Player Matchup

Freya
Freya
 
Freya
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Asylbek
Bacchus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,164 Elo+
Solo
Nike
Nike
Blood_night_tv
Nike
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 92L
1,489 Elo+
Party 1
Eset
Eset
JaiRoSEVILLANO
Eset
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 105L
1,431 Elo+
Solo
Vulcan
Vulcan
Purple_Tdy_
Vulcan
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
78W - 78L
1,438 Elo+
Party 1
Team Averages
Level 82
1,457 SR
1,404 Elo+

VS

Team Averages
Level 106
1,485 SR
1,495 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PoMoPall
Morgan Le Fay
Level 97
God Stats
15W - 14L
1,424 SR
Queue Stats
921W - 938L
1,443 Elo+
Solo
Mercury
Mercury
Schwarzvater
Mercury
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 141L
1,558 Elo+
Solo
Artio
Artio
SkippLima
Artio
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
323W - 324L
1,530 Elo+
Solo
Baba Yaga
Baba Yaga
datable_square
Baba Yaga
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 104L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
4 / 1 / 7
8,274
827
7,955
7,576
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
Asylbek
Bacchus
14
0 / 2 / 13
8,399
840
7,021
12,970
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
8 / 2 / 7
8,826
883
12,516
11,331
10,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 1 / 9
7,963
796
5,490
6,663
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
16
3 / 1 / 10
9,060
906
10,746
8,181
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 2 / 5
8,127
813
6,565
11,779
7,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
PoMoPall
Morgan Le Fay
15
2 / 4 / 3
7,841
784
13,456
8,390
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Schwarzvater
Mercury
14
3 / 6 / 1
8,298
830
3,674
10,317
6,558
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
SkippLima
Artio
13
0 / 3 / 5
7,610
761
2,873
11,294
13,998
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
datable_square
Baba Yaga
13
0 / 2 / 1
6,882
688
6,444
5,917
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
17
Kills
7
7
Deaths
17
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
1
7
7.5
L
Sun Wukong
 
Sun Wukong
2
2
5
2.25
W
Bacchus
Asylbek
Bacchus
0
2
13
3.25
W
8
2
7
5.75
W
2
1
9
6.5
L
Morgan Le Fay
PoMoPall
Morgan Le Fay
2
4
3
0.88
W
Vulcan
3
1
10
8
L
Mercury
Schwarzvater
Mercury
3
6
1
0.58
L
Artio
SkippLima
Artio
0
3
5
0.83
L
Baba Yaga
datable_square
Baba Yaga
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,728
Damage
33,012
46,721
Taken
47,697
37,332
Mitigated
34,724
12,360
Healing
14,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
7,955
1,845
2,316
2,086
7,576
3,801
1,028
3,458
4,118
15,382
197
L
Sun Wukong
 
Sun Wukong
6,565
1,078
1,237
3,604
11,779
7,298
0
7,017
4,654
0
17,213
W
Bacchus
Asylbek
Bacchus
7,021
658
494
1,435
12,970
15,455
123
7,384
5,586
9,162
0
W
12,516
581
571
138
11,331
10,481
115
3,629
7,702
0
20,530
W
5,490
349
2,444
1,190
6,663
3,458
479
3,829
2,834
14,393
515
L
Morgan Le Fay
PoMoPall
Morgan Le Fay
13,456
427
994
1,187
8,390
3,797
0
6,050
2,232
28,626
0
W
Vulcan
10,746
2,322
923
763
8,181
4,137
231
4,416
3,765
30,106
0
L
Mercury
Schwarzvater
Mercury
3,674
1,665
405
559
10,317
6,558
0
6,781
3,360
0
9,335
L
Artio
SkippLima
Artio
2,873
309
1,234
2,680
11,294
13,998
0
6,536
4,541
5,588
159
L
Baba Yaga
datable_square
Baba Yaga
6,444
167
438
1,973
5,917
3,073
0
3,755
2,064
21,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,522
Gold Earned
38,758
117
Minions Killed
133
0
Camps Cleared
0
1,077,125
Distance Traveled
915,084
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,274
827
28
3
0
213,525
0
L
Sun Wukong
8,127
813
35
4
0
193,653
0
W
Bacchus
8,399
840
7
1
0
208,609
0
W
Nike
8,826
883
10
1
0
222,234
0
W
Eset
7,963
796
32
3
0
210,277
0
L
Morgan Le Fay
7,841
784
39
4
0
166,054
0
W
Vulcan
9,060
906
40
4
0
222,480
1
L
Mercury
8,298
830
9
1
0
185,440
0
L
Artio
7,610
761
3
0
0
216,793
4
L
Baba Yaga
6,882
688
47
5
0
153,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role