Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
CallMePants
Sol
Level 214
God Stats
5W - 2L
1,719 SR
Queue Stats
522W - 549L
1,416 Elo+
Party 1
Bacchus
Bacchus
Darkneess1041
Bacchus
Level 124
God Stats
5W - 2L
1,733 SR
Queue Stats
405W - 398L
1,500 Elo+
Solo
Hachiman
Hachiman
OffMarket420
Hachiman
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,431 Elo+
Solo
Bastet
Bastet
collegechemist
Bastet
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 94L
1,543 Elo+
Solo
Team Averages
Level 146
1,590 SR
1,478 Elo+

VS

Team Averages
Level 126
1,577 SR
1,366 Elo+
Serqet
Serqet
 
Serqet
Level 274
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DRUNKGURBLNINJA
Skadi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,131 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FadedCDXXFreak
Morgan Le Fay
Level 147
God Stats
3W - 5L
1,885 SR
Queue Stats
185W - 190L
1,502 Elo+
Solo
Tiamat
Tiamat
SyKoOoCbass
Tiamat
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
6 / 2 / 9
9,288
929
8,375
7,779
3,343
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 2 / 9
9,840
984
7,977
7,650
2,848
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
15
4 / 2 / 10
9,628
963
6,630
14,951
14,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
OffMarket420
Hachiman
14
1 / 2 / 13
8,656
866
9,686
7,340
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 2 / 9
7,575
758
3,898
6,916
2,420
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
0 / 6 / 3
6,564
656
3,046
9,575
8,334
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
 
Zeus
9
1 / 1 / 1
6,114
611
2,694
2,234
745
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 4
7,821
782
5,855
8,311
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
FadedCDXXFreak
Morgan Le Fay
13
0 / 5 / 5
6,923
692
10,276
10,128
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
16
6 / 4 / 4
8,876
888
9,478
9,384
7,684
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
18
Kills
10
10
Deaths
18
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
2
9
5.25
L
Serqet
 
Serqet
0
6
3
0.25
L
Zeus
 
Zeus
1
1
1
1.5
W
7
2
9
5.75
L
3
2
4
2.5
W
Bacchus
4
2
10
4.5
L
Morgan Le Fay
FadedCDXXFreak
Morgan Le Fay
0
5
5
0.5
W
Hachiman
OffMarket420
Hachiman
1
2
13
3.75
L
Tiamat
6
4
4
2
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,566
Damage
31,349
44,636
Taken
39,632
26,144
Mitigated
25,143
17,275
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
8,375
2,369
521
1,044
7,779
3,343
2,913
4,456
2,899
0
26,310
L
Serqet
 
Serqet
3,046
107
0
366
9,575
8,334
0
3,084
6,491
0
5,302
L
Zeus
 
Zeus
2,694
580
457
859
2,234
745
0
1,198
1,036
6,234
353
W
7,977
1,239
517
2,481
7,650
2,848
3,377
3,222
4,136
20,715
0
L
5,855
1,580
696
1,946
8,311
3,614
0
2,273
6,038
0
13,900
W
Bacchus
6,630
424
1,320
5,983
14,951
14,645
387
5,651
9,088
12,368
156
L
Morgan Le Fay
FadedCDXXFreak
Morgan Le Fay
10,276
877
613
1,470
10,128
4,766
40
4,048
6,080
17,594
804
W
Hachiman
OffMarket420
Hachiman
9,686
5,965
1,113
1,329
7,340
2,888
523
4,802
2,246
0
17,914
L
Tiamat
9,478
905
454
1,940
9,384
7,684
0
3,858
5,526
16,719
0
W
3,898
1,060
1,225
1,742
6,916
2,420
761
3,340
3,042
0
8,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,987
Gold Earned
36,298
121
Minions Killed
91
0
Camps Cleared
0
923,750
Distance Traveled
814,317
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,288
929
32
3
0
182,743
0
L
Serqet
6,564
656
8
1
0
187,824
0
L
Zeus
6,114
611
12
1
0
118,119
0
W
Sol
9,840
984
40
4
0
170,808
0
L
Skadi
7,821
782
14
1
0
193,353
0
W
Bacchus
9,628
963
14
1
0
194,322
0
L
Morgan Le Fay
6,923
692
32
3
0
153,326
0
W
Hachiman
8,656
866
24
2
0
174,905
0
L
Tiamat
8,876
888
25
3
0
161,695
0
W
Bastet
7,575
758
11
1
0
200,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role