Player Matchup

Thor
Thor
F4isKing
Thor
Level 44
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 44L
1,199 Elo+
Party 2
Neith
Neith
Yeah778
Neith
Level 42
God Stats
13W - 7L
1,284 SR
Queue Stats
49W - 37L
1,199 Elo+
Party 2
Sol
Sol
spyral31
Sol
Level 43
God Stats
65W - 64L
1,377 SR
Queue Stats
65W - 70L
1,334 Elo+
Solo
Team Averages
Level 43
1,387 SR
1,244 Elo+

VS

Team Averages
Level 34
1,549 SR
1,349 Elo+
Gilgamesh
Gilgamesh
ErrOr_826xD
Gilgamesh
Level 34
God Stats
27W - 25L
1,438 SR
Queue Stats
113W - 142L
1,377 Elo+
Solo
Fafnir
Fafnir
G_H_O_S_T__OP
Fafnir
Level 48
God Stats
4W - 3L
1,493 SR
Queue Stats
21W - 22L
1,472 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SheLovesSkinz
Cu Chulainn
Level 21
God Stats
2W - 1L
1,715 SR
Queue Stats
4W - 9L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
9 / 2 / 2
12,447
732
15,228
17,965
11,088
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
Yeah778
Neith
19
2 / 1 / 8
11,843
697
13,965
10,194
5,303
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 1 / 0
8,090
476
748
1,225
307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ErrOr_826xD
Gilgamesh
18
3 / 0 / 1
12,507
736
10,679
14,255
15,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
1 / 4 / 2
11,437
673
7,323
15,659
16,918
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
SheLovesSkinz
Cu Chulainn
14
0 / 7 / 3
10,078
593
7,075
21,006
13,392
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
4
4
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ErrOr_826xD
Gilgamesh
3
0
1
3.5
L
Thor
9
2
2
5
W
1
4
2
0.5
W
Cu Chulainn
SheLovesSkinz
Cu Chulainn
0
7
3
0.21
L
Neith
Yeah778
Neith
2
1
8
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,941
Damage
25,077
29,384
Taken
50,920
16,698
Mitigated
45,483
7,148
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ErrOr_826xD
Gilgamesh
10,679
3,038
0
2,324
14,255
15,173
1,270
345
13,619
278
51,533
L
Thor
15,228
4,043
0
3,193
17,965
11,088
0
3,569
14,377
0
65,309
W
7,323
3,279
0
3,654
15,659
16,918
223
223
14,758
22,847
3,292
W
Cu Chulainn
SheLovesSkinz
Cu Chulainn
7,075
1,945
0
2,201
21,006
13,392
869
848
19,720
0
30,024
L
Neith
Yeah778
Neith
13,965
6,335
0
3,720
10,194
5,303
1,398
3,406
6,788
0
47,061
L
748
196
0
235
1,225
307
0
136
1,089
4,871
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,380
Gold Earned
34,022
165
Minions Killed
136
0
Camps Cleared
0
604,319
Distance Traveled
762,382
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,507
736
74
4
0
280,579
0
L
Thor
12,447
732
82
5
0
312,698
2
W
Fafnir
11,437
673
33
2
0
239,011
0
W
Cu Chulainn
10,078
593
29
2
0
242,792
0
L
Neith
11,843
697
72
4
0
259,104
0
L
Sol
8,090
476
11
1
0
32,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role