Player Matchup

Hun Batz
Hun Batz
Animalistica
Hun Batz
Level 25
God Stats
7W - 4L
1,493 SR
Queue Stats
13W - 15L
1,470 Elo+
Party 1
Bellona
Bellona
BlueBaIls
Bellona
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,483 Elo+
Party 1
Jormungandr
Jormungandr
Calpolyabam6243
Jormungandr
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
181W - 208L
1,432 Elo+
Party 1
Hachiman
Hachiman
Thevampiree
Hachiman
Level 120
God Stats
4W - 0L
1,830 SR
Queue Stats
52W - 73L
1,447 Elo+
Party 1
Janus
Janus
ѕepta
Janus
Level 149
God Stats
1W - 1L
2,097 SR
Queue Stats
4W - 5L
1,511 Elo+
Party 1
Team Averages
Level 68
1,684 SR
1,469 Elo+

VS

Team Averages
Level 93
1,408 SR
1,431 Elo+
Bakasura
Bakasura
 
Bakasura
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Hernandeces
Surtr
Level 126
God Stats
0W - 5L
1,203 SR
Queue Stats
182W - 187L
1,469 Elo+
Party 2
Janus
Janus
MrHabs
Janus
Level 106
God Stats
3W - 1L
1,733 SR
Queue Stats
278W - 271L
1,503 Elo+
Party 2
Chernobog
Chernobog
Swedishisgood
Chernobog
Level 102
God Stats
1W - 2L
1,106 SR
Queue Stats
66W - 72L
1,380 Elo+
Solo
Sylvanus
Sylvanus
joselectro33
Sylvanus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Animalistica
Hun Batz
14
5 / 0 / 5
8,282
552
9,416
11,339
5,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
BlueBaIls
Bellona
16
4 / 0 / 3
9,541
636
15,943
15,706
17,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Calpolyabam6243
Jormungandr
11
1 / 2 / 5
7,407
494
5,414
11,668
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Thevampiree
Hachiman
11
0 / 2 / 2
6,600
440
6,334
7,513
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
ѕepta
Janus
14
11 / 2 / 4
9,399
627
12,195
6,581
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 6 / 3
6,821
455
2,655
18,008
6,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 4 / 0
7,817
521
7,078
16,957
16,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
MrHabs
Janus
13
2 / 7 / 0
7,803
520
5,349
9,948
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Swedishisgood
Chernobog
11
2 / 3 / 0
7,093
473
7,607
14,855
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
joselectro33
Sylvanus
9
0 / 2 / 0
6,764
451
2,516
12,004
7,417
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
21
Kills
4
6
Deaths
22
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
6
3
0.25
W
Hun Batz
Animalistica
Hun Batz
5
0
5
7.5
W
Bellona
BlueBaIls
Bellona
4
0
3
5.5
W
Jormungandr
Calpolyabam6243
Jormungandr
1
2
5
1.75
L
0
4
0
0
L
Janus
MrHabs
Janus
2
7
0
0.29
L
Chernobog
Swedishisgood
Chernobog
2
3
0
0.67
W
Hachiman
Thevampiree
Hachiman
0
2
2
0.5
L
Sylvanus
joselectro33
Sylvanus
0
2
0
0
W
Janus
ѕepta
Janus
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,302
Damage
25,205
52,807
Taken
71,772
36,720
Mitigated
39,510
9,265
Healing
21,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,655
1,725
0
7,010
18,008
6,747
110
3,827
13,935
0
29,354
W
Hun Batz
Animalistica
Hun Batz
9,416
2,762
0
845
11,339
5,385
142
1,443
9,598
0
76,547
W
Bellona
BlueBaIls
Bellona
15,943
4,682
0
4,252
15,706
17,515
677
809
14,273
18,423
73,051
W
Jormungandr
Calpolyabam6243
Jormungandr
5,414
1,137
0
2,461
11,668
8,521
42
1,882
9,550
36,363
0
L
7,078
2,998
0
2,942
16,957
16,916
0
2,650
13,290
1,437
62,231
L
Janus
MrHabs
Janus
5,349
262
0
595
9,948
3,357
275
4,321
5,409
50,125
527
L
Chernobog
Swedishisgood
Chernobog
7,607
5,677
0
5,449
14,855
5,073
282
4,813
9,869
0
53,397
W
Hachiman
Thevampiree
Hachiman
6,334
3,559
0
1,207
7,513
2,634
0
1,616
5,837
0
38,292
L
Sylvanus
joselectro33
Sylvanus
2,516
1,067
2,218
3,029
12,004
7,417
77
4,732
6,983
13,014
1,552
W
Janus
ѕepta
Janus
12,195
533
0
500
6,581
2,665
831
1,926
4,455
59,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,229
Gold Earned
36,298
466
Minions Killed
390
0
Camps Cleared
0
1,585,763
Distance Traveled
1,480,554
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,821
455
74
5
0
339,594
0
W
Hun Batz
8,282
552
104
7
0
377,533
4
W
Bellona
9,541
636
169
11
0
311,663
0
W
Jormungandr
7,407
494
44
3
0
301,218
6
L
Surtr
7,817
521
90
6
0
275,799
0
L
Janus
7,803
520
111
7
0
303,997
0
L
Chernobog
7,093
473
89
6
0
280,045
2
W
Hachiman
6,600
440
50
3
0
249,234
0
L
Sylvanus
6,764
451
26
2
0
281,119
0
W
Janus
9,399
627
99
7
0
346,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role