
28,272
76
Minions Killed
135
0
Camps Cleared
0
549,875
Distance Traveled
634,344
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,359
893
13
2
0
118,972
0
L
Izanami
4,704
784
15
3
0
94,531
0
L
Thoth
4,993
832
27
5
0
124,223
0
W
Achilles
5,318
886
16
3
0
144,306
0
W
Zhong Kui
5,638
940
50
8
0
123,516
1
L
Ares
4,810
802
8
1
0
84,529
0
L
Arachne
4,810
802
0
0
0
124,189
0
W
Sun Wukong
5,605
934
17
3
0
128,260
0
L
Anhur
5,067
845
26
4
0
122,403
0
W
Chiron
6,352
1,059
39
7
0
119,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role