Player Matchup

Discordia
Discordia
Gold V
 
Discordia
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Bot-HQ
Gilgamesh
Silver I
Level 153
God Stats
41W - 31L
1,662 SR
Queue Stats
110W - 115L
1,359 MMR
Party 1
Artemis
Artemis
Silver I
Carter2nice21
Artemis
Silver I
Level 123
God Stats
19W - 8L
1,774 SR
Queue Stats
32W - 37L
1,257 MMR
Party 2
Arachne
Arachne
Silver III
wooocifer
Arachne
Silver III
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 15L
1,412 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
xXxTH3HAMM3RxXx
Kuzenbo
Silver II
Level 155
God Stats
6W - 3L
1,664 SR
Queue Stats
40W - 42L
1,326 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,620 SR
1,371 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,545 SR
1,325 MMR
Izanami
Izanami
Bronze IV
CarryingM8
Izanami
Bronze IV
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,318 MMR
Solo
Mercury
Mercury
Silver II
Hawainese
Mercury
Silver II
Level 95
God Stats
0W - 1L
1,824 SR
Queue Stats
9W - 13L
1,315 MMR
Party 3
Artio
Artio
Silver II
Hawazian
Artio
Silver II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,355 MMR
Party 3
Merlin
Merlin
Silver I
Teinted-
Merlin
Silver I
Level 115
God Stats
1W - 4L
1,500 SR
Queue Stats
230W - 218L
1,308 MMR
Solo
King Arthur
King Arthur
Gold V
knavishman50
King Arthur
Gold V
Level 153
God Stats
6W - 7L
1,400 SR
Queue Stats
103W - 117L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 1 / 2
9,584
532
4,608
8,218
3,299
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Bot-HQ
Gilgamesh
16
0 / 1 / 2
9,513
529
10,891
20,083
25,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
16
8 / 1 / 6
10,372
576
12,362
12,732
6,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
wooocifer
Arachne
19
12 / 0 / 3
11,604
645
12,951
20,089
11,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 0 / 12
9,797
544
13,769
14,112
20,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CharonZhong KuiBake KujiraHachiman

VS

Bans
ThorAo KuangKukulkanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CarryingM8
Izanami
13
0 / 6 / 1
7,823
435
5,896
13,732
5,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Hawainese
Mercury
11
1 / 6 / 0
7,368
409
4,679
14,721
6,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Hawazian
Artio
10
0 / 8 / 0
7,274
404
3,726
20,313
17,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Teinted-
Merlin
16
1 / 1 / 1
9,286
516
9,595
9,790
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
knavishman50
King Arthur
15
1 / 2 / 0
8,973
499
17,335
19,786
23,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
23
Kills
3
3
Deaths
23
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
2
3
W
Gilgamesh
Bot-HQ
Gilgamesh
0
1
2
1
L
Izanami
CarryingM8
Izanami
0
6
1
0.08
W
Artemis
8
1
6
11
L
Mercury
Hawainese
Mercury
1
6
0
0.17
L
Artio
Hawazian
Artio
0
8
0
0
L
Merlin
Teinted-
Merlin
1
1
1
1.5
L
King Arthur
knavishman50
King Arthur
1
2
0
0.5
W
Arachne
wooocifer
Arachne
12
0
3
13.5
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,581
Damage
41,231
75,234
Taken
78,342
66,681
Mitigated
56,838
15,785
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,608
226
0
1,022
8,218
3,299
167
3,483
4,735
72,960
318
W
Gilgamesh
Bot-HQ
Gilgamesh
10,891
3,503
0
4,236
20,083
25,801
734
790
19,293
0
69,112
L
Izanami
CarryingM8
Izanami
5,896
3,477
0
2,064
13,732
5,270
206
3,303
10,429
0
60,542
W
Artemis
12,362
6,329
0
3,728
12,732
6,077
2,915
2,291
10,441
0
79,308
L
Mercury
Hawainese
Mercury
4,679
2,118
0
483
14,721
6,002
0
2,890
11,831
0
41,285
L
Artio
Hawazian
Artio
3,726
400
1,673
2,682
20,313
17,198
0
6,692
13,621
33,168
1,603
L
Merlin
Teinted-
Merlin
9,595
534
0
3,041
9,790
4,391
0
3,581
6,157
83,156
2,367
L
King Arthur
knavishman50
King Arthur
17,335
2,398
0
1,810
19,786
23,977
0
1,507
16,986
1,445
76,839
W
Arachne
wooocifer
Arachne
12,951
9,782
0
4,896
20,089
11,183
0
2,579
17,510
0
131,893
W
13,769
4,321
0
1,903
14,112
20,321
405
4,512
9,600
48,095
1,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,870
Gold Earned
40,724
557
Minions Killed
522
0
Camps Cleared
0
1,809,209
Distance Traveled
1,653,422
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,584
532
115
6
0
347,656
5
W
Gilgamesh
9,513
529
109
6
0
321,673
2
L
Izanami
7,823
435
110
6
0
311,128
3
W
Artemis
10,372
576
108
6
0
343,186
3
L
Mercury
7,368
409
66
4
0
376,958
2
L
Artio
7,274
404
45
3
0
340,308
1
L
Merlin
9,286
516
182
10
0
281,239
1
L
King Arthur
8,973
499
119
7
0
343,789
1
W
Arachne
11,604
645
161
9
0
446,576
3
W
Kuzenbo
9,797
544
64
4
0
350,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role