Player Matchup

Anhur
Anhur
 
Anhur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Swagman5555
Raijin
Level 153
God Stats
8W - 8L
1,387 SR
Queue Stats
219W - 201L
1,553 Elo+
Party 1
Osiris
Osiris
invincible2705
Osiris
Level 151
God Stats
8W - 8L
1,675 SR
Queue Stats
284W - 256L
1,556 Elo+
Party 1
Ratatoskr
Ratatoskr
sakyumi
Ratatoskr
Level 125
God Stats
9W - 10L
1,743 SR
Queue Stats
72W - 87L
1,528 Elo+
Party 1
Team Averages
Level 129
1,561 SR
1,528 Elo+

VS

Team Averages
Level 92
1,580 SR
1,480 Elo+
Arachne
Arachne
AshtonKyleRTyp
Arachne
Level 69
God Stats
24W - 24L
1,500 SR
Queue Stats
118W - 116L
1,500 Elo+
Party 2
Anhur
Anhur
GeniusThomsen
Anhur
Level 128
God Stats
10W - 6L
1,513 SR
Queue Stats
57W - 48L
1,534 Elo+
Party 3
Atlas
Atlas
SenPai__Wedel
Atlas
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 43L
1,602 Elo+
Party 3
Sol
Sol
kodomoototoro
Sol
Level 57
God Stats
9W - 3L
1,500 SR
Queue Stats
155W - 140L
1,303 Elo+
Party 2
Osiris
Osiris
s6yqz
Osiris
Level 46
God Stats
3W - 1L
1,887 SR
Queue Stats
25W - 35L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 1 / 3
5,930
539
2,748
5,393
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
 
Charon
9
0 / 1 / 1
5,733
521
4,534
7,491
5,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
11
2 / 2 / 0
5,878
534
3,325
6,181
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 3 / 0
5,537
503
6,283
11,282
12,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
sakyumi
Ratatoskr
10
1 / 4 / 0
5,566
506
3,858
9,367
3,476
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
5,615
510
2,321
7,444
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 1
5,578
507
3,131
5,996
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

10
3 / 0 / 0
6,142
558
3,051
6,617
4,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 1 / 3
7,169
652
8,167
8,484
2,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
s6yqz
Osiris
13
4 / 1 / 0
7,761
706
8,500
10,708
8,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
11
11
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
3
1.5
L
Charon
 
Charon
0
1
1
0.5
W
1
1
3
2.5
W
0
1
1
0.5
W
3
0
0
3
L
Raijin
2
2
0
1
L
1
3
0
0.33
W
3
1
3
4.5
W
Osiris
s6yqz
Osiris
4
1
0
4
L
Ratatoskr
sakyumi
Ratatoskr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,748
Damage
25,170
39,714
Taken
39,249
25,619
Mitigated
20,247
9,105
Healing
18,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,748
1,128
0
1,499
5,393
1,879
0
972
4,421
0
50,537
L
Charon
 
Charon
4,534
642
0
1,805
7,491
5,140
0
1,854
5,637
23,581
1,176
W
2,321
1,726
0
4,678
7,444
2,608
0
726
6,676
0
36,185
W
3,131
1,519
0
2,172
5,996
1,951
0
1,605
4,391
0
54,707
W
3,051
838
0
2,440
6,617
4,330
0
2,784
3,833
17,328
1,603
L
Raijin
3,325
477
0
1,000
6,181
2,137
0
4,047
2,134
45,132
905
L
6,283
2,564
0
1,940
11,282
12,987
0
887
9,577
0
35,886
W
8,167
2,208
0
5,544
8,484
2,952
0
2,348
6,136
57,935
7,274
W
Osiris
s6yqz
Osiris
8,500
3,297
0
4,048
10,708
8,406
0
0
9,842
0
64,597
L
Ratatoskr
sakyumi
Ratatoskr
3,858
1,486
0
2,861
9,367
3,476
0
3,132
6,107
0
31,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,644
Gold Earned
32,265
345
Minions Killed
407
0
Camps Cleared
0
986,762
Distance Traveled
1,034,588
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,930
539
115
10
0
198,247
0
L
Charon
5,733
521
22
2
0
195,737
2
W
Arachne
5,615
510
64
6
0
246,022
0
W
Anhur
5,578
507
98
9
0
185,339
0
W
Atlas
6,142
558
22
2
0
174,064
3
L
Raijin
5,878
534
80
7
0
197,217
0
L
Osiris
5,537
503
61
6
0
186,255
1
W
Sol
7,169
652
109
10
0
205,703
2
W
Osiris
7,761
706
114
10
0
223,460
0
L
Ratatoskr
5,566
506
67
6
0
209,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role