Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Swoob1333
Charon
Level 66
God Stats
4W - 4L
1,715 SR
Queue Stats
29W - 23L
1,632 Elo+
Solo
Raijin
Raijin
bloodrite9
Raijin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 180L
1,535 Elo+
Solo
Team Averages
Level 76
1,572 SR
1,556 Elo+

VS

Team Averages
Level 120
1,507 SR
1,515 Elo+
Vulcan
Vulcan
InsaneNectar
Vulcan
Level 109
God Stats
5W - 3L
1,666 SR
Queue Stats
36W - 33L
1,522 Elo+
Solo
Tyr
Tyr
PINTUBA2716
Tyr
Level 105
God Stats
46W - 60L
1,375 SR
Queue Stats
295W - 278L
1,433 Elo+
Solo
Charybdis
Charybdis
vextroy
Charybdis
Level 146
God Stats
24W - 20L
1,479 SR
Queue Stats
103W - 93L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
1 / 0 / 1
6,603
660
1,463
4,774
2,379
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charon
Swoob1333
Charon
10
0 / 2 / 2
6,222
622
3,121
7,769
5,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
bloodrite9
Raijin
11
1 / 4 / 0
7,022
702
3,112
7,040
2,443
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
1 / 0 / 5
7,993
799
8,153
3,517
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 1
7,908
791
5,809
7,282
5,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
vextroy
Charybdis
9
0 / 1 / 3
6,574
657
1,397
3,378
1,034
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
6
6
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
0
1
1.5
W
Vulcan
1
0
5
3.5
W
5
1
1
5.5
L
Charon
Swoob1333
Charon
0
2
2
0.5
L
Raijin
bloodrite9
Raijin
1
4
0
0.25
W
Charybdis
vextroy
Charybdis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,696
Damage
15,359
19,583
Taken
14,177
10,284
Mitigated
7,922
1,108
Healing
4,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,463
120
0
640
4,774
2,379
0
1,412
3,136
0
15,040
W
Vulcan
8,153
4,448
0
1,360
3,517
1,401
41
1,853
1,543
43,068
0
W
5,809
237
0
2,794
7,282
5,487
0
2,181
4,743
0
21,769
L
Charon
Swoob1333
Charon
3,121
396
0
468
7,769
5,462
0
3,548
3,808
12,546
862
L
Raijin
bloodrite9
Raijin
3,112
508
0
0
7,040
2,443
0
2,703
3,920
24,648
0
W
Charybdis
vextroy
Charybdis
1,397
821
56
264
3,378
1,034
365
1,337
1,874
0
14,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,847
Gold Earned
22,475
99
Minions Killed
152
0
Camps Cleared
0
541,489
Distance Traveled
547,836
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,603
660
27
3
0
195,240
3
W
Vulcan
7,993
799
85
9
0
210,354
0
W
Tyr
7,908
791
30
3
0
219,273
0
L
Charon
6,222
622
18
2
0
191,488
0
L
Raijin
7,022
702
54
5
0
154,761
0
W
Charybdis
6,574
657
37
4
0
118,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role